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Shootout at Singling WTO (id:#56753)
ASL Union of Gamers (ASLUG # 3 ID: ASLUG 5)   [next]   [previous]
Prior Publication: ASL Digest #3.02 ATL92.5
See Also: Shootout At Singling by ASL Digest
Singling, France 1944-12-06 (12 others)
DASL A02: Last Act in Lorraine (AH:ASL Annual `89)
J21: Scobie Preserves (ASL Journal # 2)
G02: Last Act in Lorraine (AH:The General # 23.6)
RPII 7: In the Samurai Tradition (Rout Pak II)
X 6: In the Samurai Tradition (Rout Report # 2)
WG2.1: Swing on Singling (Wargamer # 2.01)
ATL 92.5: Shootout At Singling (ASL Digest # 3.02)
SG01: Abrams' Charge (Operations Special Issue #1)
SG02: Fitzgerald's Fire (Operations Special Issue #1)
SG CG I: A Pleasant Diversion (Operations Special Issue #1)
BFP-57: Last Drop (BFP 3: Blood and Jungle)
SP282: Then Came the Inferno (Schwerpunkt #24)
Designer: Guy Chaney and Mike McGrath
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
28.125%

Overview:

On the evening of December 5th, C Company of the 37th tank Battalion approached the village of Singling and was struck by a fusillade of fire from tanks and anti-tank guns hidden in the town. Within a few minutes, five Shermans were knocked out and nine more were crippled by artillery fire after bogging down in the soft ground. On the morning of the 6th, B Company of the 37th and B Company of the 51st Armored Infantry Battalion charged towards Singling across the same sodden ground as the ill-fated C Company.
Attacker: American (Company B, 51st Armored Infantry Battalion and Company B, 37th Tank Battalion)
Defender: German (Battalion 1, Panzergrenadier Regiment 111, Panzer Division 11)  
7.5 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:10.0 D:12.0
AFVs: A:9
M4A3(76)W x 4
M4A1 x 2
M3(MMG)
M3 ht x 2
2 1/2-Ton

AFVs: D:3
PzKpfw VG x 2
JgdPz IV/70

Guns: A:0 D:1
7.5cm PaK 40

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Treat graveyard hexes as Orchards. A: Force is considered Elite
Map Board(s):
21 17 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)17
ASL 1 - Beyond Valor (1st Edition) 21
ASL 1 - Beyond Valor (2nd Edition) 21
ASL 3 - Yanks17
ASL 1 - Beyond Valor (3rd Edition)21
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2013-08-29(D) X von Marwitz vs David Wallace German winWell, according to ROAR this one looks pretty pro German. For that reason, we played it with a special balance: No HIP for any German unit, surviving German AFV do not count towards CVP to favor the American and the original WP Smoke mission is always accurate.
Still the German won. My opponent conceded after having lost 23 CVP in tanks/AL by turn 3 and another 3 by infantry. One further ht was immobed due to Technical Reliability.
Basically, the initial US mechanized, motorized and tank advance went well along the west. This is, where the German put their Schwerpunkt as well - not with an up front defence but rather behind the A5-H8 road (Beware - the F7 building is a death trap for any defenders). I kept the east flank guarded as well with 2 Sqd-Equiv. + PSK around 21Z8 as well vs. any US ht flanking moves. Some further units held the 21P8 area.
In the East the German had a tough time holding back the US who concentrated all his armor there. Basically, development was close to "Festung J4 Building" and buying as much time as possible along the way. About one platoon + PSK of Americans were deployed against the 21P8 area and were making slow progress. One of the US tanks with gyro + 9-2AL broke through the line in my back threatening my Panther from the rear and disappearing out of LOS after luckily missing two (ROF) BFF shots. My Panther was pretty isolated so due to the pressure put on him, he moved to counter it. I had him earmarked to take a tank and maybe some enemy Inf with him before he went down. In fact, he managed to take out the US Sherman 9-2+gyro tank after surviving fire to front CA and burned the sucker freeing his back and being partly HD in the end.
I guess the scenario can go both ways. I sure felt the pressure by the US. Had I lost the Panther, things might have looked differently. Despite altering the VC and SSR significantly in favor of the US, it still might have been pro German.
2003-04-03(A) John Garlic vs Paul Kenny American win[Imported from ROAR]
1995-10-04(A) John Garlic vs Bill Stahlman American win
(D) Jim Thompson vs Vince Lewonski German win[Imported from ROAR]
(D) Jim Thompson vs Vince Lewonski German win[Imported from ROAR]
View all or balance report
ActionDate
Turuk Uploaded a VASL file2024-06-26 18:34:04
Turuk Modified the gps location2023-04-21 12:45:40
hoxson1 Linked the scenario to ROAR2022-04-21 16:26:17
hoxson1 Modified the Theatre2021-03-11 21:47:36
hoxson1 Modified the overview2018-04-27 01:50:11
FileDescriptionUserViews
VASL Scenario Setup (ASLUG 5 Shootout at Singling v667.vsav)VASL SetupTuruk297
(!usa-germ.png)Imagehoxson11027
(sherm passes panzer.png)Imagehoxson11022
(ASLUG5 Shootout at Singling.jpg)Map Imagevon Marwitz1211
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Statistics:
Avg Rating: 4.00Votes: 1
Views: 7165
To-Play list count: 0
Estimated Play time: 8.1 hours
Recorded Games: 5
Archive recorded plays:
American2
German3
Drawn:0

ROAR Data: (as of today)
Shootout at Singling [Confirmed]
[A] American 7
[D] German 20
All Rights Reserved. (c)2022 Dave Ramsey.