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Few and Far Between ETO (id:#60586)
(Operations Special Issue #2 ID: S33)   [next]   [previous]
See Also: Few and Far Between by Multi-Man Publishing Few and Far Between by Pete Shelling
Scherpenzeel, Holland 1940-05-13 (61 others)
75: Strangers in a Strange Land (ASL 10 - Croix de Guerre)
89: Rescue Attempt (ASL 11 - Doomed Battalions (2nd Edition))
A 65: The Dinant Bridgehead (AH:ASL Annual `93b)
DASL A13: The Mailed Fist (AH:ASL Annual `95 Winter)
A 114: Hamlet's Demise (AH:ASL Annual `97)
J42: Grebbe End (ASL Journal # 3)
NEWS40: Rolling Thunder (ASL News # 23)
NEWS41: Objective Princenhage (ASL News # 23)
ASLUG21: The Witch's Cauldron ()
ATP05: A Thorn in the Flesh (At the Point # 11-12)
WWW 91: Assault at Wadelincourt (Internet)
ASL News 41: Objective Princenhage (ASL News Pack #1)
EP41: Objective Princenhage (Euro-Pack I - Early War Actions)
GTF 5: Wrong Battle (Gembloux: The Feint)
PL H: Lost Sentinels (Gembloux: The Feint)
ASL News 40: Rolling Thunder (Scroungin' ASL News)
Z12: The Mailed Fist (Rout Report # 4.4)
FE 88: The Hard Way (Blitzkrieg Pack)
O101.2: Across the Meuse (On All Fronts #101)
O108.3: Assault at Wadelincourt (On All Fronts #108)
O114.2: Bon Accueil (On All Fronts #114)
PJ2.8: Bjervik Norway May 1940 (OAF Playtester's Journal # 2)
B 1: Contested Crossing (OAF Playtester's Journal # 5)
TAC31: Par Saint Georges! (Tactiques # 4)
DB043: Point 247 (Dispatches from the Bunker #19)
: Rubarth at Wadelincourt (Rate of Fire #12)
Round 5: Marilles Melee (CanCon 1999)
GRE 6: The "Wehr" (Grenadier '08)
89: Rescue Attempt (ASL 11 - Doomed Battalions (3rd Edition))
143: Grebbe End (ASL 11 - Doomed Battalions (3rd Edition))
OB02: Point 247 (Out of the Bunker)
SP220: Hoepner's Edict (Schwerpunkt #19)
#9: Elan of the 11th Dragoons (Major Upham Battle Pack)
GTF 5: Wrong Battle (Gembloux II)
GTF CG 1: Lost Sentinels (Gembloux II)
#5: Objective Princenhage (Retro Pak III)
SP236: Hammer Time (Schwerpunkt #20)
ASLUG21: The Witch's Cauldron (ASLUG Singles)
BWN 6: Raid on Moerdijk (Blitzkrieg in the West - Northern Campaign)
SP253: De Zwarte Duivels (Schwerpunkt #22)
DCRB 03: Forgotten Epic (Red Banner 2017 Q2 )
SP 265: Defending Jandrain (Schwerpunkt #23)
RP 135: The Outpost Line (Rally Point #14)
RP 139: Mauled at Merdorp (Rally Point #14)
KVxx: Fight for the Fjords (Klementi Voroshilov Blog Scenarios)
DTF-2: Blitzkrieg! (Death to Fascism)
D19: The Mailed Fist (Deluxe Advanced Squad Leader)
75: Strangers in a Strange Land (ASL 10a - Croix de Guerre)
DN03: Rommel at the Meuse (ASL 10a - Croix de Guerre)
DN04: Chateau de Meez (ASL 10a - Croix de Guerre)
DN05: Grande Ferme de Meez (ASL 10a - Croix de Guerre)
DN06: Clearing the Heights (ASL 10a - Croix de Guerre)
DN07: Saint-Médard After Dark (ASL 10a - Croix de Guerre)
DN08: Probing the Bridgehead (ASL 10a - Croix de Guerre)
DN CGI: Fateful Miscalculations (ASL 10a - Croix de Guerre)
GhD #2: Across The Meuse (Ghost Division 1: 7th Panzer Division France 1940)
ASLN40: Rolling Thunder (Critical Hit #8.2)
ASLN41: Objective Princenhage (Critical Hit #8.2)
89: Rescue Attempt (ASL 11a - Doomed Battalions (4th Edition))
143: Grebbe End (ASL 11a - Doomed Battalions (4th Edition))
SJ3: Hunting Hotchkiss (Nor'easter XXIX Tournament (2025))
Designer: Chas Argent
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanDutch
26.666666666667%

