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Strangers in a Strange Land ETO (id:#64723)
(ASL 10a - Croix de Guerre ID: 75)   [next]   [previous]
Prior Publication: ASL 10 Croix de Guerre
See Also: Strangers in a Strange Land by Avalon Hill
Elvegårdsmoen, Norway 1940-05-13 (56 others)
75: Strangers in a Strange Land (ASL 10 - Croix de Guerre)
89: Rescue Attempt (ASL 11 - Doomed Battalions (2nd Edition))
A 65: The Dinant Bridgehead (AH:ASL Annual `93b)
AD 13: The Mailed Fist (AH:ASL Annual `95 Winter)
A 114: Hamlet's Demise (AH:ASL Annual `97)
J 42: Grebbe End (ASL Journal # 3)
NEWS40: Rolling Thunder (ASL News # 23)
NEWS41: Objective Princenhage (ASL News # 23)
ASLUG21: The Witch's Cauldron ()
ATP05: A Thorn in the Flesh (At the Point # 11-12)
WWW 91: Assault at Wadelincourt (Internet)
ASL News 41: Objective Princenhage (ASL News Pack #1)
EP41: Objective Princenhage (Euro-Pack I - Early War Actions)
GTF 5: Wrong Battle (Gembloux: The Feint)
PL H: Lost Sentinels (Gembloux: The Feint)
ASL News 40: Rolling Thunder (Scroungin' ASL News)
Z12: The Mailed Fist (Rout Report # 4.4)
FE88: The Hard Way (Blitzkrieg Pack)
O101.2: Across the Meuse (On All Fronts #101)
O108.3: Assault at Wadelincourt (On All Fronts #108)
O114.2: Bon Accueil (On All Fronts #114)
PJ2.8: Bjervik Norway May 1940 (OAF Playtester's Journal # 2)
B 1: Contested Crossing (OAF Playtester's Journal # 5)
TAC31: Par Saint Georges! (Tactiques # 4)
DB043: Point 247 (Dispatches from the Bunker #19)
: Rubarth at Wadelincourt (Rate of Fire #12)
Round 5: Marilles Melee (CanCon 1999)
GRE 6: The "Wehr" (Grenadier '08)
S33: Few and Far Between (Operations Special Issue #2)
89: Rescue Attempt (ASL 11 - Doomed Battalions (3rd Edition))
143: Grebbe End (ASL 11 - Doomed Battalions (3rd Edition))
OB02: Point 247 (Out of the Bunker)
SP220: Hoepner's Edict (Schwerpunkt #19)
#9: Elan of the 11th Dragoons (Major Upham Battle Pack)
GTF 5: Wrong Battle (Gembloux II)
GTF CG 1: Lost Sentinels (Gembloux II)
#5: Objective Princenhage (Retro Pak III)
SP236: Hammer Time (Schwerpunkt #20)
ASLUG21: The Witch's Cauldron (ASLUG Singles)
BWN 6: Raid on Moerdijk (Blitzkrieg in the West - Northern Campaign)
SP253: De Zwarte Duivels (Schwerpunkt #22)
DCRB 03: Forgotten Epic (Red Banner 2017 Q2)
SP 265: Defending Jandrain (Schwerpunkt #23)
RP 135: The Outpost Line (Rally Point #14)
RP 139: Mauled at Merdorp (Rally Point #14)
KVxx: Fight for the Fjords (Klementi Voroshilov Blog Scenarios)
DTF-2: Blitzkrieg! (Death to Fascism)
DASL 19: The Mailed Fist (Deluxe Advanced Squad Leader)
DN03: Rommel at the Meuse (ASL 10a - Croix de Guerre)
DN04: Chateau de Meez (ASL 10a - Croix de Guerre)
DN05: Grande Ferme de Meez (ASL 10a - Croix de Guerre)
DN06: Clearing the Heights (ASL 10a - Croix de Guerre)
DN07: Saint-Médard After Dark (ASL 10a - Croix de Guerre)
DN08: Probing the Bridgehead (ASL 10a - Croix de Guerre)
DN CGI: Fateful Miscalculations (ASL 10a - Croix de Guerre)
GhD #2: Across The Meuse (Ghost Division 1: 7th Panzer Division France 1940)
Designer: Steven C. Swann
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
FrenchGerman
64%

Overview:

