homepage
  • Your recently viewed scenarios
    • "Lightfoot"
      galletto played the scenario
      Shoot or Shovel
      Bongiovanni played the scenario
      Currie's Favor
      jwert02 played the scenario
      Hell for the Holidays
      Heloanjin played the scenario
      Cooperation Reigns
      Heloanjin played the scenario
      Maximum Aggression
      usmcwo1 played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Probing Layforce MTO (id:#56290)
Avalon Hill (AH:ASL Annual `92 ID: A 43)   [next]   [previous]
(Revision: MMP: ASL 5a - For King and Country #99)
See Also: Probing Layforce by Multi-Man Publishing
Babali Hani, Crete 1941-05-28 (1 other)
99: Probing Layforce (ASL 5a - For King and Country)
Designer: Rick Troha
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanCommonwealth
0%

Overview:

On Crete, once again the British forces had suffered defeat and were in retreat, streaming towards the beaches at Sfakia and evacuation by the Royal Navy. The pursuing German mountain troops were pressing hard, and had to be checked. The commandos of Layforce were ordered to stop and act as a rearguard, even though too lightly equipped to operate as regular infantry. They made a stand where the only road over the White Mountains passed through a narrow valley thickly covered in olive groves. They had been promised armor support but the Germans arrived first. .
Attacker: German (Bataillon II, Gebirgsjäger Regiment 85)
Defender: Commonwealth (Battalion D, Layforce/7th Battalion, Royal Tank Regiment/ 2/8th Austrailian Battalion)  
10 turns
    Players: 2     OBA: German     Night: No
Unit Counts:
Squads: A:18.0 D:11.5
AFVs: A:0
AFVs: D:1
Matilda II

Guns: A:0
5cm leGrW 36 x 2
PzB 39 ATR x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Trenching attempts +2 DRM. D: AFV bogs on any non-road hex movement.
Map Board(s):
2 9 15 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)2
ASL 5a - For King and Country15
ASL 11 - Doomed Battalions (2nd Edition)9
ASL 11 - Doomed Battalions (3rd Edition)9
ASL 11a - Doomed Battalions (4th Edition)9
Overlays: NONE
Errata (source)
In Victory Conditions replace “20 VP” with “17 VP”. Reduce British OB by one 6‑4‑8. Replace German balance with “Delete a 9-1 from the British OB.”.MMP
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2019-02-13(A) John Garlic vs Adam Lunney Commonwealth win[Imported from ROAR]
1995-12-10(D) Kermit Mullins vs Scott Waites Commonwealth win
View all or balance report
ActionDate
hoxson1 Modified the Defender2021-07-28 22:21:32
grumblejones Added a playing2020-09-13 02:04:50
hoxson1 Uploaded the Board image2019-04-01 14:20:05
Adam Lunney Added a playing2019-02-13 21:17:08
hoxson1 Uploaded an Image2017-09-08 12:37:23
FileDescriptionUserViews
(germ-britaussie.png)Imagehoxson11018
(probing_map.png)Map Imagehoxson1981
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Not found

Images

 
Statistics:
Avg Rating: 7.00Votes: 2
Views: 6587
To-Play list count: 1
Estimated Play time: 7.7 hours
Recorded Games: 2
Archive recorded plays:
German0
Commonwealth2
Drawn:0

No Roar data foundLogin to assign.

All Rights Reserved. (c)2022 Dave Ramsey.