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Hoch! Hoch! MTO (id:#56467)
Multi-Man Publishing (ASL Journal # 3 ID: Mission JM1)   [next]   [previous]
Salerno, Italy 1943-09-11 (4 others)
A 05: Holding the Rear (AH:ASL Annual `89)
FE 20: Collision Course (Fanatic Pack 2)
SP15: Tabacchificio Fiocche (Schwerpunkt # 2)
ROMA2: Second Hand News (ASL Roma 2020)
Designer: Todd Hively
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
BritishGerman
100%

Overview:

SOLITAIRE SCENARIO -- The Commando Brigade, made up of No. 2 Army Commando and No. 41 Royal Marine Commando, is guarding the left flank of the Allied beachhead at Salerno. They are attempting to hold the high ground near the small village of Dragonea. The Germans broke through, surrounding A and B Troops of the Royal Marine Commandos. Q Troop, which had been held in reserve, along with other HQ Troop elements, is about to counterattack to break through the German lines and rescue the trapped Commandos in Dragonea. . .
Attacker: British (No. 2 Army Commando and No. 41 Royal Marine Commando)
Defender: German (2nd Battalion, 1st Panzergrenadier Regiment of the Hermann Göring Panzer Division)  
7-12 turns
    Players: 2     OBA: British     Night: No
Unit Counts:
Squads: A:0.0 D:44.0
AFVs: A:0
AFVs: D:0
Guns: A:4
OML 3-in. Mortar x 4
OML 2-in. Mortar x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Ov5 and Wood Rubble
Map Board(s):
3 9 15 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)3
ASL 5a - For King and Country15
ASL 11 - Doomed Battalions (2nd Edition)9
ASL 11 - Doomed Battalions (3rd Edition)9
ASL 11a - Doomed Battalions (4th Edition)9
Overlays: O3 Wd2 Wd3 Wd4 Wd5
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2018-07-23(A) Miikka Sohlman vs The Game AI British winNot sure if I was supposed to randomize the weather but I did. Overcast with mud! :D The mud already slowed the enemy down quite a bit and the soon ensuing rain really messed the AI up.

I HEAVILY exploited prisoners. I always took them and immediately abandoned them when able. Their automatic action is to exit the board. The trick is to not accidentally kill them afterwards as that causes a Massacre. I counted 30 squads worth of unarmed counters at the end....

The AI is pretty dumb and I didn't help it as much as I should've. In the end with the weather helping - and me being a try hard - I was able to sweep the Germans almost completely off the board even though they started with an overwhelming manpower advantage.

A long and heavy scenario. Too heavy...
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ActionDate
hoxson1 Modified the unit counts2020-07-09 16:10:31
hoxson1 Uploaded an Image2018-09-10 19:06:59
hoxson1 Modified the misc. rules2018-07-23 14:56:19
hoxson1 Uploaded the Board image2018-07-23 14:55:57
hipsu Added a playing2018-07-22 21:59:25
FileDescriptionUserViews
(!britgerm.png)Imagehoxson11052
(solitaire.png)Imagehoxson1922
Rubble added also - some on Level 2 and 3 hills (hoch map w overlays.png)Map Imagehoxson11014
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Statistics:
Avg Rating: 3.00Votes: 1
Views: 6449
To-Play list count: 0
Estimated Play time: 11 hours
Recorded Games: 1
Archive recorded plays:
British1
German0
Drawn:0

ROAR Data: (as of today)
Highway 5
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[A] American 13
[D] Japanese 21
All Rights Reserved. (c)2022 Dave Ramsey.