homepage
  • Your recently viewed scenarios
    • Forest Gumm
      buser333 played the scenario
      Deutsch Lesson
      Bongiovanni played the scenario
      Boy Soldiers
      Bongiovanni played the scenario
      Amerikanskaya Suka
      Bongiovanni played the scenario
      Wrecking the Rentals
      Bongiovanni played the scenario
      The Flying Circus
      Bongiovanni played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Bring up the Guns ETO (id:#56582)
Avalon Hill (AH:The General # 25.3 ID: G 7)   [next]   [previous]
Coevorden, Holland 1940-05-10 (80 others)
48: Toujours L'Audace (ASL 6 - The Last Hurrah (2nd Edition))
49: Piercing the Peel (ASL 6 - The Last Hurrah (2nd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (2nd Edition))
A 104: In Front of the Storm (AH:ASL Annual `96)
J 39: Indeed! (ASL Journal # 3)
NEWS22: Tricks of War (ASL News # 14)
NEWS68: Art Nouveau (ASL News # 32)
CH133: Group Iron (Critical Hit # 6.2)
VHN1: Winged Devils (Critical Hit # 7.1)
VHN2: A Matter of Coordination (Critical Hit # 7.1)
FE15: Contested Landing (Fanatic Pack 2)
FE36: Wings of War (Fanatic Enterprises: Internet)
FE87: Lightning War (Blitzkrieg Pack)
FF14: The Hunted (FireFights! #2)
NFNH 3: The Hatert Bridge (Waffen-SS III: Neither Fear Nor Hope)
: Eben-Emael (Journal du Stratège # 39)
GD 1: La Guerre Finie!! (Grossdeutschland Pack 1 - The Early Years)
GD 2: Operation NIWI (Grossdeutschland Pack 1 - The Early Years)
O88.2: The Cupola Smashers of Eben Emael (On All Fronts # 88)
TAC21: L'Infanterie Attaque (Tactiques # 3)
VV27: Pas Savoir (Vae Victis # 37)
SL 25: Resistance at Chabrehez (ASL Digest # 6.10)
: Taking the Bridge (Gamex `91)
GD 1: Vogt's Ritterkreuz (Gun Duel 2001)
SFS 9: Appointment With Royalty (Origins `93)
#7: Cracking Fortress Holland (To Battle By Air 2)
FE 152: Millwork (The Dutch Pack)
FE 153: Battalion for Special Missions (The Dutch Pack)
FE 154: The Hero Maduro (The Dutch Pack)
FE 155: Moerdijk Massacre (The Dutch Pack)
FE 156: Ypenburg Airfield (The Dutch Pack)
FrF28: Luftlandekommando Hedderich (Friendly Fire Pack 4)
U17: Resistance at Chabrehez (Turning the Tide)
48: Toujours L'Audace (ASL 11 - Doomed Battalions (3rd Edition))
49: Piercing the Peel (ASL 11 - Doomed Battalions (3rd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (3rd Edition))
OA26: Vogt's Ritterkreuz (Out of the Attic #2)
FrF46: Dutch Courage (Friendly Fire Pack 6)
VHN3: End of Command (Critical Hit # 7.1)
VHN4: Tentative (Critical Hit # 7.1)
VHN5: Wiped Out (Critical Hit # 7.1)
VHN1: Winged Devils (Facing the Blitz)
VHN2: A Matter of Coordination (Facing the Blitz)
VHN3: End of Command (Facing the Blitz)
VHN4: Tentative (Facing the Blitz)
VHN5: Wiped Out (Facing the Blitz)
VHN6: Battling for Belgium (Facing the Blitz)
CH133: Group Iron (A Few Rare Men)
VHN 1: Winged Devils (Facing the Blitz II)
VHN 2: A Matter of Coordination (Facing the Blitz II)
VHN 3: End of Command (Facing the Blitz II)
VHN 4: Tentative (Facing the Blitz II)
VHN 5: Wiped Out (Facing the Blitz II)
DB120: Start Fall Gelb (Dispatches from the Bunker #40)
BWN 1: Their Baptism of Fire (Blitzkrieg in the West - Northern Campaign)
S60: Operation NIWI (Special Ops # 7)
FrF85: Junkers Junkyard (Friendly Fire Pack 11)
RP 131: Boot's Scoot and Boogie (Rally Point #14)
RP 132: Probe Toward The Hague (Rally Point #14)
RP 133: The Recapture of Ockenburg (Rally Point #14)
RP 134: Von Sponeck's Woods (Rally Point #14)
PJ3.7: The Unexpected Ambush (OAF Playtester's Journal # 3)
RM-1: Wisembach Roadblock (Race For The Meuse)
RM-2: Prelude to Bodange (Race For The Meuse)
RM-3: Forcing The Sure (Race For The Meuse)
RM-4: The Final Stand (Race For The Meuse)
RM-5: Battle For Bodange (Race For The Meuse)
#1: The Enemy's Behind Us (Sturmgruppe Eisen)
#2: Bridge Blown! (Sturmgruppe Eisen)
#3: Clearing A Flank (Sturmgruppe Eisen)
#4: Snafu! (Sturmgruppe Eisen)
#5: Enlarging The Bridgehead (Sturmgruppe Eisen)
#6: "Resistance Great" (Sturmgruppe Eisen)
#7: Group Eisen (Sturmgruppe Eisen)
231: In Front of the Storm (ASL 10a - Croix de Guerre)
BP1 BONUS #1: Code Name "Iron" (Battle of the Bulge I)
RM-TM: Race to the Meuse Tactical Mission (Race For The Meuse)
FRASL: Rebuff at the Paint Factory (Internet)
FRASL: Retaking Ypenburg Airfield (Internet)
CB4SL: Attaque à l'aube (Casus Belli #11)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanDutch
46.774193548387%

