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Aussie Spirit PTO (id:#66511)
(ASL Journal #14 ID: J232)   [next]   [previous]
Babau, West Timor 1942-02-20 (7 others)
PTO1-3: Koepang Bang (Total Pacific Theatre Pack 1)
GD 8: Blood-Flecked Snow (Grossdeutschland Pack 1 - The Early Years)
BFP-44: Claws of the Sparrow (BFP 3: Blood and Jungle)
DP #3: Koepang Bang (Digger Pack I)
J231: Cooking Up a Storm (ASL Journal #14)
J228: Flying Samurai (ASL Journal #14)
SP CG: Sparrow Force (SP) CG (ASL Journal #14)
Designer: Simon Spinetti and Andy Rogers
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AustralianJapanese
52.631578947368%

Overview:

With the Japanese invasion of Timor well underway, the commander of Sparrow Force had been placed in a quandary-to defend the airfield and potentially be overwhelmed quickly, or fall back to continue the fight. Vital to either option was the single road to the east. It was the only supply line for Sparrow Force and the only route that gave access to eastern Timor. On this vital road was a force of Japanese paratroopers who had dropped earlier in the day to the northeast of Babau and after a hard fight with rear-area Allied troops, now stood astride this road to Babau. The mobile reserves of Sparrow Force was Company D from the 2/40th Battalion under Captain Alan Trevena, a unit raised from the Australian southern state of Tasmania. They had spent the morning moving east along this road and after being strafed and subject to other delays reached a point about 500 yards west of the village. Here Company D deployed to move into Babau, determined to sweep through and clear the road to the east.
Attacker: Australian (Company D, 2/40th Battalion, "Sparrow Force")
Defender: Japanese (1 Company, Yokosuka 3rd Special Naval Landing Force, Eastern Detachment)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.5 D:9.5
AFVs: A:0
AFVs: D:0
Guns: A:0
OML 2-in. Mortar x 3
D:0
Type 89 Heavy Grenade-Launcher x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: See SP SSR
Map Board(s):
MMP: SF Show/hide map dependencies
PublicationBoard
ASL Journal #14MMP: SF
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-04-12(A) Paul Works vs Dan Best Australian win
2025-04-12(D) Dan Best vs Paul Works Australian win3 hrs
2025-01-18(D) Douglas Leslie vs Kare Jacobsen Australian winAs the defending Japanese, I used a forward defensive set up with the intention of falling back gradually towards the victory buildings. The Australians moved forward fairly cautiously and I was able to retreat in good order. Unfortunately I left a gap that allowed leader and squad to run to the rear building for two valuable VPs. Even so, I was in decent shape in my last player turn. I had a 9-1 leader, crew, squad and HS holed up in a smoke filled building and two other buildings on the other side of the road with only a couple of HS threatening them. Kare needed to capture one of them. What I should have done was sit tight and take my chances in the smoke. To win, the Australians would have needed to wipe out my defenders in close combat at odds of 3 to 2 and avoid being wiped out in return. Using hand to hand, they needed an eight or less while avoiding my rolling a seven or less in return. This all proved to be academic when I had a rush of blood to the head and launched a squad and leader in a banzai charge at one of the lurking HS with the intention of taking it out in CC and giving added cover to the approach to the smoke building. The banzai units reached their destination safely but gacked the advancing fire attack and then perished in CC. This left the way open for the Australians to seize the just vacated building for the win. This was a huge blunder on my part and I think that I was favoured to win if I just sat tight.
2025-01-11(A) Peter Albrechtsen vs DerekA Japanese win3 hrs
2024-10-07(A) Andy Bagley vs Rich Domovic Japanese win4 hrsInteresting scenario and fun to use the SF map, although I'm not sure how much variety you'd get from different playings of this scenario. The approach we chose seems pretty obvious for both sides: the Aussies advance as fast as they dare through the palm trees, whilst the Japanese fall back slowly with plenty of skulking until they reach the wooden buildings. I managed to get my mortars into position for some useful smoke shots, and it then came down to the inevitable close combats, when the predictable mayhem ensued. My Aussies were doing pretty well until a single Japanese 347 squad wiped out two 458s and a 9-1 leader in HtH CC, at which point I simply didn't have enough troops left south of the road to take the buildings I needed to win. Close, and could have gone the other way with different DRs, but I enjoyed the scenario anyway.
View all or balance report
ActionDate
Danno Added a playing2025-04-12 19:28:23
worksp2018 Added a playing2025-04-12 19:26:46
Dougban Added a playing2025-01-27 20:06:47
PeterA Added a playing2025-01-12 09:47:58
hoxson1 Linked the scenario to ROAR2024-12-18 19:51:34
FileDescriptionUserViews
(J232 Aussie Spirit.vsav)VASL Setupmikegrogan436730
(auss-jap.png)ImageHutch496
(aussie spirit map.jpg)Map Imagehoxson1536
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Statistics:
Avg Rating: 7.00Votes: 15
Views: 0
To-Play list count: 1
Estimated Play time: 2.8 hours
Recorded Games: 14
Archive recorded plays:
Australian6
Japanese8
Drawn:0

ROAR Data: (as of today)
Aussie Spirit [Confirmed]
[A] Australian 14
[D] Japanese 10
All Rights Reserved. (c)2022 Dave Ramsey.