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Bofors Bashing MTO (id:#56059)
Multi-Man Publishing (ASL 5a - For King and Country ID: 94)   [next]   [previous]
Prior Publication: AH: ASL Annual `89 A 2
See Also: Bofors Bashing by Avalon Hill
Maleme Airfield, Crete 1941-05-20 (45 others)
45: Revenge at Kastelli (ASL 6 - The Last Hurrah (2nd Edition))
93: Tavronitis Bridge (ASL 5a - For King and Country)
95: Descent into Hell (ASL 5a - For King and Country)
97: A Desperate Affair (ASL 5a - For King and Country)
98: On Silent Wings (ASL 5a - For King and Country)
A 1: Tavronitis Bridge (AH:ASL Annual `89)
A 2: Bofors Bashing (AH:ASL Annual `89)
A 3: Descent into Hell (AH:ASL Annual `89)
A 102: On Silent Wings (AH:ASL Annual `96)
BB4: A Desperate Affair (Backblast # 1)
G39: A Desperate Affair (AH:The General # 31.4)
T15: The Akrotiri Peninsula (AH:The General # 29.1)
NEWS23: Plans Gone Astray (ASL News # 14)
PL G: Cemetery Hill (version 2.0) (Platoon Leader 2.0)
ASL News 23: Plans Gone Astray (Scroungin' ASL News)
O75.1: Crete 1: The Airfield (On All Fronts # 75)
O75.2: Crete 2: The Bridge (On All Fronts # 75)
O75.3: Crete 3: The Hill (On All Fronts # 75)
O75.1: Crete: Riders on the Storm CG (On All Fronts # 75)
DB009: Headhunting for Bloody Huns (Dispatches from the Bunker # 5)
CH 177: Akrotiri Gone Awry (Critical Hit # 7.3)
ASLSK Contest C: Thank Heavens, We Lost (ASL Starter Kit Scenario Designer Contest)
OM-1: Morning's Peril (Kreta - Operation Merkur)
OM-2: Glide Path to Hell (Kreta - Operation Merkur)
OM-3: Hill 107 (Kreta - Operation Merkur)
OM-4: The Umbrella Men (Kreta - Operation Merkur)
OM-5: Stentzler's Wary Reconnoitre (Kreta - Operation Merkur)
OM-6: Waltzing the Matildas (Kreta - Operation Merkur)
AoC01: Rushing Hill A (Kreta - Operation Merkur)
AoC10: Glide Path to Invasion (Kreta - Operation Merkur)
OM-CG: Kreta - Operation Merkur Campaign Game (Kreta - Operation Merkur)
45: Revenge at Kastelli (ASL 11 - Doomed Battalions (3rd Edition))
OB04: Headhunting for Bloody Huns (Out of the Bunker)
SAM 2: A Royal Escape (Swedish ASL Magazine)
RR-15: Koch's Rockets (Russian Rarities 2)
DB126: The Kastelli Thirteen (Dispatches from the Bunker #41)
: Expect the Cretans to be Friendly (View From the Trenches - Brit Pack)
MM 46: Take That Hill (March Madness 2018 Players Pack)
DB150: Fallschirmjäger Graveyard (Dispatches from the Bunker #48)
#1: Hand of Von Richtofen (The Devil's Vineyard: Heraklion Airfield)
#2: Into The Fire (The Devil's Vineyard: Heraklion Airfield)
#3: Befall, The Yellow Flowers (The Devil's Vineyard: Heraklion Airfield)
#8: Black Watch, Death Watch (The Devil's Vineyard: Heraklion Airfield)
DASL 21: Headhunting For Bloody Huns (Deluxe Advanced Squad Leader)
FF20b: The Face of Battle (FireFights: internet releases)
Designer: Steve Swann
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanNew Zealand
57.777777777778%

Overview:

