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A Meeting of Patrols WTO (id:#56273)
Avalon Hill (AH:ASL Annual `91 ID: A 29)   [next]   [previous]
Prior Publication: AH: ASL Annual `89 SL A6
Hofen, Belgium 1944-12-26 (16 others)
ASLUG24: Kicking Assenois ()
CH 20: The Hand of Fate (Critical Hit # 2)
CH 79: BARs Against Panzers (Critical Hit # 4.1)
HP33: Winter Storm (Hero PAX 4: Mediterranean Theater of Operations)
FE 141: Attila (Budapest Pack)
FT77: Surprised Buffalo (From The Cellar Pack #2)
CA!14: The Crossing (Counterattacks 2)
ASLUG24: Kicking Assenois (ASLUG Singles)
PAD 1: Time is Tight (Map Pad Pack)
FT249: Winter's Fury (Franc-Tireur#14)
YASL 23: Bloody Christmas Hill (Nor'easter Scenario Pack II)
CH 20: The Hand of Fate (Critical Hit Retro Magazine 2)
BISt #6: Across The Garam (Steel And Blood)
CH 20: The Hand of Fate (Critical Hit #2 2022 reprint)
HFP #10: Hung Out To Dry (Freedom's Price - Hungary 2)
CH 79: BARs Against Panzers (Critical Hit #4.1 2022 Reprint)
Designer: Rex Martin
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman (SS)
42.97520661157%

Overview:

During the Battle of the Bulge, the U.S. 47th Infantry Regiment was trucked to the vicinity of Eupen and assigned the role of preventing an enemy penetration past the lines held by the 38th Cavalry Squadron. Defensive positions were established along the Monschau-Hofen-Kelterherberg ridge. All company commanders instituted vigorous patrolling to counter anticipated enemy probes. On the morning if December 26th, one such patrol from Company L of the 3rd Battalion encountered a German force which had infiltrated during the night.
Attacker: American (Company L, 47th Infantry Regiment)
Defender: German (SS) (SS-Begleitbataillon "Luetzow")  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:10.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS, stream/lake Frozen. Dr determines Attacker/Defender. Germans have Winter Camouflage
Map Board(s): 5 13
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2023-03-15(D) Kevin Duval vs Dwayne Duval German (SS) winUsed American balance. Most units of both forces met head-on with Americans deciding to send 3 squads with leader around flank to try for easy exit. Germans (with superior Morale) won the toe-to-toe fight leaving the Americans coming up short in EVP.
2022-11-25(A) Rob MacGinley vs Mike Abbott German (SS) winSo its run towards each other snd shoot well
A failed paln from me since I roll High!!
2022-06-24(D) Paul Legg vs Stuart Brant German (SS) winDouible One 2022 - Mini Round 1
We rolled for sides and I got the Germans. This ended up being the theme, no matter who rolled or the selected criteria I ended up with the Axis side in all 6 games. I also got to move first in this one. This scenario is unusual in that both sides get dummies. I bought mine on in 3 lots of 2 whilst my opponent came on as one large stack and then grew 5 separate piles. With judicious use of leaders and double time I gained the large woods and significant strategic locations, some of which I held with dummies. The patrols finally met on the third turn. I nearly broke through on the final turns but settled for using my superior morale to take prisoners and won on the cvp conditions.
2020-09-11(D) Jeff B vs Shaun Andrews German (SS) winAmericans actually went first and came onboard quite casually, while the Germans raced to gain position. I used to think going first in this one was a big advantage; now I'm not so sure. The Americans have a slight edge on range, but the Germans' two LMGs, leadership, and 8ML more than makes up for this. The Americans that tested the middle of the board were soon stymied, while the Germans gained control of the eastern woods road. The Americans made an extremely bold move advancing a stack of concealed units next to a stack of Germans going into Germans Turn 3. At first this was disconcerting, but upon realizing my Germans had backup positioned in the west ready to reinforce should things go wrong, I decided to open fire and hope for the best. "The best" happened as I broke the stack to a man. I was then able to round up 14VP of prisoners and effectively clear the eastern edge of Americans. Since it would simply be a matter of my running these units off the board over the next couple Turns the Americans conceded. I still like the concept of this scenario, I just think it favors the Germans.
2020-04-22(A) Andrea Noia vs Andrea Mozzati American winStrange scenario where both players have to exit off map, Almost two different games in one map. German tried to outflank on the west of the sopraelevated road but was stopped by 3 squads rushed to stop them.
American used the big forest on the north for cover then was able to go out from the south since the German had a small defence in place. SS are deadly, but american has a bigger number of units and a longer range that is essential in open terrain.
View all or balance report
ActionDate
Kydder Added a playing2023-03-17 14:47:01
Kydder Rated the scenario2023-03-17 14:41:15
macrobosanta Added a playing2022-11-25 06:37:31
macrobosanta Rated the scenario2022-11-25 06:35:58
von Garvin Modified the misc. rules2022-08-20 14:29:16
FileDescriptionUserViews
(us winter patrol forest rd.png)Imagehoxson1579
(dr_determines new.png)Imagehoxson1388
(A29_Map.png)Map ImagewillW886
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Statistics:
Avg Rating: 6.52Votes: 23
Views: 6569
To-Play list count: 3
Estimated Play time: 4.1 hours
Recorded Games: 19
Archive recorded plays:
American4
German (SS)14
Drawn:1

ROAR Data: (as of November 2021)
A Meeting of Patrols [Confirmed]
[A] American 48
[D] German 55
All Rights Reserved. (c)2022 Dave Ramsey.