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Cornered Tigers WTO (id:#57201)
Critical Hit (Euro-Pack III - Late War `44-45 ID: EP44)   [next]   [previous]
Prior Publication: ASL News #11: News22
See Also: Cornered Tigers by ASL News Cornered Tigers by Critical Hit
Oosterbeek, The Netherlands 1944-09-24 (7 others)
110: North Bank (ASL 5a - For King and Country)
A 38: North Bank (AH:ASL Annual `91)
RBF-34: Bloody Hill (Recon by Fire! #3)
44: Cornered Tigers (ASL News # 24)
DaE03: Knaust's 'Fausts (ASL Starter Kit Historical Module 1: Decision at Elst)
VV123: 5e Colonne (Vae Victis # 150)
ASLN44: Cornered Tigers (Critical Hit #8.2)
Designer: Jim Himschoot
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)British
35%

Overview:

The Der Hexenkessle (Witches Cauldron) had been formed. To the Germans it would prove a very hard nut to crack. Fighting on the east side of the perimeter, Kampfgruppe Spindler of the 9th SS Panzer Division made slow progress. Despite four days of ceaseless attacks, it had only been able to clear a few blocks of British occupied Oosterbeek. A stalemate developed; the battle had become one of attrition.
Attacker: German (SS) (Elements Kampfgruppe Spindler, 9th SS Panzer Division Hohenstaufen)
Defender: British (Elements 4th Parachute Brigade, 1st Airborne Division)  
9 turns
    Players: 2     OBA: German (SS)     Night: No
Unit Counts:
Squads: A:12.0 D:12.0
AFVs: A:3
PzKpfw VIB x 3

AFVs: D:0
Guns: A:0 D:3
OQF 17-Pounder
OQF 6-Pounder 7-cwt
OML 3-in. Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Cliffs on Bd D do not exist. A: Assault Engineers w D: FB6
Map Board(s):
d-dx b-dx Show/hide map dependencies
PublicationBoard
Deluxe Advanced Squad Leaderb-dx
Deluxe Advanced Squad Leaderd-dx
DASL 1 - Streets of Fireb-dx
DASL 1 - Streets of Fired-dx
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-02-26(A) Ron Garcia vs Darryl M. German (SS) winInteresting scenario in that it recommends the use of the IIFT and the optional concealment rule outlined in Footnote 18 in the A section of the rule book. My opponent and I had never used either so these were something new for us. More on these later.

The scenario itself wasn't bad. Two deluxe boards with either side needing to take/hold more multi-hex buildings than the other providing the Germans don't lose all their tank support. With nine turns on deluxe boards, the Germans can take their time. My strategy was to take 7 of the 13 buildings and then hold. I slowly worked my way forward in the center and the south with a small group to take and hold the north building. The south sector put up some serious resistance, but it finally started to crumble thanks to one of the King Tigers and a FT. The center slowly melted away and I set up a 10-2 HMG/MMG kill stack in the center stone building. With too many broken squads and my men firmly in place - and poised to take one or two extra buildings - my opponent called it on turn 7(of 9).

We both were fine with using the IIFT. It was actually refreshing just adding up the total FP and shooting. No more of the, "I'm not using the LMG because it won't effect the shot," nonsense. We won't continue using it, but I wouldn't be against using it again.

The optional concealment rule, on the other hand, was too unwieldy. There wasn't any real description about how to go about using it so we played it like a modified night cloaking. We used the Cloaking Display but allowed multiple concealments per hex to save on time. Once a unit lost its concealment, it could never regain the Cloaking Display concealment again (normal concealment was okay). The end result was a slow start because we both had to constantly look at the Cloaking Display to see what was what. It did slow my advance a bit because all I saw was a sea of single concealments. In the end, though, it really added nothing to the enjoyment of playing the scenario, and it slowed it down considerably. I would not use this "rule" again.
2002-10-26(D) John Garlic vs Paul Kenny British win[Imported from ROAR]
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ActionDate
Turuk Removed a map2024-03-28 18:23:18
Turuk Modified the maps2024-03-28 18:22:54
hoxson1 Modified the overview2023-06-26 19:06:41
Jude Added a playing2023-02-27 00:19:35
Jude Rated the scenario2023-02-26 23:49:59
FileDescriptionUserViews
(VIB oosterbeek.png)Imagehoxson1879
(!ss-brit new.png)Imagehoxson1807
(cornered tigers map.png)Map Imagehoxson1841
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Statistics:
Avg Rating: 7.00Votes: 2
Views: 5613
To-Play list count: 0
Estimated Play time: 7.1 hours
Recorded Games: 2
Archive recorded plays:
German (SS)1
British1
Drawn:0

ROAR Data: (as of today)
Cornered Tigers
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[A] British 6
[D] German 12
All Rights Reserved. (c)2022 Dave Ramsey.