Overview:

None.
Attacker: German (Infanterie-Regiment 412)
Defender: Dutch (2nd Infantry Division)  
4.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:7.5 D:7.5
AFVs: A:1
PzKpfw IIA

AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Starter Kit 3 Rules
Map Board(s):
y u Show/hide map dependencies
PublicationBoard
ASL Starter Kit #1y
ASL Starter Kit #3u
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-05-13(A) Justin DiSabatino vs German winThe Dutch set up in the treeline in order to decimate the Germans as they entered the board. The plan was solid but the Germans passed every single MC to pressure the Dutch. AdFire broke some of the Dutch, and they ended up on the back foot by Turn 2, particularly when the German AFV circled around into the village and caused from failure to rout. The Germans controlled the remainder of the scenario,; the Dutch reinforcements almost grabbed a building on their last turn, but a snake eyes wiped them out. Fun, quick scenario.
2021-09-20(A) César Moreno vs Juno29 German winGano en el último turno, por los pelos, gracias a que elimino al alemán en dos melees. Una partida muy igualada e interesante, donde los dos estabamos seguros de que no teníamos ninguna posibilidad de ganar :)
2021-01-02(D) Tony Fermendzin vs Jon Plott Dutch winSee Jon's excellent AAR. The Dutch set up forward in the woods line with the plan to make the Germans pay as much as possible to get across the open ground and then to fall back into the village. The Germans nearly broke the Dutch defense on the second turn, however, the Dutch rolled well on their Defensive Fire shots throughout the game and were able to bloody the Germans enough that by the time they got into the village they did not have enough resources/time left to take all the take all of the buildings. A lucky MG shot that took out the German AFV on the first turn helped! Jon played the Germans well, the Dutch just rolled better when it counted, proving once again that it is better to be lucky than good!
2021-01-02(A) Jonathan Plott vs Tony Fermendzin Dutch winAs the attacker with the sole AFV on the board, I attempted a coup-de-main by entering the village from the east while my infantry attacked from the west, and assaulting his defensive line from the rear, cutting off his rout paths and interdicting his reinforcements. Great plan that did not survive first contact with the enemy, as Dutch MG fire destroyed my Pz IIA on the first turn...didn't get a single shot off with it...even using the smoke dispenser (sD6) failed. What came after that was an infantry slog with the Germans crossing a lot of open ground and leaving too many broken units in bad locations. The final attack did not have enough firepower to force the defenders from the village, Well played, Tony!
2020-10-25(A) Macari Samuel vs C. Hofland German win
View all or balance report
ActionDate
Turuk Added a playing2025-05-13 18:56:53
Bugbear501 Uploaded a VASL file2025-05-12 23:20:24
Hutch Modified the gps location2025-03-07 14:12:18
PezBailarin Added a playing2021-09-20 19:39:50
acfe Added a playing2021-01-02 22:17:32
FileDescriptionUserViews
S33- VASL Setup-v670 (ASL Scenario S33 - Few and Far Between.vsav)VASL SetupBugbear5011
(germ-dutch sm.png)Imagehoxson11118
(Pz iiA.jpg)Imagehoxson11165
Duch soldiers (S33-DutchSoldiers.jpg)Imagelt_steiner1079
VASL Log file ()VASL Game LogPrairial985
(S33-VASLMap.png)Map Imagebkemp011323
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

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Duch soldiers
 
Statistics:
Avg Rating: 5.72Votes: 25
Views: 6115
To-Play list count: 4
Estimated Play time: 1.9 hours
Recorded Games: 15
Archive recorded plays:
German4
Dutch11
Drawn:0

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