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Bizory Loves Company WTO (id:#56398)
Multi-Man Publishing (ASL Journal # 1 ID: J05)   [next]   [previous]
Bizory, Belgium 1945-01-03 (9 others)
24: The Mad Minute (ASL 3 - Yanks)
J62: Lee's Charge (ASL Journal # 3)
HoW 12: Lee's Charge (Hell on Wheels Battle Pack)
O119.3: GC3: Town Without Pity (On All Fronts #119)
Mission 7: Sitting Ducks (Band Of Brothers)
FT107: Race at Longchamps (From The Cellar Pack # 3)
24: The Mad Minute (ASL 3a - Yanks (2nd Edition))
MM 51: Firefight On Weinbourg Ridge (March Madness 2018 Players Pack)
WaR 19: Montgomery Attacks (Wacht Am Rhein Volume 3)
Designer: Curt Schilling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)American
90%

Overview:

Company E of the 2nd Battalion, 501st Parachute Infantry Regiment had been repulsing repeated German attacks on their dug-in position in the woods near the small city of Bizory. Mid-morning on January 3rd, found them under attack by elements of the 26th SS-Panzergrenadier Regiment of the 12th SS-Panzer Division. The grenadiers, accompanied by tanks and captured American halftracks, were actually passing the woods on an angle, intent on driving toward Bastogne. They overran two or three listening posts positioned on the open snowy ground in front of the tree line, but were forced to pivot toward E Company’s position when a torrent of bullets pelted them from the right flank. . .
Attacker: German (SS) (Battalion 3, SS Panzergrenadier Regiment 26, SS-Panzer Division 12)
Defender: American (Company E, 2nd Battalion, 501st Parachute Regiment, 101st Airborne Division)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:9.0
AFVs: A:4
PzKpfw IVH x 2
SdKfz 7/1 x 3
M3A1 ht x 2

AFVs: D:0
Guns: A:1
8cm GrW 34
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS, Pine woods = 2 Lvl Obstacle and cost Inf 1.5 MP to enter, WC
Map Board(s):
42 Show/hide map dependencies
PublicationBoard
ASL 10a - Croix de Guerre42
ASL Action Pack # 3 Few Returned42
ASL Action Pack # 142
Overlays: O2 O4 OG2 OG3
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2022-09-28(A) Kevin Duval vs Dwayne Duval German (SS) winUsed American balance. Americans did well at begin by knocking out all German vehicles quickly, but the tide kept moving to exit VP & CVP needed by Turn 7.
2022-09-28(D) Dwayne Duval vs Kevin Duval German (SS) win
2022-01-29(D) Lawrence Spangler vs Diane Spangler German (SS) win
2022-01-29(A) Diane Spangler vs Lawrence SpanglerA German (SS) win
2020-12-12(D) John Gorkowski vs John Stadick German (SS) winIs this an unbalanced dog or what? ROAR showed 29 German wins to 11 for the Americans. So I took the Americans, checked AARs, and strove to compensate for reported weaknesses. My dice were good! I made a few mistakes, but so did the other guy (John Stadick). In the end, he won half way through the penultimate turn (7) with enough VP still on board to possibly break the balance provision too. Nuts!

I staffed the northern crossroads with dummies. It worked; the Germans approached with caution and I lost only those two required HS sentries. My 10-2 and .50 cal, entrenched in woods about mid board, broke a 6-5-8 that ran into their bore sighted hex. From that point forward, the Krauts stayed off that central road. Their infantry came forward with tank support through the leafless orchard while those awesome AA halftracks and captured US halftracks drove in circles behind. Further south, American infantry dashed across the central road to set up an MMG and bazooka in that lonely stone building overwatching the open ground.

The paratroopers stuffed the German advance in the woods with lots of point blank fire and gave as good as they got in close combat. In the end, that fight was a wash; each side lost about four squads and the Germans moved too slowly to exit.

The open area was predictably different. Even with the 10-2, .50 cal and the MMG, protected by earth and stone, the Americans were no match for those THREE AA halftracks and two MMGs directed by the German 9-2, just too much long-range firepower. Yes, those AA halftrack are vulnerable, but they can easily stand-off beyond U.S. rifle range and just accept the penalty of firing through three hexes of orchard to whack their entrenched/stone target with a 20+5/+6 shot at ROF 3; that’s like 4 or 2 flat over and over again, certain to succeed, eventually. In essence, the Germans can create FOUR bases of fire each capable of cranking out 20 FP with high ROF! All screened by SMOKE from the tanks. For the most part, I skulked to avoid all that flying lead. My .50 cal, however, stayed put in a foxhole until it broke around turn 4 under one of many 6 or 8 shots (+1 to +3) from infantry brave enough to put their chin on the hedgerow at mid-board, or tanks with machine guns. The looming threat of my bazookas held the tanks at bay. And, I did manage to immobilize an AA halftrack and KIA a 6-5-8, along with a few breaks. But at some point, you have to face the music, otherwise the Germans will just cross the open ground. And that’s all it took, one German fire phase on turn 5 to obliterate two Bazooka teams and the MMG team, opening the path for German forward movement.

From then on, the Germans rushed the board edge to exit. Those captured U.S. halftracks just drove off, and even if I had another bazooka, and it hit, I could only have stopped one. My last bazooka did fire on a tank, but missed. It later hit an AA halftrack while the rifle squad whiffed a 7 FP shot at another. Alas, the Germans exited enough to win with a full game turn remaining.

One could rebalance this by giving the Germans normal VP, rather than double, for US casualties and/or deleting one of those AA haltracks. As is, the Americans are bringing a knife to a gun fight.
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ActionDate
Hutch Modified the gps location2025-01-03 14:30:12
Dispang12 Added a playing2024-05-31 19:31:13
Dispang12 Rated the scenario2024-05-31 19:30:39
Hutch Updated the Scenario ID2023-03-07 11:36:47
Hutch Updated the Scenario ID2023-03-06 12:09:01
FileDescriptionUserViews
End of GT5 (J5 end of GT5.JPG)Imagedieneuner251222
(us snow pines road.png)Imagehoxson11102
(!ss-usa new.png)Imagehoxson1881
(bizory map.png)Map Imagehoxson1838
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End of GT5
 
Statistics:
Avg Rating: 5.88Votes: 16
Views: 6383
To-Play list count: 1
Estimated Play time: 5.3 hours
Recorded Games: 11
Archive recorded plays:
German (SS)9
American1
Drawn:1

ROAR Data: (as of today)
Bizory Loves Company
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[A] German 32
[D] American 11
All Rights Reserved. (c)2022 Dave Ramsey.