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Tanambogo Nightmare PTO (id:#56321)
Avalon Hill (AH:ASL Annual `93b ID: HASL A04)   [next]   [previous]
See Also: Tanambogo Nightmare by Multi-Man Publishing Tanambogo Nightmare by Multi-Man Publishing
Tanambogo, Solomon Islands 1942-08-07 (12 others)
HASL A03: Grabbing Gavutu (AH:ASL Annual `93b)
GT CG 1: Sand and Blood (AH:ASL Annual `93b)
O100.2: First Blood (On All Fronts #100)
PJ2.6: Tulagi (OAF Playtester's Journal # 2)
CF 1: Assault on Tanambogo (ASL Digest # 3.08)
43: Hungarian Hammerhead (Dezign Pak 4)
149: Grabbing Gavutu (ASL 13 - Rising Sun)
150: Tanambogo Nightmare (ASL 13 - Rising Sun)
GT CG: Sand & Blood (ASL 13 - Rising Sun)
149: Grabbing Gavutu (ASL 13 - Rising Sun (2021))
150: Tanambogo Nightmare (ASL 13 - Rising Sun (2021))
GT CG: Sand & Blood (ASL 13 - Rising Sun (2021))
Designer: Dan Dolan
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
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Overview:

By 1600, the Marine paratroopers had secured the summit of the hill on Gavutu and would spend the night digging some of the die-hard Japanese defenders from scattered caves on its slopes. But they had been repulsed on nearby Tanambogo. The “Red Meatball” was still proudly waving from a staff on Hill 121 as the sun set. With heavy casualties, Gavutu still unsecured and Tanambogo yet to be taken, Major Miller of the 1st Marine Parachute Battalion had no choice but to request reinforcements. The only unit that was immediately available was B Company of the 2nd Marine Regiment which had landed unopposed at Haleta on Florida Island in the early morning. Confusion and last-minute outfitting delayed B Company’s departure. Shortly after nightfall, the six landing craft carrying the 2nd Marines finally headed to Tanambogo. As they approached the beach, naval gunfire ignited a small fuel dump near the water’s edge. The Japanese defenders opened a brisk fire as the Navy guns fell silent. A hail of rifle and machinegun bullets greeted the invaders, even as the first touched shore.
Attacker: American (USMC) (Company B, 1st Battalion, 2nd Marine Regiment)
Defender: Japanese (Tanambogo Defense Force/Gaomi AA Platoon)  
8 turns
    Players: 2     OBA: American (USMC)     Night: Yes
Unit Counts:
Squads: A:12.0 D:15.0
AFVs: A:6
LCP(L) x 6

AFVs: D:0
Guns: A:0
M2 60mm Mortar x 2
D:2
Type 93 Twin-Mount High-Angle Machine Gun x 2
Type 89 Heavy Grenade-Launcher x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GT SSRs. Night rules. A: Seaborne Assault. D: Caves4
Map Board(s):
AH: GT Show/hide map dependencies
PublicationBoard
AH:ASL Annual `93bAH: GT
Overlays: NONE
Errata (source)
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Hutch Updated the Scenario ID2023-03-05 20:48:27
Hutch Updated the Scenario ID2023-03-05 20:46:06
hoxson1 Uploaded the Board image2021-10-28 04:05:10
hoxson1 Modified the overview2017-08-07 13:24:41
hoxson1 Modified the overlays2017-05-16 14:23:16
FileDescriptionUserViews
(night usmc-jap.png)Imagehoxson11115
(Tanambogo Nightmare.png)Map Imagehipsu1173
(nightmare map.png)Map Imagehoxson1632
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Statistics:
Avg Rating: n/aVotes: 0
Views: 6049
To-Play list count: 3
Estimated Play time: 11.6 hours
Recorded Games: 0
Archive recorded plays:
American (USMC)0
Japanese0
Drawn:0

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