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C'est Aujourd'Hui Qu'On Prend Hyeres MTO (id:#58107)
Le Franc Tireur (Franc-Tireur # 4 ID: PP 5)   [next]   [previous]
(Revision: MMP: Provence Pack PP5 (Internet download))
Hyeres, France 1944-08-21 (15 others)
PP04: Peak Hour at the Golf Hotel (Provence Pack (MMP Download))
PP05: Today We Take Hyeres (Provence Pack (MMP Download))
PP06: Under a Sky of Lead (Provence Pack (MMP Download))
PP07: A Hunter in a Hurry (Provence Pack (MMP Download))
FE 47: Aux Barricades! (Fanatic Pack 3)
PP 4: Heure de Pointe au Golf-Hotel (Franc-Tireur # 4)
PP 6: Course d'Obstacles Sous un Ciel de Plomb (Franc-Tireur # 4)
PP 7: Un Chasseur Trop Pressé (Franc-Tireur # 4)
CAW 7: To the Seine (Canada At War 2)
OPT 5.1: A Tiger? (Point Blank # 1.4)
: A Tough Nut To Crack (OrcCon `92)
TAP #8: Ghastly Sojourn (Total Axis Pack I: Eastern Front Firestorm)
FE 173: Romanian Ritterkreuz (Son of Oblivion Pack)
ASSKB1: The Aubagne Bottleneck Must Pop (Battles Magazine #1)
HazMo09: Cloak and Dagger (HazMo Scenario Pack 1: A World at War)
Designer: Laurent Cunin
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

Shortly after after the fall of the Golf Hotel, a platoon of scour cars entered downtown Hyeres. They crossed through the northern portion of town and reached the western edge. There they came under fire from several German 88s and quickly turned back toward the center of town. Growing crowds gave the liberators an enthusiastic welcome and thoroughly clogged the streets. But it was the presence of the 88s that truly prevented further movement to the west. General Brosset decided to halt the advance and clear the southwest part of town. The 21st March Battalion received orders to attack and formed a column of scout cars, marines, light tanks, and tank destroyers. The plan was to rapidly skirt the western edge of town and cut off the Germans' expected path of retreat.
Attacker: Free French (1ère Division de le France Libre: 2ème and 3ème compagnies, 21ème Bataillon de Marche)
Defender: German (Grenadierregiment 918, Infantariedivision 212: Kompanie 13 and 16, FlaK-Zug 918, Bataillon 4)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:24.0 D:18.0
AFVs: A:12
M5A1 x 4
M10 GMC x 4
M3A1 SC x 4

AFVs: D:0
Guns: A:0
M2 60mm Mortar x 4
D:8
8.8cm FlaK 18 x 3
8cm GrW 34 x 2
2cm FlaK 38 x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: AFV crews may not voluntarily Abandon (Exc: M3A1 SC)
Map Board(s):
20 22 18 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)18
ASL 1 - Beyond Valor (1st Edition) 20
ASL 1 - Beyond Valor (1st Edition) 22
ASL 1 - Beyond Valor (2nd Edition) 20
ASL 1 - Beyond Valor (2nd Edition) 22
ASL 3 - Yanks18
ASL 1 - Beyond Valor (3rd Edition)20
ASL 1 - Beyond Valor (3rd Edition)22
Overlays: Wd1 Wd2 Wd4 Wd5
Errata (source)
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hoxson1 Uploaded an Image2017-06-29 17:49:13
hoxson1 Modified the overlays2017-06-29 17:47:14
hoxson1 Modified the Defender's Guns2017-06-29 17:46:34
hoxson1 Modified the Attacker's AFVs2017-06-29 17:46:34
hoxson1 Modified the unit counts2017-06-29 17:46:34
FileDescriptionUserViews
(freefrench-germ.png)Imagehoxson1940
(pp05 map.png)Map Imagehoxson11017
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Statistics:
Avg Rating: n/aVotes: 0
Views: 4531
To-Play list count: 0
Estimated Play time: 11.3 hours
Recorded Games: 0
Archive recorded plays:
Free French0
German0
Drawn:0

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