Going to School WTO (id:#57865)
1900 hours, Arnhem, The Netherlands
1944-09-19 (40 others)
ABtF04: First Threat (HASL 6 - A Bridge Too Far)
ABtF05: Tigers to the Bridge! (HASL 6 - A Bridge Too Far)
ABtF06: Just in Case (HASL 6 - A Bridge Too Far)
ABtF CG II: A Dark and Fateful Day (HASL 6 - A Bridge Too Far)
A 34: Lash Out (AH:ASL Annual `91)
T10: Devil's Hill (AH:The General # 28.1)
NEWS32: Death and Ruins (ASL News # 18)
TB 5: Whoa Mohammed! (Arnhem: The Third Bridge (1st Ed.))
PB-CH (F): Bedlam Bridge (Critical Hit # 5.2)
ASL News 32: Death and Ruins (Scroungin' ASL News)
Z15: The Landing Zone (Rout Report # 4.4)
GSTK 7: Raus! (God Save the King)
O93.1: School Daze (On All Fronts # 93)
O116.1: Hill 920 (On All Fronts #116)
SP56: No Good Reason (Schwerpunkt # 5: Medal of Honor)
TAC38: Whoa Mohammed! (Tactiques # 4)
TAC63: Un Train Pour Arnhem (Tactiques # 8)
DB027: Lorraine Series #3: Misty Morning Melee (Dispatches from the Bunker #13)
CH 180: The Ruins of Sillegny (Critical Hit # 7.3)
RPT4: Transylvania 6-5000 (Rally Point # 1)
2: Brave but Doomed (Witches Cauldron: Oosterbeek Perimeter)
#11: Distinguished Company (To Battle By Air 2)
LMA4: The Story of Easy Company: Frères d’arme – 4 (Frères d'arme)
J140: All Down the Line (ASL Journal # 9)
ATB5: Whoa Mohammed! (Arnhem: The Third Bridge (4th Ed.))
ESG101: Bullseye!! (Dezign Pak 8)
GJ074: Race for the Wolfheze (Grumble Jones)
GJ078: A Day at the Museum (Grumble Jones)
GJ118: Ambush at Johannahoeve Farm (Grumble Jones)
GJ128: A Bloody River Run (Grumble Jones)
OO12: San Fortunato (Operation Olive - Gothic Line 1944)
SP233: Easy Come Easy Go (Schwerpunkt #20)
189: Devil's Hill (ASL 3a - Yanks (2nd Edition))
JAVA13: Bridge at Son (ASL For Fun-LCP)
NM5: Glimmer of Hope (ASLOK 2012)
TD 1: Lezey: The Germans Attack (Trench of Death #1)
#8: Molenkampen (Battle at Best)
MM 78: A Day At The Museum (March Madness 2022 Grumble Jones Pack)
MM 79: Race For The Wolfheze (March Madness 2022 Grumble Jones Pack)
ASLN32: Death And Ruins (Critical Hit #8.1)
ABtF05: Tigers to the Bridge! (HASL 6 - A Bridge Too Far)
ABtF06: Just in Case (HASL 6 - A Bridge Too Far)
ABtF CG II: A Dark and Fateful Day (HASL 6 - A Bridge Too Far)
A 34: Lash Out (AH:ASL Annual `91)
T10: Devil's Hill (AH:The General # 28.1)
NEWS32: Death and Ruins (ASL News # 18)
TB 5: Whoa Mohammed! (Arnhem: The Third Bridge (1st Ed.))
PB-CH (F): Bedlam Bridge (Critical Hit # 5.2)
ASL News 32: Death and Ruins (Scroungin' ASL News)
Z15: The Landing Zone (Rout Report # 4.4)
GSTK 7: Raus! (God Save the King)
O93.1: School Daze (On All Fronts # 93)
O116.1: Hill 920 (On All Fronts #116)
SP56: No Good Reason (Schwerpunkt # 5: Medal of Honor)
TAC38: Whoa Mohammed! (Tactiques # 4)
TAC63: Un Train Pour Arnhem (Tactiques # 8)
DB027: Lorraine Series #3: Misty Morning Melee (Dispatches from the Bunker #13)
CH 180: The Ruins of Sillegny (Critical Hit # 7.3)
RPT4: Transylvania 6-5000 (Rally Point # 1)
2: Brave but Doomed (Witches Cauldron: Oosterbeek Perimeter)
#11: Distinguished Company (To Battle By Air 2)
LMA4: The Story of Easy Company: Frères d’arme – 4 (Frères d'arme)
J140: All Down the Line (ASL Journal # 9)
ATB5: Whoa Mohammed! (Arnhem: The Third Bridge (4th Ed.))
ESG101: Bullseye!! (Dezign Pak 8)
GJ074: Race for the Wolfheze (Grumble Jones)
GJ078: A Day at the Museum (Grumble Jones)
GJ118: Ambush at Johannahoeve Farm (Grumble Jones)
GJ128: A Bloody River Run (Grumble Jones)
OO12: San Fortunato (Operation Olive - Gothic Line 1944)
SP233: Easy Come Easy Go (Schwerpunkt #20)
189: Devil's Hill (ASL 3a - Yanks (2nd Edition))
JAVA13: Bridge at Son (ASL For Fun-LCP)
NM5: Glimmer of Hope (ASLOK 2012)
TD 1: Lezey: The Germans Attack (Trench of Death #1)
#8: Molenkampen (Battle at Best)
MM 78: A Day At The Museum (March Madness 2022 Grumble Jones Pack)
MM 79: Race For The Wolfheze (March Madness 2022 Grumble Jones Pack)
ASLN32: Death And Ruins (Critical Hit #8.1)
Designer: Eddie Zeman
Starter kit scenario?: Deluxe scenario?:
Balance:
German (SS)British
Overview:
aptain Mackay and his Fanatical band of 50 Engineers hung on to the schoolhouse at all costs. The Germans, hoping that the British would surrender and save their lives, were not committing the infantry to the same slaughter which was their recent history. Instead, they hammered the British with machine-gun, mortar fire, Flame throwers and snipers. The Tommies fought back with their own sniping skills, Grenades and the cold steel of the bayonet. The Germans then were forced to reach into the bag of tricks and pull out the SS heavy Panzer Battalion, which was now refitted with the latest King Tiger.Attacker: German (SS) (10th SS Panzer Division; Kampfgruppe "Ringsdorf")
Defender: British (Royal Engineers, 1st Airborne Division)
5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:5.0 D:4.0 |
AFVs: A:2 PzKpfw VIB x 2 |
AFVs: D:0 |
Guns: A:0 D:0 |
Misc Rules: | GSTK SSR, D: AS (A19.131), FB (B23.9) |
Map Board(s): |
Publication | Board |
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God Save the King | HoB: GSTK |
Overlays: | NONE |
Errata (source)
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Scenario info
Last Played:
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Action | Date |
---|---|
Hutch Modified the overlays | 2025-01-14 01:16:05 |
Hutch Modified the overview | 2025-01-14 00:57:40 |
Hutch Modified the misc. rules | 2025-01-14 00:11:10 |
Hutch Modified the gps location | 2025-01-14 00:06:56 |
Hutch Modified the overview | 2025-01-13 23:49:20 |
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(!ss-brit new.png) | Image | hoxson1 | 764 |
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