homepage
  • Your recently viewed scenarios
    • Shoot or Shovel
      Bongiovanni played the scenario
      Currie's Favor
      jwert02 played the scenario
      Hell for the Holidays
      Heloanjin played the scenario
      Cooperation Reigns
      Heloanjin played the scenario
      Maximum Aggression
      usmcwo1 played the scenario
      Down by the River
      von Marwitz played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
The Dirty Dozen - Back for More (id:#59153)
ASL Digest (ASL Digest # 2.09 ID: P2)   [next]   [previous]
Somewhere in France 1944-05-01 (7 others)
30: Sylvan Death (ASL 4 - Partisan!)
PSASL 1: Balkan Ballet (CX February 2000)
FT212: For Hitler, For Allah (From The Cellar Pack # 8)
30: Sylvan Death (ASL 12 - Armies of Oblivion (2nd Edition))
JFL-2: Vhere ist Valdo? (Bunsen)
NTX11a: McHale's Navy (For A Few Scenarios More)
NTX11b: McHale's Navy (For A Few Scenarios More)
Designer: John Foley
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

As sometimes happens, a very quiet but important sector of a battlefield gets some very hot action. The mission of Commander Lee Marvin was to find a Special Prisoner kept in one of the buildings of this nondescript large town, and bring him or her to a predesignated night landing site a few miles away. He knew of only twelve men who could pull it off. Aftermath: After a diversionary fire set at the far end of town, the Dirty Dozen came roaring into town in stolen SPWs, went directly to the nearby, target building, overpowered the guards, quickly secured the Special Prisoner, and drove through town, disrupting the paltry defenses thrown up by the inept Conscripts. The enraged SS Interrogation unit raced on foot behind them, since they belatedly found that their vehicles had been disabled by a foreign substance in their petrol tanks.
Attacker: American (Special Mission Unit (aka The Dirty Dozen))
Defender: German (893rd Home Garrison Unit)  
3 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:1.5 D:10.0
AFVs: A:3
SPW 251/10 x 3

AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: VC: The American player must find, possess and exit the Special Prisoner off the west edge
Map Board(s):
1 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)1
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
hoxson1 Updated the Victory Conditions2019-12-20 19:07:16
hoxson1 Uploaded an Image2019-12-20 19:06:46
hoxson1 Modified the misc. rules2019-12-20 19:01:54
hoxson1 Uploaded the Board image2019-12-20 19:00:58
hoxson1 Modified the overview2019-12-20 18:58:52
FileDescriptionUserViews
(usa-germ2.png)Imagehoxson1909
(dd in vehicle.png)Imagehoxson1831
(get for more dirty dozen.png)Map Imagehoxson1816
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Not found

Images

 
Statistics:
Avg Rating: n/aVotes: 0
Views: 4848
To-Play list count: 0
Estimated Play time: 1.9 hours
Recorded Games: 0
Archive recorded plays:
American0
German0
Drawn:0

No Roar data foundLogin to assign.

All Rights Reserved. (c)2022 Dave Ramsey.