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Orange at Walawbum CBI (id:#58878)
Tactiques (Tactiques # 3 ID: TAC26)   [next]   [previous]
(Revision: AH: ASL Annual `95 Winter A82)
See Also: Orange at Walawbum by Avalon Hill Orange at Walawbum by ASL Digest Orange at Walawbum by Multi-Man Publishing Orange at Walawbum by Multi-Man Publishing
Walawbum, North Burma 1944-03-06 (7 others)
A 82: Orange at Walawbum (AH:ASL Annual `95 Winter)
ATL 93.5: Orange at Walawbum (ASL Digest # 3.09)
FT141: Easy Day at Volupai (Franc-Tireur #12)
LSSAH38: Ivan is Coming! (Leibstandarte Pack 5 - Scorched Earth)
154: Orange at Walawbum (ASL 13 - Rising Sun)
BMW 9.0: Nachtjagd (Single Man Publishing)
154: Orange at Walawbum (ASL 13 - Rising Sun (2021))
Designer: Théophile Monnier
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseAmerican
52.941176470588%

Overview:

For their first mission in the Burmese jungle, Merrill’s Marauders had to outflank the 18th Japanese Division to prevent it from escaping the attack of Stilwell’s two Chinese divisions in the Hukawng Valley. After a 10 day march in the hills, the Marauders placed several roadblocks on the road to the south and came immediately under attack by determined Japanese forces. In position on the heights, Orange Combat Team used its heavy weapons to interdict the route through the village of Walawbum . .
Attacker: Japanese (56th Infantry Regiment, 18th Infantry Division "Chrysanthemum")
Defender: American (Orange Combat Team, 5307th Composite Unit "Galahad")  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:16.0 D:10.0
AFVs: A:0
AFVs: D:0
Guns: A:1
Year-41 Type Mountain Gun
Type 89 Heavy Grenade-Launcher x 3
D:1
M1 81mm Mortar
M2 60mm Mortar x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO (G.1), LJ (G2.1), D: Stealthy (A11.7)
Map Board(s):
37 36 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun36
ASL 13 - Rising Sun37
ASL 13 - Rising Sun (2021)36
ASL 13 - Rising Sun (2021)37
ASL 8 - Code of Bushido36
ASL 8 - Code of Bushido37
Overlays: 1 2 G4 G5
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-01-04(D) Garrett Woolsey vs Stephen Slunt Japanese win4 hrsLots of actions and Banzai! opportunities. Americans be wary of deploying too far forward. The lines of sight aren't nearly as good as they initially appear.
2015-07-13(D) Jeff B vs Uriah Jones Japanese win
View all or balance report
ActionDate
Hutch Modified the misc. rules2024-09-03 13:55:47
aokigaryou Linked the scenario to ROAR2024-09-03 10:00:12
aokigaryou Modified the Defender2024-04-01 05:28:53
hoxson1 Uploaded the Board image2021-05-17 23:42:07
hoxson1 Modified the misc. rules2021-05-17 23:32:26
FileDescriptionUserViews
(!jap-usa.png)Imagehoxson11453
Brig. Gen. Frank Merrill (right), leader of famous "Merrill's Marauders", first U.S. infantry unit to fight in Burma, shown with Lt. Gen. Joseph Stilwell, commander in chief of American forces in the China-Burma-India theater, somewhere in Burma. (stilwell merrill.png)Imagehoxson11448
Merrill's Marauders (merrills maruaders.png)Imagehoxson11447
(tac26 no P2 overlay.png)Map Imagehoxson11114
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Merrill's Marauders
Brig. Gen. Frank Merrill (right), leader of famous "Merrill's Marauders", first U.S. infantry unit to fight in Burma, shown with Lt. Gen. Joseph Stilwell, commander in chief of American forces in the China-Burma-India theater, somewhere in Burma.
 
Statistics:
Avg Rating: 5.00Votes: 2
Views: 7100
To-Play list count: 1
Estimated Play time: 4.5 hours
Recorded Games: 2
Archive recorded plays:
Japanese2
American0
Drawn:0

ROAR Data: (as of today)
Orange à Walawbum [Confirmed]
[A] Japanese 7
[D] American 8
All Rights Reserved. (c)2022 Dave Ramsey.