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At Any Cost DTO (id:#57633)
Dagger (Rout Report # 5.1 ID: Z21)   [next]   [previous]
See Also: Hold At Any Cost! by Critical Hit
El Alamein, Egypt 1942-11-02 (7 others)
DTW AP #1: Too Close for Comfort (Dzerhezinsky Tractor Works)
RP 5: Another Balaclava (Rout Pak I)
X 2: Another Balaclava (Rout Report # 2)
DR 8: Supercharge! (Desert Rats Scenario Pack)
AK 1: Charge to Aqqaqir Ridge (Afrikakorps - AK001 El Alamein)
AK 5: Action Along the Rahman Track (Afrikakorps - AK001 El Alamein)
RB#12: Press On (Stalingrad Baby Bounce 1)
Designer: Peter Mudge
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
BritishGerman
33.333333333333%

Overview:

The second battle of El Alamein had been raging for nine days, forcing the Afrika Korps to send it's mobile reserves to the heavy fighting near the coast. This depletion of forces in the central and southern sectors of the frond was noticed by the British, who had been waiting for such a move. The shift northward left a large proportion of the Axis south in the hands of Italian defenders, without much of the standard 'corseting" of German troops around them. The second phase of the British battleplan was codenamed Operation Supercharge. The concept was to punch a hole in the extensive minefields and leapfrog two Armoured Divisions into the German/Italian rear echelon troops and supplies while the bulk of the German armour was away to the in the north. Supercharge had the additional benefit of striking at the inherently weak junction between the Germans and Italians. At 1 AM on the 2nd, the assault began. With the sky marked by artillery explosions and burning vehicles, the 9th Armoured Brigade rumbled forward.
Attacker: British (9th Armoured Brigade and 152nd Infantry Brigade)
Defender: German (21st Panzer Division and DAK AA Battalion 28)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:15.0 D:8.0
AFVs: A:12
Sherman IIA(a) x 6
Crusader II x 4
Crusader II CS x 2
2 1/2-Ton(a) x 6

AFVs: D:0
Guns: A:0
OML 2-in. Mortar x 2
D:4
8.8cm FlaK 18 x 2
5cm PaK 38 x 2
5cm leGrW 36

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: DLV (F11.6)
Map Board(s):
27 28 29 30 Show/hide map dependencies
PublicationBoard
ASL 7 - Hollow Legions (2nd Edition)30
ASL 7a - Hollow Legions (3rd Edition)27
ASL 7a - Hollow Legions (3rd Edition)28
ASL 7a - Hollow Legions (3rd Edition)29
ASL 7a - Hollow Legions (3rd Edition)30
ASL 5 - West of Alamein27
ASL 5 - West of Alamein28
ASL 5 - West of Alamein29
ASL 7 - Hollow Legions (1st Edition)30
Overlays: D5 S5 Sd2 Sd5
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
Hutch Modified the Attacker's AFVs2024-11-23 20:01:26
Hutch Modified the Attacker's AFVs2024-11-23 20:00:55
Hutch Modified the unit counts2024-11-23 20:00:55
Hutch Modified the Attacker's AFVs2024-11-23 20:00:27
Hutch Modified the unit counts2024-11-23 20:00:27
FileDescriptionUserViews
(!britgerm.png)Imagehoxson1926
(flak 18 aqqurir.png)Imagehoxson1787
(at any cost Dagger.png)Map Imagehoxson1741
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Statistics:
Avg Rating: n/aVotes: 0
Views: 4033
To-Play list count: 0
Estimated Play time: 7.6 hours
Recorded Games: 0
Archive recorded plays:
British0
German0
Drawn:0

ROAR Data: (as of today)
At Any Cost
[Log in to Confirm or Edit]
[A] British 1
[D] German 2
All Rights Reserved. (c)2022 Dave Ramsey.