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On Silent Wings MTO (id:#56063)
Multi-Man Publishing (ASL 5a - For King and Country ID: 98)   [next]   [previous]
Prior Publication: AH: ASL Annual '96 A102
See Also: On Silent Wings by Avalon Hill
South of Canea, Crete 1941-05-20 (49 others)
45: Revenge at Kastelli (ASL 6 - The Last Hurrah (2nd Edition))
93: Tavronitis Bridge (ASL 5a - For King and Country)
94: Bofors Bashing (ASL 5a - For King and Country)
95: Descent into Hell (ASL 5a - For King and Country)
97: A Desperate Affair (ASL 5a - For King and Country)
A 01: Tavronitis Bridge (AH:ASL Annual `89)
A 02: Bofors Bashing (AH:ASL Annual `89)
A 03: Descent into Hell (AH:ASL Annual `89)
A 102: On Silent Wings (AH:ASL Annual `96)
BB04: A Desperate Affair (Backblast # 1)
G39: A Desperate Affair (AH:The General # 31.4)
T15: The Akrotiri Peninsula (AH:The General # 29.1)
NEWS23: Plans Gone Astray (ASL News # 14)
PL G: Cemetery Hill (version 2.0) (Platoon Leader 2.0)
ASL News 23: Plans Gone Astray (Scroungin' ASL News)
O75.1: Crete 1: The Airfield (On All Fronts # 75)
O75.2: Crete 2: The Bridge (On All Fronts # 75)
O75.3: Crete 3: The Hill (On All Fronts # 75)
O75.1: Crete: Riders on the Storm CG (On All Fronts # 75)
DB009: Headhunting for Bloody Huns (Dispatches from the Bunker # 5)
CH 177: Akrotiri Gone Awry (Critical Hit # 7.3)
ASLSK Contest C: Thank Heavens, We Lost (ASL Starter Kit Scenario Designer Contest)
OM-1: Morning's Peril (Kreta - Operation Merkur)
OM-2: Glide Path to Hell (Kreta - Operation Merkur)
OM-3: Hill 107 (Kreta - Operation Merkur)
OM-4: The Umbrella Men (Kreta - Operation Merkur)
OM-5: Stentzler's Wary Reconnoitre (Kreta - Operation Merkur)
OM-6: Waltzing the Matildas (Kreta - Operation Merkur)
AoC01: Rushing Hill A (Kreta - Operation Merkur)
AoC10: Glide Path to Invasion (Kreta - Operation Merkur)
OM-CG: Kreta - Operation Merkur Campaign Game (Kreta - Operation Merkur)
45: Revenge at Kastelli (ASL 11 - Doomed Battalions (3rd Edition))
OB04: Headhunting for Bloody Huns (Out of the Bunker)
SAM 2: A Royal Escape (Swedish ASL Magazine)
RR-15: Koch's Rockets (Russian Rarities 2)
DB126: The Kastelli Thirteen (Dispatches from the Bunker #41)
: Expect the Cretans to be Friendly (View From the Trenches - Brit Pack)
MM 46: Take That Hill (March Madness 2018 Players Pack)
DB150: Fallschirmjäger Graveyard (Dispatches from the Bunker #48)
#1: Hand of Von Richtofen (The Devil's Vineyard: Heraklion Airfield)
#2: Into The Fire (The Devil's Vineyard: Heraklion Airfield)
#3: Befall, The Yellow Flowers (The Devil's Vineyard: Heraklion Airfield)
#8: Black Watch, Death Watch (The Devil's Vineyard: Heraklion Airfield)
D21: Headhunting For Bloody Huns (Deluxe Advanced Squad Leader)
FF20b: The Face of Battle (FireFights: internet releases)
J226: Drawing the Kroh (ASL Journal #14)
ASLN23: Plans Gone Astray (Critical Hit #8.1)
45: Revenge at Kastelli (ASL 11a - Doomed Battalions (4th Edition))
S104: Paratrooper's Hell (Basic Training: Issue One)
Designer: Rick Troha
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBritish
22.222222222222%

Overview:

