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Bring up the Guns ETO (id:#56582)
Avalon Hill (AH:The General # 25.3 ID: G07)   [next]   [previous]
Coevorden, Holland 1940-05-10 (95 others)
48: Toujours L'Audace (ASL 6 - The Last Hurrah (2nd Edition))
49: Piercing the Peel (ASL 6 - The Last Hurrah (2nd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (2nd Edition))
A 104: In Front of the Storm (AH:ASL Annual `96)
J39: Indeed! (ASL Journal # 3)
NEWS22: Tricks of War (ASL News # 14)
NEWS68: Art Nouveau (ASL News # 32)
FRASL: Rebuff at the Paint Factory (Internet)
FRASL: Retaking Ypenburg Airfield (Internet)
CH133: Group Iron (Critical Hit # 6.2)
VHN1: Winged Devils (Critical Hit # 7.1)
VHN2: A Matter of Coordination (Critical Hit # 7.1)
VHN3: End of Command (Critical Hit # 7.1)
VHN4: Tentative (Critical Hit # 7.1)
VHN5: Wiped Out (Critical Hit # 7.1)
FE 15: Contested Landing (Fanatic Pack 2)
FE 36: Wings of War (Fanatic Enterprises: Internet)
FE 87: Lightning War (Blitzkrieg Pack)
NFNH 3: The Hatert Bridge (Waffen-SS III: Neither Fear Nor Hope)
: Eben-Emael (Journal du Stratège # 39)
GD 1: La Guerre Finie!! (Grossdeutschland Pack 1 - The Early Years)
GD 2: Operation NIWI (Grossdeutschland Pack 1 - The Early Years)
O88.2: The Cupola Smashers of Eben Emael (On All Fronts # 88)
PJ3.7: The Unexpected Ambush (OAF Playtester's Journal # 3)
TAC21: L'Infanterie Attaque (Tactiques # 3)
VV27: Pas Savoir (Vae Victis # 37)
SL 25: Resistance at Chabrehez (ASL Digest # 6.10)
: Taking the Bridge (Gamex `91)
GD 1: Vogt's Ritterkreuz (Gun Duel 2001)
SFS 9: Appointment With Royalty (Origins `93)
#7: Cracking Fortress Holland (To Battle By Air 2)
FE 152: Millwork (Dutch Pack)
FE 153: Battalion for Special Missions (Dutch Pack)
FE 154: The Hero Maduro (Dutch Pack)
FE 155: Moerdijk Massacre (Dutch Pack)
FE 156: Ypenburg Airfield (Dutch Pack)
FrF28: Luftlandekommando Hedderich (Friendly Fire Pack 4)
FF14: The Hunted (FireFights! #2)
U17: Resistance at Chabrehez (Turning the Tide)
48: Toujours L'Audace (ASL 11 - Doomed Battalions (3rd Edition))
49: Piercing the Peel (ASL 11 - Doomed Battalions (3rd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (3rd Edition))
OA26: Vogt's Ritterkreuz (Out of the Attic #2)
FrF46: Dutch Courage (Friendly Fire Pack 6)
VHN1: Winged Devils (Facing the Blitz)
VHN2: A Matter of Coordination (Facing the Blitz)
VHN3: End of Command (Facing the Blitz)
VHN4: Tentative (Facing the Blitz)
VHN5: Wiped Out (Facing the Blitz)
VHN6: Battling for Belgium (Facing the Blitz)
CH133: Group Iron (A Few Rare Men)
BP1 BONUS #1: Code Name "Iron" (Battle of the Bulge I)
VHN 1: Winged Devils (Facing the Blitz II)
VHN 2: A Matter of Coordination (Facing the Blitz II)
VHN 3: End of Command (Facing the Blitz II)
VHN 4: Tentative (Facing the Blitz II)
VHN 5: Wiped Out (Facing the Blitz II)
DB120: Start Fall Gelb (Dispatches from the Bunker #40)
BWN 1: Their Baptism of Fire (Blitzkrieg in the West - Northern Campaign)
S60: Operation NIWI (Special Ops # 7)
FrF85: Junkers Junkyard (Friendly Fire Pack 11)
RP 131: Boot's Scoot and Boogie (Rally Point #14)
RP 132: Probe Toward The Hague (Rally Point #14)
RP 133: The Recapture of Ockenburg (Rally Point #14)
RP 134: Von Sponeck's Woods (Rally Point #14)
RM-1: Wisembach Roadblock (Race For The Meuse)
RM-2: Prelude to Bodange (Race For The Meuse)
RM-3: Forcing The Sûre (Race For The Meuse)
RM-4: The Final Stand (Race For The Meuse)
RM-5: Battle For Bodange (Race For The Meuse)
RM-TM: Race to the Meuse Tactical Mission (Race For The Meuse)
#1: The Enemy's Behind Us (Sturmgruppe Eisen)
#2: Bridge Blown! (Sturmgruppe Eisen)
#3: Clearing A Flank (Sturmgruppe Eisen)
#4: Snafu! (Sturmgruppe Eisen)
#5: Enlarging The Bridgehead (Sturmgruppe Eisen)
#6: "Resistance Great" (Sturmgruppe Eisen)
#7: Group Eisen (Sturmgruppe Eisen)
231: In Front of the Storm (ASL 10a - Croix de Guerre)
CB4SL: Attaque à l'aube (tr: Dawn Attack) (Casus Belli #11)
BC33: Final Destination (Break Contact #3)
ASLN22: Tricks Of War (Critical Hit #8.1)
ASLN68: Art Nouveau (Critical Hit #8.2)
48: Toujours L'Audace (ASL 11a - Doomed Battalions (4th Edition))
49: Piercing the Peel (ASL 11a - Doomed Battalions (4th Edition))
88: Art Nouveau (ASL 11a - Doomed Battalions (4th Edition))
311: Vogt's Ritterkreuz (ASL 11a - Doomed Battalions (4th Edition))
FT342: Extra-Muros (Inor Players Guide)
FT343: Manu Militari (Inor Players Guide)
FT344: Ex Cathedra (Inor Players Guide)
FT345: Deus Ex Machina (Inor Players Guide)
AP227: Disaster at Ypenburg (ASL Action Pack #21 Blitzkrieg to Paris)
AP228: First Dance (ASL Action Pack #21 Blitzkrieg to Paris)
AP229: Bastion Bodange (ASL Action Pack #21 Blitzkrieg to Paris)
DTF-21: Dutch Courage (DTF) (To the Lair of the Fascist Beast)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanDutch
50%

