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Grinding Forward WTO (id:#56886)
Critical Hit (Arnhem: The Third Bridge (1st Ed.) ID: TB 6)   [next]   [previous]
See Also: Grinding Forward by Critical Hit
Arnhem, the Netherlands 1944-09-20 (50 others)
25: Gavin's Gamble (ASL 3 - Yanks)
ABtF07: Among the Bravest (HASL 6 - A Bridge Too Far)
ABtF08: God Save the King! (HASL 6 - A Bridge Too Far)
U04: Climax at Nijmegen Bridge (G.I.'s Dozen)
TB 7: Damn and Blast (Arnhem: The Third Bridge (1st Ed.))
TB 8: The End? (Arnhem: The Third Bridge (1st Ed.))
CH 51: The Sonnenburg Hotel (Critical Hit # 3.1)
Z23: Setting the Woods on Fire (Rout Report # 5.2)
AL01: It's Hardly Fair (Fanatic Enterprises: Internet)
GSTK 2: House G (God Save the King)
GSTK 6: Block by Bloody Block (God Save the King)
RBF 8: Germeter by Meter (Recon by Fire! #1)
TOT 40: Ring of Fire (Time on Target # 3)
O74.1: Running a Mook (On All Fronts # 74)
SP131: Pocket Panzers (Schwerpunkt #11)
TAC9: Stutzpunkt Lezongar (Tactiques # 1)
SC12: Climax at Nijmegen Bridge (ASL Digest # 3.07)
JF 9: Among the Bravest of the Brave (Jitter Fire III)
NEV1: Making a Break for It (Nor'easter V)
SP141: Broken Beek (Schwerpunkt #12)
S23: Monty's Gamble (ASL Starter Kit #3)
3: Piercing the Veil (Witches Cauldron: Oosterbeek Perimeter)
4: Stand and Die (Witches Cauldron: Oosterbeek Perimeter)
5: Till the Woods Run Red (Witches Cauldron: Oosterbeek Perimeter)
WO04: I Don't Like Retreating (Winter Offensive Bonus Pack 2011)
ATB6: Grinding Forward (Arnhem: The Third Bridge (4th Ed.))
ATB7: Damn and Blast (Arnhem: The Third Bridge (4th Ed.))
ATB8: The End of the 2nd Battalion (Arnhem: The Third Bridge (4th Ed.))
FT173: A Misstep in Lorraine (From The Cellar Pack # 7)
J155: It's Hardly Fair (ASL Journal #10)
BBD # 3: Piercing The Veil (Brave But Doomed)
BBD # 4: Stand And Die (Brave But Doomed)
BBD # 5: Until The Woods Run Red (Brave But Doomed)
GJ101: Van Lennepweg’s Garden (Grumble Jones)
GJ104: Brothers at the Crossroad (Grumble Jones)
OO11: Hill 235 (Operation Olive - Gothic Line 1944)
OO13: Counter-Attack at Montecieco (Operation Olive - Gothic Line 1944)
OO14: Back and Forth (Operation Olive - Gothic Line 1944)
OO15: The Charge of the Queen's Bays (Operation Olive - Gothic Line 1944)
OO16: Riposte (Operation Olive - Gothic Line 1944)
YASL#7: Making a Break for It (Nor'easter XX)
25: Gavin's Gamble (ASL 3a - Yanks (2nd Edition))
GS10K: Gunapalooza (ASLOK 2012)
TD 2: Ommeray: Duel of Commandos (Trench of Death #1)
S70: A Sideshow Affair (ASL Starter Kit #4)
S87: Straight and Fast (ASL Starter Kit Bonus Pack #2)
DTF-16: Panther Cull (Not One Step Back)
CH 51: The Sonnenburg Hotel (Critical Hit #3.1 2022 Reprint)
J210: Moment of Truth (ASL Journal #13)
292: Four Stars of Valor (ASL 16 - Twilight of the Reich)
Designer: Kurt Martin
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
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Overview:

By early on the 20th, the British at Arnhem bridge had engaged in almost uninterrupted fighting for close to 72 hours. Exhaustion was beginning to tell on many individuals, but morale remained high overall. Most of the troopers by now realized that the rest of 1st Airborne would never break through to them. Their fate lay now in the hands of XXX Corps, whose progress could only be guessed at. In the meantime, the German attacks continued without letup, and with ever-increasing confidence as the Germans knew the strength of their enemy was waning. Now German tanks were beginning to arrive in the Arnhem area in greater numbers, and a few were allocated to helping retake the bridge.
Attacker: German (SS) (SS-Kampfgruppe Brinkmann and 3rd Company, 21st Panzer Grenadier Regiment)
Defender: British (A and B Companies, 2nd Battalion)  
6 turns
    Players: 2     OBA: German (SS)     Night: No
Unit Counts:
Squads: A:16.0 D:9.0
AFVs: A:3
PzKpfw VIE (L)
SPW 250/1
PSW 233

AFVs: D:0
Guns: A:0 D:1
OQF 6-Pounder 7-cwt
OML 2-in. Mortar Airborne

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: TB SSR w D: FB1
Map Board(s):
CH: ATB Show/hide map dependencies
PublicationBoard
Arnhem: The Third Bridge (1st Ed.)CH: ATB
Arnhem: The Third Bridge (4th Ed.)CH: ATB
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
Hutch Modified the Defender's Guns2022-03-17 16:52:45
Hutch Modified the unit counts2022-03-17 16:52:45
hoxson1 Modified the Theatre2021-02-24 22:33:28
hoxson1 Uploaded an Image2020-03-01 02:38:59
hoxson1 Updated the Victory Conditions2020-02-01 23:35:16
FileDescriptionUserViews
(!ss-brit new.png)Imagehoxson1803
(grinding forward ATB.jpg)Map Imagehoxson1864
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Statistics:
Avg Rating: n/aVotes: 0
Views: 5920
To-Play list count: 0
Estimated Play time: 4.8 hours
Recorded Games: 0
Archive recorded plays:
German (SS)0
British0
Drawn:0

ROAR Data: (as of today)
Grinding Forward
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[A] German 0
[D] British 0
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