Lieutenant Alfred Genz’s 1st Company had two objectives in the airborne assault on Crete. First, to neutralize the anti-aircraft battery located south of Canea and, second, to capture a nearby wireless station. Most of his gliders touched down near their first target. The Germans swiftly scrambled from their gliders and rushed toward the gun positions. . .
Attacker: German (Abteilung Genz, Bataillon I, Luftlande-Sturm-Regiment 1)
Defender: British (234th Heavy Anti-Aircraft Battery / Mobile Naval Base Defense Organisation / 1st Rangers Regiment / 1st Welsh Regiment)  
9 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.0 D:8.0
AFVs: A:0
AFVs: D:3
Carrier MMG A
Carrier A x 2

Guns: A:0
5cm leGrW 36
D:4
OQF 3.7-in. AA x 2
OQF 3-in. 20-cwt AA x 2
OML 2-in. Mortar x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Treat Orchards / Grain as Olive Groves. Stone Bldgs. A: GL10 w D: AA guns in AA Mode
Map Board(s):
19 18 11 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)18
ASL 3a - Yanks (2nd Edition)19
ASL 6 - The Last Hurrah (2nd Edition)11
ASL 11 - Doomed Battalions (3rd Edition)11
ASL 11a - Doomed Battalions (4th Edition)11
ASL 3 - Yanks18
ASL 3 - Yanks19
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-12-18(D) Seumas Hoskins vs Dean British winGerman gliders landed right on top of the cluster of AAs with 2 damaged. First round fire eliminated one of the landed gliders before they unloaded, but then Germans quickly engaged CC on all but one AA. That one AA was able to get a round of firing in before being taken out, causing significant damage by killing a few squads. The Germans then rushed for the building trying to get there before the British reinforcements, getting on the hill just north in time to break a platoon on their move across the objective hill. A few shots back and forth from hill to hill led to another German squad eliminated and with the carriers now in play, the Germans conceded with far too little left to make the assault up the hill.
2022-03-18(D) Will Willow vs K. Hannan British winToo much force up north prevented the Germans from getting close to the victory building down south.
2022-02-20(A) Grant Hewitt vs Max Malm In progressI feel that this scenario can’t be much fun for the British Player until their reinforcements come on the board in Turn 3. My Germans nailed the Glider landing without losses and quickly engaged the Defenders in CC. Of the 6 MMC and 1 SMC they have on the board at the start, only 1 and 1/2 MMC remain at the end of Turn 1 and the Germans have captured 3 of the 4 AA Guns, while half of the force are prepared to march south to take the VC building.
2022-01-13(A) John Garlic vs Mike Grogan British win[Imported from ROAR]
2020-10-03(A) Kermit Mullins vs Dan Best German winGerman landing was on target with just one damaged glider. The Germans took all the AA's by Turn 4 and were moving towards the I6 house with another group on turn 2 with the 9-1, HMG and Mortar. These set up on the first hill and kept the British Turn 3 reinforcements from gaining the building for almost 2 turns. By Turn 8, the Germans had the I6 victory location and had eliminated all the carriers and all but 2 British squads. I would roll 10 snake eyes which greatly assisted my successful attack.
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ActionDate
feralhuntsman Added a playing2024-12-19 00:37:08
hoxson1 Linked the scenario to ROAR2024-09-03 22:13:04
Bongiovanni Added a playing2022-08-24 10:39:32
wwillow Added a playing2022-03-18 16:28:14
geebeehaitch Added a playing2022-02-20 18:39:33
FileDescriptionUserViews
(!germ-brit.png)Imagehoxson11059
(germ glider troops.png)Imagehoxson11049
(asl098.gif)Map ImageTwirling1405
(98-A102_map_olive_groves_added.png)Map Imagehoxson1986
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Statistics:
Avg Rating: 6.06Votes: 16
Views: 8359
To-Play list count: 3
Estimated Play time: 5.7 hours
Recorded Games: 13
Archive recorded plays:
German3
British9
Drawn:0

ROAR Data: (as of today)
On Silent Wings [Confirmed]
[A] German 3
[D] British 12
All Rights Reserved. (c)2022 Dave Ramsey.