Overview:

The German 1st Cavalry Division had taken up positions along the frontier of eastern Holland. The regimental commander, Lt.-Col. Wachsen, was determined to crack through the 20-kilometer deep Dutch defensive belt at Coevorden, an important frontier post. His second squadron was given the task of silencing the rather large garrison of border guards stationed there. As soon as this was accomplished, the first batteries were to gallop forward onto enemy soil.
Attacker: German (1st Mounted Regiment/2nd Battery, 1st Mounted Regiment)
Defender: Dutch (Frontier Guards)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:8.0
AFVs: A:0
Horse x 12
Wagon x 5

AFVs: D:0
Guns: A:5
7.5cm leFK 16nA x 5
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: Guns are towed, no crews. D: Wire
Map Board(s):
4 33 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)4
ASL 6 - The Last Hurrah (2nd Edition)33
ASL 11 - Doomed Battalions (3rd Edition)33
ASL 11a - Doomed Battalions (4th Edition)33
Overlays: NONE
Errata (source)
On The Wagon counter illustration, "M³6 1S/5PP" should be "T6 15PP" and there should be two stars (not one).MMP
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-01-08(A) Don Berg vs Don Berg German winDutch set up along the road at the forward edge of the set-up area, with the lmg in the stone house in the middle. The Germans sent one platoon on each flank and the bulk of the force towards the middle. Dutch luck ran hot first as the leader on both flanks was killed, and several squads in the middle were broken, as well as burning one of the wagons. By turn 3 the Germans had amassed a line of troops across the road from the Dutch. First both flanks collapsed for the Dutch, then the middle in the following turn. The Germans had to make a run for it with the wagons and one more was destroyed. By turn 5 there were no unbroken Dutch units on the board. Turn saw the sole 7-0 Dutch leader rally and make a run for the wagons. He survived, but failed to make a kill in CC. He failed again in reaction CC, and the final two wagons had to survive galloping through a couple of grain hexes to get to join the lead wagon at the exit for the win.
2023-06-21(A) Jack Wilson vs James Cross Dutch winJames played a masterful defense. My attack on the cluster of buildings at the crossroads suffered from a lack of imagination. I conceded the end of GT4 when it became obvious my only path to victory was to send my poor defenseless wagons through a gauntlet of gunfire and hope for a miracle (really about a dozen). However, the scenario is a fun challenge.
2021-09-04(A) Dan Best vs Dennis Dowd Dutch winSioux City Tournament 2021. Round 2.
2021-04-16(A) Jennifer Wright vs Scott Romanowski German win
2019-06-07(A) Shane Pask vs Dutch winTime is tight to get the guns across the board. Detoured one through the wheatfield and realised I had to gallop and risk crashing to have any chance of leaving the board. Then the sniper immobilised it. The Dutch had one effective squad left that was rapidly getting surrounded on turn 5 but then he managed to immobilise another wagon. Only 2 left mobile - game over!
Germans generated two heroes and a fanatic squad but they could not reach the last Dutch squad guarding the road in time.
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ActionDate
Guru Bob Rated the scenario2026-01-08 01:16:17
Guru Bob Added a playing2026-01-08 01:16:12
Guru Bob Rated the scenario2026-01-08 01:07:45
Hutch Modified the misc. rules2024-08-09 14:25:23
hoxson1 Modified the Attacker's AFVs2024-07-31 23:44:19
FileDescriptionUserViews
(7.5 cm FK 16 nA towed.png)Imagehoxson11663
(germ-dutch sm.png)Imagehoxson11455
(G7.png)Map Imagehipsu1744
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Statistics:
Avg Rating: 7.00Votes: 15
Views: 7892
To-Play list count: 5
Estimated Play time: 3.9 hours
Recorded Games: 12
Archive recorded plays:
German6
Dutch6
Drawn:0

ROAR Data: (as of today)
Bring up the Guns
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[A] German 29
[D] Dutch 30
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