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Downsizing the Uprising ETO (id:#56083)
Multi-Man Publishing (ASL 12 - Armies of Oblivion ID: 118)   [next]   [previous]
See Also: Downsizing The Uprising by Multi-Man Publishing
Outskirts of Vrutky, Slovakia 1944-09-09 (3 others)
VV 1: Ceux du Bataillon Foch (Vae Victis # 1)
BB 21.1: Awaiting Orders (Coastal Fortress)
118: Downsizing The Uprising (ASL 12 - Armies of Oblivion (2nd Edition))
Designer: Brian Martuzas
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
Slovakian / PartisanGerman
33.333333333333%

Overview:

The Slovakian uprising had begun to unravel in the face of strong German counterattacks. Key to establishing a defensive line was control of the neighboring towns of Vrutky and Klacany, which remained in German hands despite repeated attacks. Augmented with several ex-German tanks and assistance from partisans, the Slovakians made one more attempt. . .
Attacker: Slovakian / Partisan (1st Infantry Regiment, 1st Defensive District (VOO-1)/Partisan Group First Lt. Velicko)
Defender: German (1st Company, 373 Volkstrum Bataillon/82nd Reserve Panzer-Grenadiers)  
9 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:32.0 D:20.0
AFVs: A:3
LT vz 38(t)A
PzKpfw IVH(g)
StuG IIIG(g)

AFVs: D:0
Guns: A:0
5cm leGrW 36(g) x 2
D:2
5cm PaK 38
7.62cm PaK 36r

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GLRR parallels a road. A: Partisan may not Deploy or form multi-loc Firegroups
Map Board(s):
41 42 50 46 Show/hide map dependencies
PublicationBoard
ASL Action Pack # 246
ASL 3a - Yanks (2nd Edition)41
ASL 3a - Yanks (2nd Edition)46
ASL 10a - Croix de Guerre42
ASL 12 - Armies of Oblivion50
ASL 12 - Armies of Oblivion (2nd Edition)50
ASL Action Pack # 3 Few Returned42
ASL Action Pack # 142
ASL 10 - Croix de Guerre41
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-04-23(D) Ron Garcia vs Darryl M. German winFun scenario. My friend sent a small force with all the tank support to take the eastern VP building. I put a couple of conscript HS and a full conscript to delay his force as long as possible. The AT guns took out all the tanks and the HMG in the only two story building in the scenario did a good job of breaking several squads and the only leader over there. By the time my friend called it, the building still hadn't completely fallen.

The rest of his forces flanked through board 42, and most of the partisans moved through the mountains. Going was slow as the aforementioned HMG plus LMG combo and another leader/LMG/squad combo in the other 2nd level hex made the Slovaks and Partisans pay for getting too close.

The attack fizzled out by the time the German reinforcements were due to come on. Too many broken/CR squads and not enough leaders to rally them left the Slovaks too short of men to push towards any of the buildings.

Very balanced in ROAR and here, but I feel the Slovakian forces are tougher to play. More things have to go right for them than the Germans - especially when crossing the open ground (at least if the Germans set up on level 1 or higher) to get to that eastern building. If they can gather their forces in the blind hexes on board 42, they have a decent chance of swarming the defenders in 41FF2. If that falls, especially since the HMG and 8-1 are probably going to be in there, the Slovaks have a very good chance of winning the scenario.
2021-10-30(D) Dan Best vs Kermit Mullins German win
2021-05-05(A) Kevin Duval vs Dwayne Duval German winUsed German balance. Un- coordinated attack got mauled from the start. Allies never gained controlled of any VC.
2021-05-05(D) Dwayne Duval vs Kevin Duval German winUsed German balance. German setup was sound. The Slovakians attacked melted away from the start. The sniper picking of the turn 5 reinforcements on the hill to the North was the last nail in the coffin. Germans were given the win at the top of turn 6.
2019-11-07(A) Jeff B vs Andreas Reimer Slovakian / Partisan win13 hrsSlovaks decided to swing around from the north, with only a token force threatening the easternmost building. They met up with their Partisan comrades on Turn 2 to make a combined surge south. The large wooded hill and small wooded hill on Board 50 acted like a mountain pass however, creating a costly bottleneck of fighting for a solid two turns. Meanwhile in the east the last Slovak attackers were dispatched. The walled compound would be their next obstacle, taking another two turn to completely clear. The westernmost building would also fall that turn. The Germans made a strong push to try and reclaim this, and that threat wasn't completely neutralized until the last turn of the game. With the help of smoke and tanks, the infantry made a push across the last wooded hill toward the final two victory buildings. Thanks to a lucky bounding fire shot, the German HMG squad guarding this area broke, freeing up a strong move on the southernmost building. By this time there were just too many Allied troops, overwhelming the Germans holding out in the last two buildings. But, just like Guards Counterattack can often come to, it took the bottom half of the last turn for the Allies to root out the last of the Germans. Great scenario!
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ActionDate
Jude Added a playing2023-04-23 22:23:16
Jude Rated the scenario2023-04-23 21:59:18
Bongiovanni Added a playing2022-08-30 11:23:35
SRenaudin Modified the Attacker's Guns2022-08-06 07:49:30
SRenaudin Modified the unit counts2022-08-06 07:49:30
FileDescriptionUserViews
(german AT gun road.png)Imagehoxson11204
(slovakpart-germ.png)Imagehoxson1942
(asl118.gif)Map ImageTwirling1477
(downsizing map w GLRR added.png)Map Imagehoxson11150
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Statistics:
Avg Rating: 6.54Votes: 13
Views: 8041
To-Play list count: 1
Estimated Play time: 12.3 hours
Recorded Games: 9
Archive recorded plays:
Slovakian / Partisan3
German6
Drawn:0

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