For thirty minutes the Luftwaffe hammered the airfield at Maleme, concentrating on the AA positions near the mouth of the dry Tavronitis. Certainly the Bofors gunners at Maleme had an unenviable task. They had, of necessity, to be sited well forward on the edge of the field where concealment was practically impossible, and now dust and smoke obscured their vision. Thrown into confusion by the furious air attack, the New Zealand troops stationed to protect the guns and the British gunners themselves barely fired upon the descending gliders carrying the 3rd Company under Leutnant von Plessen. At 0715, the first glider touched ground and the first German squad came out firing.
Attacker: German (Abteilung von Plessen, Bataillon I, Sturm Regiment 1)
Defender: New Zealand (C Company, 22nd New Zealand Battalion / 156th Light AA Battery)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:9.0
AFVs: A:0
AFVs: D:0
Guns: A:0
5cm leGrW 36 x 2
D:3
OQF 40mm AA x 3
OML 2-in. Mortar x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Dust LV Turns 1-3 w A: GL12 entry
Map Board(s): 11 14
Overlays: NONE
Errata (source)
Add a 4-6-8 and a glider to the German OB.MMP
Adding the 468 and glider applies to the ASL Scenario A2; it is updated in ASL 94MMP
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
2022-07-25(D) M T vs T.L. New Zealand winA Wind Change result on the first German turn changed the whole game completely, as the Germans now had to make up new Glider landing plans on the spot. They managed a landing with relatively few casualties, but after that were cut up by defender fire and good ANZAC rolls in close combat, throwing in the towel after their fourth Turn.

All in all this one looks like rough going for the Germans. They must play very aggressively in the first turns to take full advantage of the Dust LV Hindrance. Meanwhile the New Zealanders have almost as much men as the Germans, five leaders, a good amount of SW and the powerful three Bofors guns, while also enjoying an Ambush advantage in being Stealthy. While I think the scenario is interesting, I must say the gameplay experience would probably benefit if the defending force was somehow reduced - quantitatively or quality wise.
2021-04-01(A) manzoli andrea vs Galletto New Zealand win
2020-08-18(A) Dwayne Duval vs Kevin Duval German winGliders landed directly on top of enemy positions and the glider hindrance and TEM gave the Germans enough protection to mass up their forces to storm the final Gun.
2020-08-18(D) Kevin Duval vs Dwayne Duval German winUsed German balance. Malfunctioned Gun did nothing to stop Germans from swarming over final position for the win.
2020-07-17(A) Shane Pask vs German winGlider landing went well with only 1 damaged and 1 landing off board. Lots of snake eyes leading to 3 German heroes (all wounded on the next shot!) and 3 German fanatics. No German SAN activation though. NZ sniper only shot twice at the same squad but the second time almost cost the Germans victory. Luckily a leader reached him and he rallied for the final sprint. Poor dice by NZ on last turn saved the Germans who managed to grab the last two guns and hold them during final prep fire.
View all
ActionDate
ASLSKGwahlur Added a playing2022-07-26 12:21:09
ASLSKGwahlur Rated the scenario2022-07-26 12:10:22
manzoliandrea72 Added a playing2021-04-05 16:20:56
7-0 duval Added a playing2020-09-22 18:13:29
Kydder Added a playing2020-08-23 15:20:43
FileDescriptionUserViews
May 20, 1941 (crete may 20 1941.png)Imagehoxson1695
Bofors crew - Maleme (Maleme Bofors.png)Imagehoxson1638
(germ-nzealand.png)Imagehoxson1607
(asl094.gif)Map ImageTwirling913
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May 20, 1941
Bofors crew - Maleme
 
Statistics:
Avg Rating: 6.92Votes: 26
Views: 18704
To-Play list count: 1
Estimated Play time: 4 hours
Recorded Games: 13
Archive recorded plays:
German3
New Zealand10
Drawn:0

ROAR Data: (as of November 2021)
Bofors Bashing [Confirmed]
[A] British 23
[D] German 9
All Rights Reserved Dave Ramsey.