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Climax at Nijmegen Bridge WTO (id:#59163)
ASL Digest (ASL Digest # 3.07 ID: SC12)   [next]   [previous]
Prior Publication: SL 34, DallasCon 93
See Also: Climax at Nijmegen Bridge by Multi-Man Publishing
Nijmegen, The Netherlands 1944-09-20 (50 others)
25: Gavin's Gamble (ASL 3 - Yanks)
ABtF07: Among the Bravest (HASL 6 - A Bridge Too Far)
ABtF08: God Save the King! (HASL 6 - A Bridge Too Far)
U04: Climax at Nijmegen Bridge (G.I.'s Dozen)
TB 6: Grinding Forward (Arnhem: The Third Bridge (1st Ed.))
TB 7: Damn and Blast (Arnhem: The Third Bridge (1st Ed.))
TB 8: The End? (Arnhem: The Third Bridge (1st Ed.))
CH 51: The Sonnenburg Hotel (Critical Hit # 3.1)
Z23: Setting the Woods on Fire (Rout Report # 5.2)
AL01: It's Hardly Fair (Fanatic Enterprises: Internet)
GSTK 2: House G (God Save the King)
GSTK 6: Block by Bloody Block (God Save the King)
RBF 8: Germeter by Meter (Recon by Fire! #1)
TOT 40: Ring of Fire (Time on Target # 3)
O74.1: Running a Mook (On All Fronts # 74)
SP131: Pocket Panzers (Schwerpunkt #11)
TAC9: Stutzpunkt Lezongar (Tactiques # 1)
JF 9: Among the Bravest of the Brave (Jitter Fire III)
NEV1: Making a Break for It (Nor'easter V)
SP141: Broken Beek (Schwerpunkt #12)
S23: Monty's Gamble (ASL Starter Kit #3)
3: Piercing the Veil (Witches Cauldron: Oosterbeek Perimeter)
4: Stand and Die (Witches Cauldron: Oosterbeek Perimeter)
5: Till the Woods Run Red (Witches Cauldron: Oosterbeek Perimeter)
WO04: I Don't Like Retreating (Winter Offensive Bonus Pack 2011)
ATB6: Grinding Forward (Arnhem: The Third Bridge (4th Ed.))
ATB7: Damn and Blast (Arnhem: The Third Bridge (4th Ed.))
ATB8: The End of the 2nd Battalion (Arnhem: The Third Bridge (4th Ed.))
FT173: A Misstep in Lorraine (From The Cellar Pack # 7)
J155: It's Hardly Fair (ASL Journal #10)
BBD # 3: Piercing The Veil (Brave But Doomed)
BBD # 4: Stand And Die (Brave But Doomed)
BBD # 5: Until The Woods Run Red (Brave But Doomed)
GJ101: Van Lennepweg’s Garden (Grumble Jones)
GJ104: Brothers at the Crossroad (Grumble Jones)
OO11: Hill 235 (Operation Olive - Gothic Line 1944)
OO13: Counter-Attack at Montecieco (Operation Olive - Gothic Line 1944)
OO14: Back and Forth (Operation Olive - Gothic Line 1944)
OO15: The Charge of the Queen's Bays (Operation Olive - Gothic Line 1944)
OO16: Riposte (Operation Olive - Gothic Line 1944)
YASL#7: Making a Break for It (Nor'easter XX)
25: Gavin's Gamble (ASL 3a - Yanks (2nd Edition))
GS10K: Gunapalooza (ASLOK 2012)
TD 2: Ommeray: Duel of Commandos (Trench of Death #1)
S70: A Sideshow Affair (ASL Starter Kit #4)
S87: Straight and Fast (ASL Starter Kit Bonus Pack #2)
DTF-16: Panther Cull (Not One Step Back)
CH 51: The Sonnenburg Hotel (Critical Hit #3.1 2022 Reprint)
J210: Moment of Truth (ASL Journal #13)
292: Four Stars of Valor (ASL 16 - Twilight of the Reich)
Designer: J. Michael Tisdel
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

Operation Market Garden was to be characterized by intense fighting for the control of a number of vital bridges.  Each was a vital link in the chain leading to Arnhem.  The road bridge across the Waal River in Nijmegen was the second of three bridges which had to be secured in order to relieve the British 1st Airborne and throw a force across the Rhine.  A task force composed of a mixture of U.S. paratroopers had successfully crossed the Waal in company strength one mile west in a daring daylight river assault. The orders for the task force in Nijmegen were to cross the road bridge at any cost and link up with the paratroopers who were fighting their way toward the north end of the bridge.
Attacker: American / British (2nd Company, 1st Grenadier Guards and E and F Companies, 2nd Battalion, 505th Parachute Regiment with I Company, 3rd Battalion, 504th Parachute Regiment and Troop 1, 3rd Squadron, 2nd Grenadier Guards)
Defender: German (SS) (Nijmegen Garrison and 2nd Battalion, 21st SS Panzer Grenidier Regiment)  
10 turns
    Players: 2     OBA: American / British     Night: No
Unit Counts:
Squads: A:0.0 D:17.5
AFVs: A:4
Sherman VC(a)
Sherman V(a) x 3

AFVs: D:2
StuG IIIG
Marder II

Guns: A:0
OML 2-in. Mortar x 3
D:2
2cm FlaK 30
8.8cm FlaK 18

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: +1 LV darkness hindrance after turn 8. US = Stealthy. Brit/Germ AFVs = Elite
Map Board(s):
8 1 3 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)1
ASL 1 - Beyond Valor (3rd Edition)3
ASL 1 - Beyond Valor (3rd Edition)8
Overlays: SL:A
Errata (source)
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DateReporterOpponentBal.ResultTimeComments
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ActionDate
hoxson1 Linked the scenario to ROAR2023-07-19 23:32:31
hoxson1 Modified the Theatre2021-03-03 20:19:21
hoxson1 Modified the Defender's Guns2020-03-14 18:44:11
hoxson1 Modified the unit counts2020-03-14 18:44:11
hoxson1 Uploaded an Image2020-02-27 20:36:47
FileDescriptionUserViews
(abtfbridgemassacre.jpg)Imagehoxson11005
(allied-ss new.png)Imagehoxson1828
(climax njimegen ASL Digest ssrs.png)Map Imagehoxson11071
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Statistics:
Avg Rating: n/aVotes: 0
Views: 6077
To-Play list count: 0
Estimated Play time: 7.3 hours
Recorded Games: 0
Archive recorded plays:
American / British0
German (SS)0
Drawn:0

ROAR Data: (as of today)
Climax at Nijmegen Bridge [Confirmed]
[A] Allied 0
[D] German 0
All Rights Reserved. (c)2022 Dave Ramsey.