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Camp Nibeiwa DTO (id:#56752)
ASL Union of Gamers (ASLUG # 2 ID: ASLUG 4)   [next]   [previous]
(Revision: AH: The General #29-3 ASL G20)
See Also: Camp Nibeiwa by Avalon Hill The Fall of Camp Nibeiwa by Critical Hit Camp Nibeiwa by Multi-Man Publishing
Bir Enba, Egypt 1940-12-09 (9 others)
G20: Camp Nibeiwa (AH:The General # 29.3)
CH114: Surprise at Nibeiwa (Operation Compass & Wavell)
CH115: Tummar West (Operation Compass & Wavell)
DR 1: The Italians Need Help (Desert Rats Scenario Pack)
TAC11: Une Danse avec la Reine (Tactiques # 2)
AK 65: The Fall of Camp Nibeiwa (Afrikakorps - AK008 Frontier War)
AK 66: March to Fire (Afrikakorps - AK008 Frontier War)
GA 6: Tummar Tussle (Graziani's Advance)
263: Camp Nibeiwa (ASL 7a - Hollow Legions (3rd Edition))
Designer: Gary Fortenberry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
CommonwealthItalian
20%

Overview:

Operation Compass, the codename for Wavell’s offensive against Italian-held Libya, was kicked off with several assaults on Italian frontier camps. These fortified camps were built to cover the approaches to the coastal road which the British advance would need. On the night of 7-8 December, under the veil of strict secrecy and low cloud cover, the British were able to gain their way into assault positions without being detected by the Italians. At 0500 on the 9th, a detached battalion of the 4th Indian Division fired on Camp Nibeiwa’s eastern perimeter in order to confuse the defenders as to the direction of the attack. At 0715 hours, British divisional artillery shelled Nibeiwa in a brief but intense bombardment.
Attacker: Commonwealth (1/6th Rajputana Rifles and 2nd Cameron Highlanders, 4th Indian Division with 7th Royal Tank Regiment)
Defender: Italian (Grupo Maletti with Artillery and Armor Support)  
10 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:16.0 D:13.0
AFVs: A:6
Matilda II x 6

AFVs: D:12
M11/39 x 6
M11/39 x 6

Guns: A:0
OML 2-in. Mortar x 2
Boys ATR x 3
D:4
Cannone da 47/32
Cannone da 75/27 x 3
Mortaio da 45 Brixia x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Dry, Light Dust hindrance, pre-game Bombardment (C1.8)
Map Board(s):
28 29 30 31 Show/hide map dependencies
PublicationBoard
ASL 7 - Hollow Legions (2nd Edition)30
ASL 7 - Hollow Legions (2nd Edition)31
ASL 7a - Hollow Legions (3rd Edition)28
ASL 7a - Hollow Legions (3rd Edition)29
ASL 7a - Hollow Legions (3rd Edition)30
ASL 7a - Hollow Legions (3rd Edition)31
ASL 5 - West of Alamein28
ASL 5 - West of Alamein29
ASL 7 - Hollow Legions (1st Edition)30
ASL 7 - Hollow Legions (1st Edition)31
Overlays: D1 D5 D6 H3 H6 S2 S6
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
hoxson1 Linked the scenario to ROAR2024-10-10 18:47:51
hoxson1 Modified the gps location2022-08-25 02:27:36
hoxson1 Modified the misc. rules2017-08-18 18:05:21
hoxson1 Uploaded the Board image2016-11-18 15:15:41
hoxson1 Modified the overview2016-06-07 18:06:41
FileDescriptionUserViews
(matilda II vs itals.png)Imagehoxson11117
(G20 map.png)Map Imagehoxson11122
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Statistics:
Avg Rating: n/aVotes: 0
Views: 5516
To-Play list count: 0
Estimated Play time: 14.7 hours
Recorded Games: 0
Archive recorded plays:
Commonwealth0
Italian0
Drawn:0

ROAR Data: (as of today)
Camp Nibeiwa [Confirmed]
[A] British 4
[D] Italian 16
All Rights Reserved. (c)2022 Dave Ramsey.