Overview:

The German 1st Cavalry Division had taken up positions along the frontier of eastern Holland. The regimental commander, Lt.-Col. Wachsen, was determined to crack through the 20-kilometer deep Dutch defensive belt at Coevorden, an important frontier post. His second squadron was given the task of silencing the rather large garrison of border guards stationed there. As soon as this was accomplished, the first batteries were to gallop forward onto enemy soil.
Attacker: German (1st Mounted Regiment/2nd Battery, 1st Mounted Regiment)
Defender: Dutch (Frontier Guards)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:8.0
AFVs: A:0
AFVs: D:0
Guns: A:5
7.5cm leFK 16nA x 5
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: Cavalry12, HD5. Guns are towed, no crews. Exit 3 for Victory w D: Wire
Map Board(s): 4 33
Overlays: NONE
Errata (source)
On The Wagon counter illustration, "M³6 1S/5PP" should be "T6 15PP" and there should be two stars (not one).MMP
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultComments
2021-09-04(A) Dan Best vs Dennis Dowd Dutch winSioux City Tournament 2021. Round 2.
2019-06-07(A) Shane Pask vs Dutch winTime is tight to get the guns across the board. Detoured one through the wheatfield and realised I had to gallop and risk crashing to have any chance of leaving the board. Then the sniper immobilised it. The Dutch had one effective squad left that was rapidly getting surrounded on turn 5 but then he managed to immobilise another wagon. Only 2 left mobile - game over!
Germans generated two heroes and a fanatic squad but they could not reach the last Dutch squad guarding the road in time.
2010-06-08(A) Carlos Fdez. vs unknown German winSetup has great importance.
2004-04-04(A) Juan Garrido vs Pecete Dutch win
1991-03-06(A) Kermit Mullins vs Scott Waites Dutch win
View all or balance report
ActionDate
Danno Added a playing2021-09-05 23:45:31
hoxson1 Modified the Attacker's AFVs2020-03-19 22:19:37
hoxson1 Modified the unit counts2020-03-19 22:19:37
Pte Parts Rated the scenario2019-06-12 23:47:55
Pte Parts Added a playing2019-06-12 23:47:50
FileDescriptionUserViews
(7.5 cm FK 16 nA towed.png)Imagehoxson1648
(germ-dutch sm.png)Imagehoxson1539
(G7.png)Map Imagehipsu731
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

 
Statistics:
Avg Rating: 7.11Votes: 9
Views: 4292
To-Play list count: 3
Estimated Play time: 3.9 hours
Recorded Games: 5
Archive recorded plays:
German1
Dutch4
Drawn:0

ROAR Data: (as of November 2021)
Bring up the Guns [Confirmed]
[A] German 28
[D] Dutch 29
All Rights Reserved. (c)2022 Dave Ramsey.