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Death Solves All Problems ETO (id:#66781)
(ASL 16 - Twilight of the Reich ID: 293)   [next]   [previous]
Budapest, Hungary 1945-01-06 (10 others)
PBP 7: Piece of Cake (Paddington Bears '96 Pack)
O120.2: GC2: Red Snow (On All Fronts #120)
TAC20: Triste Bapteme (Tactiques # 2)
P4: Treasure Hunt (Multi-player Scenario) (ASL Digest # 2.12)
MP13: The Blue House (Melee Pack III)
TAP #23: Easy with Armor (Total Axis Pack II: A World Aflame)
WSM9: Wingen-Sur-Moder (Nordic Twilight - Norwind 1945)
S16-7: Block-By-Block (Sweet 16 4-Pack 2)
RPT158: Hungarian Hetzers (Rally Point #16)
: Piece of Cake (SAGA 1992)
Designer: Bill Cirillo & Sean Deller
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RussianGerman
38.461538461538%

Overview:

By 6 January 1945, the main elements of Major-General Grigory Lazlo's 30th Rifle Corps. 7th Army, of Marshal Rodion Malinovsky's 2nd Ukrainian Front had pushed into the Újpest and Rákospalota areas just north of the central part of Budapest, on the Pest side of the city. Their main goal was to split the Axis defensive line where two of the primary German defenders, Panzergrenadier-Division Feldherrnhalle and Panzer-Division 13, were joined, and then drive toward the city center. To accomplish this, 25th Guards Rifle Division would push south against elements of the Feldherrnhalle around the Magdolnavárosi (today Angyalföld) railyards, while further to the southwest, 151st and 155th Rifle Divisions of the 30th Rifle Corps would push south toward the Zugló area against Panzergrenadier-Regiment 93. The primary terrain feature where the two German defenders met was the Rákosrendezo marshaling yard, anchored at its southern end by the Rákorendezo railway station. Located just south of the Rákos-patak, a natural stream that ran from the hills outside of Budapest into the Danube, the railway station became the primary target of the three Soviet divisions when they launched a series of concentrated attacks beginning that morning.
Attacker: Russian (659th Rifle Regiment, 155th Rifle Division and 25th Guards Rifle Division, 30th Rifle Corps with 3rd Tank Brigade, 23rd Tank Corps, 7th Guards Army, 2nd Ukrainian Front)
Defender: German (Panzergrenadier-Regiment 93, Panzer-Division 13)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:25.0 D:16.0
AFVs: A:4
T-34/85 x 4

AFVs: D:2
SPW 251/1 x 2

Guns: A:2
82mm BM obr. 37 x 2
D:3
7.5cm PaK 40
2cm FlaK 38
2cm FlaK 30

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: NQ (A20.3), HtH (J2.31), D: 3 Fortified Buildings (B23.9)
Map Board(s):
18a 19a Show/hide map dependencies
PublicationBoard
ASL 16 - Twilight of the Reich18a
ASL 16 - Twilight of the Reich19a
Overlays: RC16 RC17 RY3 RY4 RY5 RY6 RY8 X35 X36
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-12-02(D) Camille Garek vs Florian YVIS German win8 hrs
2024-11-18(A) Richard Jenulis vs Dennis Hess Russian winDouble envelopment.
2024-08-25(D) Ron Garcia vs Darryl M. German win4.5 hrsFirst of all - WAY too many overlays! Some are even stacked on top of each other due to the way overlays are cut out. Since this exact configuration is used in at least two scenarios, and given the price of the module, I think this mass of overlays should have been one giant overlay. Poster putty and plexiglass are a must if playing face-to-face!

As far as the scenario itself, it was fun. As the Germans, I felt like I was going to be overrun every turn. My pickets did a fair job of slowing the Russian horde, but eventually my forces were lined up in the two victory hexrows (basically, the two rows with all the buildings). Good use of mines - I suggest buying the max - and some decent rolls helped blunt the Russian momentum. With fortified buildings behind them, the Russians were running out of time. After the Russian turn 5 player turn and the silly "mad dash and hope for the best" strategy, there wasn't a realistic chance of them taking the required number of building locations with only half a turn left. If the scenario were a turn or two longer so the Russians could regroup after finding the fortifications, I think the Germans would have no chance. I'd say the game designers got the scenario length just right.
2024-08-16(D) John Garlic vs Victor Rosso Russian win
2024-07-25(A) neal ekengren vs German winOverall fun scenario. The Russians entering East have to cover lots of ground to arrive at the VC Buildings. The Russians entering North will likely run into a fortified building complex which is a tough nut to crack but they do have plenty toys. Germans will be torn on how to defend so much map with very little. If we are getting scenarios with giant rail yards it sure seems like a single rail yard map board would have been a good idea. I don't mind overlays but darn.............lots to lay in here.
View all or balance report
ActionDate
hoxson1 Linked the scenario to ROAR2024-12-15 04:07:31
GOUREAU Added a playing2024-12-02 16:27:47
RJenulis Added a playing2024-11-19 04:06:28
Jude Added a playing2024-08-26 02:01:26
Jude Rated the scenario2024-08-26 01:33:45
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ASL293 Mapboard (ASL293.png)Map ImageYarlis309
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Statistics:
Avg Rating: 7.00Votes: 8
Views: 0
To-Play list count: 0
Estimated Play time: 7.1 hours
Recorded Games: 7
Archive recorded plays:
Russian2
German5
Drawn:0

ROAR Data: (as of today)
Death Solves All Problems [Confirmed]
[A] Russian 3
[D] German 3
All Rights Reserved. (c)2022 Dave Ramsey.