Hammer to the Teeth ETO (id:#56671)
Bleialf, Germany
1944-12-16 (31 others)
I: Buchholz Station (Classic ASL)
U 8: Weissenhof Crossroads (G.I.'s Dozen)
I: Buchholz Station (AH:The General # 24.4)
S4: Welcome Back (ASL Starter Kit #1)
TOT 1: Take Ten! (Time on Target # 1)
TOT 2: First Attack (Time on Target # 1)
TOT 3: The Pride of Lions (Time on Target # 1)
TOT tA: Sweep Along Skyline Drive (Time on Target # 1)
WAR1: The New Boy (Wacht Am Rhein)
WAR2: Rising Tide (Wacht Am Rhein)
O117.1: Not Without a Fight (On All Fronts #117)
O122.3: The I & R Platoon (On All Fronts #122)
DW1: The I & R Platoon (OAF Playtester's Journal # 7)
SP121: Danger Close! (Schwerpunkt #11)
MP6: The Marnach Strongpoint (Melee Pack I)
PN 2.0: Recon Awry (Internet)
Y45a: Wacht am Rhein (Internet)
SP167: Trigger Happy Joes (Schwerpunkt #14)
HG-13: An Unfriendly Welcome (High Ground 2)
RPT94: Trigger Happy Joes (Rally Point #10)
191: Buchholz Station (ASL 3a - Yanks (2nd Edition))
DB135: The Krinkelterwald (Dispatches from the Bunker #45)
WaR 1: New Boy (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 2: Rising Tide (Wacht Am Rhein 2nd Edition, Volume 1)
KN#5: The Fall Of Kesternich (Desperate Hours: Battle for Kesternich)
KR#1: Parker's Silver Star (Krinkelt-Rocherath)
KR#8: Battle of the Twin Villages (Krinkelt-Rocherath)
KR#2: Second Wave (Krinkelt-Rocherath)
DCRB 08: Last Stand of a Troop (Red Banner 2019 Q4)
HazMo 18: Sophoclean Tragedy (HazMo Scenario Pack 2: The Un-Civil Wars)
#13: Through The Mist (Critical Hit Annual #6)
U 8: Weissenhof Crossroads (G.I.'s Dozen)
I: Buchholz Station (AH:The General # 24.4)
S4: Welcome Back (ASL Starter Kit #1)
TOT 1: Take Ten! (Time on Target # 1)
TOT 2: First Attack (Time on Target # 1)
TOT 3: The Pride of Lions (Time on Target # 1)
TOT tA: Sweep Along Skyline Drive (Time on Target # 1)
WAR1: The New Boy (Wacht Am Rhein)
WAR2: Rising Tide (Wacht Am Rhein)
O117.1: Not Without a Fight (On All Fronts #117)
O122.3: The I & R Platoon (On All Fronts #122)
DW1: The I & R Platoon (OAF Playtester's Journal # 7)
SP121: Danger Close! (Schwerpunkt #11)
MP6: The Marnach Strongpoint (Melee Pack I)
PN 2.0: Recon Awry (Internet)
Y45a: Wacht am Rhein (Internet)
SP167: Trigger Happy Joes (Schwerpunkt #14)
HG-13: An Unfriendly Welcome (High Ground 2)
RPT94: Trigger Happy Joes (Rally Point #10)
191: Buchholz Station (ASL 3a - Yanks (2nd Edition))
DB135: The Krinkelterwald (Dispatches from the Bunker #45)
WaR 1: New Boy (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 2: Rising Tide (Wacht Am Rhein 2nd Edition, Volume 1)
KN#5: The Fall Of Kesternich (Desperate Hours: Battle for Kesternich)
KR#1: Parker's Silver Star (Krinkelt-Rocherath)
KR#8: Battle of the Twin Villages (Krinkelt-Rocherath)
KR#2: Second Wave (Krinkelt-Rocherath)
DCRB 08: Last Stand of a Troop (Red Banner 2019 Q4)
HazMo 18: Sophoclean Tragedy (HazMo Scenario Pack 2: The Un-Civil Wars)
#13: Through The Mist (Critical Hit Annual #6)
Designer: Pete Shelling
Starter kit scenario?: Deluxe scenario?:
Balance:
GermanAmerican
Overview:
The opening hours of the Ardennes offensive found forward U.S. infantry outposts probed and infiltrated by their German counterparts. River crossings and key road networks had to be seized to allow the panzer divisions to drive through Belgium. On the morning of December 16th, German formations crept through the Schnee Eifel and delivered the first hammer blows to the green U.S. 106th Infantry Division. . .Attacker: German (293rd Volksgrenadier Regiment, 18th Volksgrenadier Division)
Defender: American (423rd Infantry Regiment/Company B, 81st Engineer Battalion)
6.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:13.0 D:9.5 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:1 8cm GrW 34 D:2 M1 57mm AT Gun x 2 |
Misc Rules: | None |
Map Board(s): | w |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Result | Comments | |
