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First Action WTO (id:#56579)
Avalon Hill (AH:The General # 24.3 ID: G04)   [next]   [previous]
See Also: First Action at Jinju by Multi-Man Publishing
Vic-sur-Seille, France 1944-11-08 (1 other)
HazMo41: An Even Chance (HazMo Scenario Pack 5: Firestarter)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
56%

Overview:

In the early morning hours of a gray day, the 761st Tank Battalion faced the enemy in combat for the first time. The whole Third Army was going over to the attack and the initial objective assigned to the untested Black Panthers was the capture of a small, unimportant village. In support of elements of the 104th Infantry Regiment, the 761st rolled through the cold sleet toward their goal. But when the preparatory artillery fire had eased, the enemy -- far from surrendering as everyone had hoped -- fired back.
Attacker: American (1st Battalion, 104th Infantry Regiment and Company A, 761st Tank Battalion)
Defender: German (11th Panzer Division)  
10.5 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:16.0 D:14.0
AFVs: A:4
M4A3(76)W x 4

AFVs: D:0
Guns: A:0
M2 60mm Mortar x 2
D:1
8cm GrW 34

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Mud, Falling Rain, pre-game Bombardment, German wins if kills 3 AFV
Map Board(s):
19 18 12 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)18
ASL 3a - Yanks (2nd Edition)19
ASL 5a - For King and Country12
ASL 3 - Yanks18
ASL 3 - Yanks19
Overlays: NONE
Errata (source)
In SSR 3, delete "all".MMP
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-11-23(A) Vic Lauterbach vs JM American winI got the G.I.s in this classic early ASL scenario. It's big, long and simple. The only wrinkles are a pre-game bombardment and SSR 3 which means you can't risk your "Easy Eights" at 1-2 hex PF range. The danger here is running out of GO MMC before you get to the center of the village. Jim's MMC in building O4 refused to break and M3 was out of reach. I had to risk an M4 at PB range, but I finally drove the German 9-1 and 467s out of O6 for the win. It was close! Jim: I used the 81* MTR to threaten the Shermans with Shock/Recall, but it actually did better against MMC, killing several. The GI's have so much time, it's hard to keep them at bay. Vic's advance came through the graveyard and ground on relentlessly until he had five buildings. Then the decisive fight was for building 12O6 for the last four turns. Good game, but a real marathon!
2003-03-27(A) John Garlic vs Paul Kenny German win
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ActionDate
dieneuner25 Uploaded an Image2025-12-13 12:57:17
dieneuner25 Added a playing2025-12-13 12:56:23
aokigaryou Linked the scenario to ROAR2024-11-21 09:38:22
Hutch Updated the Scenario ID2023-03-05 20:58:14
hoxson1 Modified the Theatre2021-03-10 19:22:46
FileDescriptionUserViews
(!usa-germ.png)Imagehoxson11405
(sherman mud.png)Imagehoxson11457
End of the final turn! (G4 end of CCPh US GT11.JPG)Imagedieneuner252
(G4.png)Map Imagehipsu1806
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End of the final turn!
 
Statistics:
Avg Rating: 7.00Votes: 1
Views: 7200
To-Play list count: 2
Estimated Play time: 9.7 hours
Recorded Games: 2
Archive recorded plays:
American1
German1
Drawn:0

ROAR Data: (as of today)
First Action [Confirmed]
[A] German 13
[D] American 10
All Rights Reserved. (c)2022 Dave Ramsey.