In the arctic twilight, the 13th Demi-Brigade of the French Foreign Legion and five Hotchkiss tanks were successfully put ashore by British landing craft northeast of Narvik. One legion battalion and two tanks were sent to retake the supply center of the Norwegian 6th Brigade which had been captured by the Germans. Liberating the weapons depot would provide much-needed arms and ammunition for the Norwegians. . .
Attacker: French (1er Bataillon, 13ème Demi-Brigade de Lègion Étrangère, 342ème Compagnie Autonome de Chars de Combat)
Defender: German (Gebirgsjäger-Regiment 139, Gebirgs-Division 3)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.5 D:8.5
AFVs: A:2
H39 x 2

D:0
Guns: A:0
Mortier de 60 mle 35
D:0
5cm leGrW 36
7.92 PzB 39 ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS, roads unpaved but plowed. Wooden buildings. Stream is Dry.
Map Board(s): 18 22
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
2022-01-13(D) David Garvin vs Glen MacDermid German winThis was for the 2nd round of the virtual Winter Offensive. My first shot of the game was an IFT 2 DRM -5 shot and the target was the French's best leader and 3 squads. It was a tricky LOS, but as Scenario Defender, I was of course sited into it as a bore sighted hex. Unfortunately (for me), all I did was break a single squad. Shortly after that, I did KIA a squad, but in so doing, I hit his SAN. He rolled hot and of course the sniper took out my 9-1 leader. I thought I was doomed. I then un-HIP'd my 468s that were off to flanks and started filling the building, holding out for reinforcements.
I knew things were going my way when one of his 458s jumped into CC with my mortar HS. No ambush, he gacked his roll as did I. I was happy with the melee.
Of course, I fired into the hex, k/2. Random Selection was the French squad, who was pinned due to the MC. I rolled 1,1 and generated a hero. The melee survived all fire at it and of course this opened up his flank.
My reinforcements came in and I added 3 more squads to the objective building. The kicker was when he got into the building with 2 squads. This was after his 9-2 rolled 6, 6 on a 1MC. He survived the wound check, but it was all over in the subsequent CC phase. No ambush, he rolled a 5 to KIA my squad. I shot back at one of his squads, getting a 4. By now I outnumbered him and I held the objective building with 5 squads, 2 LMGs, 1 MMG and a DC.
The dice just got hot for me at the right time.
2021-12-29(D) Dave Mareske vs Rex Loewen German winThe Germans had one squad on the upper level that the Allies could not get to affording the win to the Germans. The Allies BH'ed 4 times in the scenario, but in the final two turns could not pass a MC.
2021-05-23(A) David Garvin vs Neal Ekengren French winFor CASLO XXV
Final Round in the mini
2021-05-23(A) Richard Jenulis vs Gerald Proudfoot French winCASLO XXV (2021)
The game came down to the last IFT DR by the French 9-2. Gerry rolled a 12 on the 1MC (Encircled). It doesn't get better than that.
2021-03-06(D) Andy Bagley vs Magnus Rimvall German winA classic scenario, and rightly so. I reckon that the game probably depends on whether the Germans can get their reinforcements into the victory building. Here, the French got their tanks (but no infantry) in a position to intercept on turn 4, but then faced with the prospect of DC, ATR and CC attacks had to pull back on the following turn, which allowed me to eventually get all my reinforcements into the building. It was then a case of pulling back one hex/location per turn, not allowing the French any good defensive fire shots. I then had enough troops to cover all three stairwells, so the French - despite having created two heroes - could not make sufficient progress to clear the building by the final turn. Exciting and close though.
View all
ActionDate
MoriQuessir Linked the scenario to ROAR2022-03-04 19:13:12
MoriQuessir Linked the scenario to ROAR2022-01-14 14:46:49
von Garvin Added a playing2022-01-14 02:21:12
dmareske Added a playing2021-12-29 21:47:42
sushidog Linked the scenario to ROAR2021-09-22 02:51:39
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Statistics:
Avg Rating: 7.44Votes: 9
Views: 0
To-Play list count: 2
Estimated Play time: 4.5 hours
Recorded Games: 7
Archive recorded plays:
French3
German4
Drawn:0

ROAR Data: (as of November 2021)
Strangers in a Strange Land [Confirmed]
[A] French 13
[D] German 5
All Rights Reserved Dave Ramsey.