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2022-07-04 | (A) Craig Renier | vs | Jim Liang | German win | The bulk of the German force concentrated on the American right flank. The initial German attack was stymied by the tenacious American defense. On Turn 1, the German mortar rolled no smoke and then subsequently malfunctioned before causing any harm to the defenders. After two turns, the Germans found themselves only 2 hexes closer to the VCs. The tide began to shift on Turn 3 when the German mortar was repaired and proceeded to break one American MMC with MMG. The two American AT guns were HIP'd forward in the defense and were both revealed by Turn 3. One ran out of HE early. The second was overwhelmed by the attackers. At then end of Turn 3, the two guns had been captured or abandoned and the center defenders were pushed off the hill. Even with the American reinforcements, the only Good Order Americans were 2 squads, 2 HS's, a crew and 2 leaders. Unable to rally enough of the broken squads, the Americans were quickly pushed back and forced from the center of the village. The game solidly was won by the Germans at the end of Turn 6. |
2022-07-04 | (D) Jim Liang | vs | Craig Renier | German win | |
2022-04-18 | (D) Jack Wilson | vs | Ken Walsh | American win | Another closely played game with Ken. He pushed the Americans to the edge, and the game came down to two DRs to take out the crew manning my last 57L. Luckily, his dice were unkind. He pushed hard in the center and on his right (American left) I had a HS hold up his center push a couple of turns in CC/Melee in building L5. Another HS held on to the end of the game on the hill in building P8. It survived about four rounds of CC. But he eventually got into my backfield with a several FGs, including a 24FP kill stack. I waited till the last turn to reveal my last 57L and crew in building U7 Unlike my other ATG, it maintained ROF several times (and got a CH) while holding off two attack groups from being able to close for CC. Several things we both agreed on: 1. The German MTR seems to be only a factor for the first two-three turns. Ater that, the battle moves beyond its LOS, and it's too cumbersome to manhandle far enough forward to be of much help. 2. Once the American 57L lose HE, they are not nearly as effective, and are vulnerable to the ubiquitous kill stacks. 3. The American player needs to be mindful of the Victory Conditions. The German player wins if there are no GO units in the six VC buildings. The German player can accomplish that be either blasting the defender on the IFT, or moving in for CC, and then surviving to Melee (since a unit in Melee is not considered GO) which makes holding those buildings a little more difficult. Again, a well-balanced fun scenario. |
2022-02-27 | (D) Codie Lonsberry | vs | Hugh H | German win (VASL Log) | @clons87 (Americans) vs. @HughH (Germans). The Germans tied down the strongest American defense with two excellent mortar smoke shots no Turn 1 & Turn 2 which stifled any chance the Americans had of slowing the German advance. The hidden 57Ls were near useless due to ammo shortage and poor placement. Germans slowly and methodically advanced using 2 large kill stacks to mow down any American resistance. The American reinforcements kept them in the game until the Prep Phase of the last turn when yet again the kill stack made the last remaining GO American turn tail and run! Well played Hugh. Note; this was played using PBeM so attached is the last log. |
2022-02-17 | (A) Artem Kalinovskii | vs | Anton Shishkin | German win |
Action | Date |
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Heloanjin Added a playing | 2022-07-05 03:40:26 |
BravoCo Added a playing | 2022-07-04 18:47:40 |
Jwil2020 Added a playing | 2022-04-18 23:09:39 |
clons87 Added a playing | 2022-02-28 00:54:21 |
clons87 Rated the scenario | 2022-02-28 00:50:19 |
File | Description | User | Views |
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(!germ-usa.png) | Image | hoxson1 | 549 |
(M1 57mm AT gun.png) | Image | hoxson1 | 600 |
VASL Log file (S15-051.vlog) | VASL Game Log | clons87 | 76 |
(s15.jpg) | Map Image | Twirling | 919 |
(S15 december map.png) | Map Image | hoxson1 | 599 |
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