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Gela 2: The Relief of Company F MTO (id:#59151)
ASL Digest (ASL Digest # 2.08 ID: SC7)   [next]   [previous]
Gela, Sicily 1943-07-09 (33 others)
132: Hill 253.5 (ASL 1 - Beyond Valor (3rd Edition))
D08: The Schoolhouse (DASL 1 - Streets of Fire)
T07: Hill 253.5 (AH:The General # 27.3)
CH 56: The "Stalingrad" of Kursk (Critical Hit # 3.1)
HG! 8: Stampede at Hill 253.5 (High Ground!)
SC6: Gela 1: Force X Arrives! (ASL Digest # 2.07)
SC8: Gela 3: Seize the Cathedral! (ASL Digest # 2.09)
T7.875: Hill 253.5 (Hit the Beach # 3.8)
TOC 2: Eine Kleine Berg (Tournois Oeuf Cube `95)
TOC 3: Ponyri's Day (Tournois Oeuf Cube `95)
C: The Stalingrad of the Kursk Salient (Combat History of the Schwere Panzerjäger Abeilung 653)
HG-10: Stampede at Hill 253.5 (High Ground 2)
Ponyri #4: Heavyweights (Kursk - Devil's Domain)
Ponyri #5: The Quarry (Kursk - Devil's Domain)
Ponyri #9: Cocktail Hour (Kursk - Devil's Domain)
Ponyri #10: School Haus (Kursk - Devil's Domain)
Ponyri #15: Bears on the Prowl (Kursk - Devil's Domain)
Ponyri #17: Squall of Fire (Kursk - Devil's Domain)
BFP-95: Obian Highway (BFP 4: Crucible of Steel)
BFP-96: Hotly Contested Town (BFP 4: Crucible of Steel)
GDx24: Crippled Tiger (Generic Playtesting Log)
Ponyri #5: The Quarry (Devil's Domain : Metalgods of Ponyri)
Ponyri #9: Cocktail Hour (Devil's Domain : Metalgods of Ponyri)
Ponyri #10: School Haus (Devil's Domain : Metalgods of Ponyri)
Ponyri #15: Bears on the Prowl (Devil's Domain : Metalgods of Ponyri)
Ponyri #17: Squall of Fire (Devil's Domain : Metalgods of Ponyri)
23: Little Stalingrad (Devil's Domain Upgrade Kit)
GoH#9: The Devil's Road (Kursk - Gates of Hell)
SS-01: Wounded Tiger (SS-BAR Enterprises)
D08: The Schoolhouse (Deluxe Advanced Squad Leader)
HazMo08: The Devil's Descendants (HazMo Scenario Pack 1: A World at War)
CH 56: The Stalingrad Of Kursk (Critical Hit #3.1 2022 Reprint)
GD24: Crippled Tiger (Großdeutschland Pack 3: High Tide at Kursk)
Designer: Michael Tisdel
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

Second scenario of a three-scenario mini-campaign covering the landing of Darby's Rangers on Sicily. Some of the American forces which survived the first scenario (Gela 1--Force X Arrives!) are used as reinforcements in this scenario. Survivors from this and the prior scenario are used in the final scenario. . . . . As Company D was making its way through the mines on 68 Green, Company F of the 4th Rangers was landing on Beach 68 Red. Delayed a little by hostile seas, Company F didn't land until 4:00 a.m. and when they did they faced the Italian Sixth Army, XVI Corps held up in Pillboxes.
Attacker: American (Company D, 4th Ranger Battalion)
Defender: Italian (XVI Corps, Sixth Army)  
8 turns
    Players: 2     OBA: Both     Night: Yes
Unit Counts:
Squads: A:13.0 D:31.0
AFVs: A:5
LCA x 2
LCVP x 3

AFVs: D:0
Guns: A:0
M19 60mm Mortar x 2
D:0
Mortaio da 45 Brixia x 3
Fucile-cc S

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: Seaborne Assault, LC5, Stealthy, Night rules
Map Board(s): 2 13 16
Overlays: Be4 Be5 Be6 Oc2 Oc3 Oc4
Errata (source)
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DateReporterOpponentBal.ResultComments
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hoxson1 Modified the misc. rules2019-12-20 18:29:38
hoxson1 Uploaded the Board image2019-12-20 18:28:12
hoxson1 Modified the overview2019-12-20 17:58:27
hoxson1 Uploaded an Image2016-09-02 12:42:03
hoxson1 Uploaded an Image2016-04-08 22:46:58
FileDescriptionUserViews
(night usa-ital.png)Imagehoxson1463
(gela 2 map.png)Map Imagehoxson1369
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Statistics:
Avg Rating: n/aVotes: 0
Views: 3341
To-Play list count: 0
Estimated Play time: 16.2 hours
Recorded Games: 0
Archive recorded plays:
American0
Italian0
Drawn:0

ROAR Data: (as of November 2021)
Gela 2: The Relief of Company F
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[A] American 0
[D] Italian 0
All Rights Reserved. (c)2022 Dave Ramsey.