homepage
  • Your recently viewed scenarios
    • Turning the Tables
      Dougban played the scenario
      Ad Hoc at Chef-Du-Pont
      ifoxen played the scenario
      Fighting at World's Edge
      Guru Bob played the scenario
      No Japanese Within 100 Miles
      barracuda played the scenario
      Light 'em Up
      JimT1277 played the scenario
      Point D'Appui
      grumblejones played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Tournaments
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Halha River Bridge CBI (id:#56620)
Avalon Hill (AH:The General # 32.2 ID: G45)   [next]   [previous]
Nomonhan, Manchukuo 1939-07-08 (0 others)
Designer: Rick Troha
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseRussian
43.421052631579%

Overview:

The summer of 1939 saw a major border clash between Russian and Japanese forces over the line between the Mongolian People’s Republic and Manchukuo. Since the Japanese considered the Halha River the border, they felt a strong response was necessary when MPR and Soviet forces moved east of the river. This escalated into the largest conflict between the two countries since the Russo-Japanese War. Soviet engineers had thrown a number of bridges across the Halha to better supply their forces east of the river. Second Lt. Takayama was ordered to take his infantry platoon and a platoon of engineers to destroy one of these bridges. Two tanks from the 4th Tank Regiment were also assigned to assist in this mission.
Attacker: Japanese (1st Company, 4th Tank Regiment and 72nd Infantry Regiment)
Defender: Russian (149th Motorized Rifle Regiment, 36th Motorized Rifle Division)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:6.0 D:6.0
AFVs: A:2
Type 95 HA-GO x 2

AFVs: D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher
D:1
37mm PP obr. 15R

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: 448's AE (H1.22), exempt from set DC detonation NTC.
Map Board(s):
26 27 Show/hide map dependencies
PublicationBoard
ASL 7a - Hollow Legions (3rd Edition)26
ASL 7a - Hollow Legions (3rd Edition)27
ASL 5 - West of Alamein26
ASL 5 - West of Alamein27
Overlays: St3 St1 SD2 SD6
Errata (source)
The counter depiction on the scenario card of the 37* INF Gun in the Russian OB incorrectly shows it as having IFE.MMP
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-03-26(A) Dan Best vs Kermit Mullins Russian win0.5 hrs
2026-03-26(D) Kermit Mullins vs Dan Best Russian win0.5 hrs
2023-12-23(D) Jobbo Fett vs JobboFett Russian winQuick and dirty scenario with a fun objective that sets it apart from the usual. A banzai of Assault Engineers went impossibly poorly for the Japanese when multiple shots resulted in immediate KIAs for the assaulting troops. Numerous tries at critical hits were successful, but never providing the resulting KIA result the Japanese needed to succeed. A Russian leader (and subsequently squad) went berserk, and I had hoped they could kill the tank to a point they would generate a flame, but alas.
2023-03-23(A) Mark Thompson vs Jeff Talor (Russians) Japanese win

(VASL Log)
The Japanese attacked in the center, with the AFVs and Vehicular Dust effectively shielding the 10-2 / 4-4-8 stack and 9-1 / 4-4-7 stack, and were in a solid position at the beginning of Turn 2, with the Russian INF Gun (malf'd) and MMG (squad broken by DFF) out of commission and the AFVs at the bridge entrance. Hubris then took over with the Japanese rashly initiating two banzai attacks to get into position to set DCs the following turn, which were nearly annihilated by deadly Russian DFF and residual. By Turn 3, with all Japanese leaders dead and the DCs in Russian hands, the Japanese were left with only the long-odds of an AFV HE IFT KIA or Flame result against the Bridge. Unbelievably, the Japanese obtained an IFT Flame result after 8 shots. The remaining Russian units crashed the Bridge to extinguish the Flame, but were cut down by the AFVs. During the AFPH of Russian Turn 5, the Japanese rolled what was needed to convert the Flame to Blaze, winning the game. Across the littered battlefield, only 2 Russian squad equivalents and 2 Japanese AFVs remained....
2023-02-05(D) Dave Mareske vs Stephen Stewart Russian win

(VASL Log)
The Russians spread out in their defense creating a foxhole surrounded by wire for the Japanese to contend and I placed the MMG on the right flank. The MMG proved to be in a good place even though sometimes out of range. The Japanese attack came up the middle, the 9-1 LDR was with the 4-4-7s and the 10-2 was with the Assault Engineers. The Russians concentrated their fire on the 9-1 group for the first two turns and pretty much eliminated them, but I was not able to get any effective shots on the tanks, though eventually they were eliminated in CC. The AE at some point all went berserk, two of them going after the squad behind the wire and the third charging the bridge and getting KIAed. The last ditch effort came when the 10-2 LDR placed a DC on the bridge, but needing a "3" to destroy it, rolled a "10". Game ended with the Japanese with a few half squads and no tanks. Russian defense held. Very static defense, not a lot of movement for the Russians. Fun though...good intro to a few desert rules.
View all or balance report
ActionDate
grumblejones Added a playing2026-03-26 22:45:56
Danno Added a playing2026-03-26 22:43:27
Hutch Modified the misc. rules2025-07-08 10:02:04
Hutch Modified the gps location2024-12-31 17:33:15
aokigaryou Linked the scenario to ROAR2024-12-31 16:05:44
FileDescriptionUserViews
(G45 Halha River Bridge.doc)After Action ReportKing Billy2537
Type 95 Ha Go Tanks (Type-95-HA-GO.jpg)ImageKing Billy1937
(jap-russ new.png)Imagehoxson11647
VASL Log file (G45_Halha_River_Bridge.vlog)VASL Game Logdmareske1448
VASL Log file (ASL - G45 - Halha River Bridge (MGT v Jeff Talor).vlog)VASL Game LogThompsonmg(MGT)1331
(G45.png)Map Imagehipsu1780
DescriptionUploaded by
NomonhanMisterhawk
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Not Logged in

Images

Type 95 Ha Go Tanks
 
Statistics:
Avg Rating: 5.83Votes: 18
Views: 9335
To-Play list count: 4
Estimated Play time: 2.2 hours
Recorded Games: 15
Archive recorded plays:
Japanese6
Russian9
Drawn:0

ROAR Data: (as of today)
Halha River Bridge [Confirmed]
[A] Japanese 27
[D] Russian 34
All Rights Reserved. (c)2022 Dave Ramsey.