homepage
  • Your recently viewed scenarios
    • Currie's Favor
      jwert02 played the scenario
      Hell for the Holidays
      Heloanjin played the scenario
      Cooperation Reigns
      Heloanjin played the scenario
      Maximum Aggression
      usmcwo1 played the scenario
      Down by the River
      von Marwitz played the scenario
      It's Not Over
      Bongiovanni played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Take Ten! WTO (id:#58043)
Kinetic Energy Productions (Time on Target # 1 ID: TOT 1)   [next]   [previous]
Krewinkel, Belgium 1944-12-16 (37 others)
I: Buchholz Station (Classic ASL)
U08: Weissenhof Crossroads (G.I.'s Dozen)
I: Buchholz Station (AH:The General # 24.4)
S04: Welcome Back (ASL Starter Kit #1)
S15: Hammer to the Teeth (ASL Starter Kit #2)
PN 2.0: Recon Awry (Internet)
Y45a: Wacht am Rhein (Internet)
TOT 2: First Attack (Time on Target # 1)
TOT 3: The Pride of Lions (Time on Target # 1)
TOT tA: Sweep Along Skyline Drive (Time on Target # 1)
WAR1: The New Boy (Wacht Am Rhein)
WAR2: Rising Tide (Wacht Am Rhein)
O117.1: Not Without a Fight (On All Fronts #117)
O122.3: The I & R Platoon (On All Fronts #122)
DW1: The I & R Platoon (OAF Playtester's Journal # 7)
SP121: Danger Close! (Schwerpunkt #11)
MP6: The Marnach Strongpoint (Melee Pack I)
SP167: Trigger Happy Joes (Schwerpunkt #14)
HG-13: An Unfriendly Welcome (High Ground 2)
PN 2.0: Recon Awry (Coastal Fortress)
RPT94: Trigger Happy Joes (Rally Point #10)
191: Buchholz Station (ASL 3a - Yanks (2nd Edition))
DB135: The Krinkelterwald (Dispatches from the Bunker #45)
WaR 1: New Boy (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 2: Rising Tide (Wacht Am Rhein 2nd Edition, Volume 1)
KN#5: The Fall Of Kesternich (Desperate Hours: Battle for Kesternich)
KR#1: Parker's Silver Star (Krinkelt-Rocherath)
KR#8: Battle of the Twin Villages (Krinkelt-Rocherath)
KR#2: Second Wave (Krinkelt-Rocherath)
DCRB 08: Last Stand of a Troop (Red Banner 2019 Q4)
HazMo18: Sophoclean Tragedy (HazMo Scenario Pack 2: The Un-Civil Wars)
#13: Through The Mist (Critical Hit Annual #6)
Q26: Holzthum Hold Out (Quick 6 Scenario Pack V)
DB175: Take and Hold (Dispatches from the Bunker #55)
DB182: Cold Night in Winterspelt (Dispatches from the Bunker #56)
Scripts 1: A Troop's Last Stand (Red Banner 2023 Q4)
Q39: The Ghosts From Dasburg (Quick 6 Scenario Pack VII)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
50%

Overview:

The 18th Cavalry Recon Squadron was positioned in the villages of Afst, Krewinkel, Roth, Kobscheid, Weckerath, and Manderfeld. Normally tasked with gathering information, the cavalrymen were somewhat out of their element in a positional defense, especially since the requirements of the situation called for them to be dismounted. However, they rose to the occasion and constructed well-protected, heavily-camouflaged fighting positions and armed them with their vehicular heavy weapons, ready to face any threat. At 0530 hours on Saturday, 16 December, that threat materialized in the form of an artillery bombardment. At approximately 0600 hours, the shelling ceased. The Americans at Krewinkel, having suffered no casualties, silently held their positions. Suddenly -- with searchlights shining in the low-hanging cloud cover creating an eerie nighttime illumination -- a groups of German infantry approached in columns of four, laughing and talking, unaware of the presence of the cavalrymen. Those German units were disintegrated under the fire of the heavy machine guns. Regrouping, the German paratroopers attacked again en masse.
Attacker: German (Fallschirmjäger Division 3)
Defender: American (2nd Platoon, C Company, 18th Cavalry Reconnaissance Squadron)  
8.5 turns
    Players: 2     OBA: None     Night: Yes
Unit Counts:
Squads: A:20.0 D:9.0
AFVs: A:0
AFVs: D:3
M3 ht
Jeep
M5

Guns: A:0 D:0
M2 60mm Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Night (E1), GS (E3.72), All roads are plowed. Bayonet Charges (ToT)
Map Board(s):
12 5 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)5
ASL 5a - For King and Country12
Overlays: O5 Wd3
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-01-06(A) John Garlic vs Burnie Fox American win[Imported from ROAR]
1999-01-09(A) Fred Ingram vs Rich Summers German win
View all or balance report
ActionDate
Hutch Modified the misc. rules2024-11-18 17:53:19
Hutch Modified the Unit Elements2024-11-18 17:51:27
hoxson1 Modified the overview2023-06-29 18:35:00
SRenaudin Modified the Defender's AFVs2022-08-06 17:55:40
SRenaudin Modified the unit counts2022-08-06 17:55:40
FileDescriptionUserViews
(night germ-usa.png)Imagehoxson11017
(TOT1-VASLMap.png)Map Imagebkemp011117
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

 
Statistics:
Avg Rating: 5.50Votes: 2
Views: 5399
To-Play list count: 0
Estimated Play time: 10.1 hours
Recorded Games: 2
Archive recorded plays:
German1
American1
Drawn:0

ROAR Data: (as of today)
Take Ten!
[Log in to Confirm or Edit]
[A] American 2
[D] German 3
All Rights Reserved. (c)2022 Dave Ramsey.