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Quickie Scenario: Sherman vs. Panther ETO (id:#59198)
ASL Digest (ASL Digest # 7.04 ID: JS 15)   [next]   [previous]
Western Front 1901-02-01 (36 others)
Mission 01: Cautious Advance (SASL 1 - Solitaire ASL (2nd Edition))
Mission 02: Pockets (SASL 1 - Solitaire ASL (2nd Edition))
Mission 03: Recon (SASL 1 - Solitaire ASL (2nd Edition))
Mission 04: Bunker Busting (SASL 1 - Solitaire ASL (2nd Edition))
Mission 05: Take the Highway (SASL 1 - Solitaire ASL (2nd Edition))
Mission 06: The Fortress (SASL 1 - Solitaire ASL (2nd Edition))
Mission 07: Block Party (SASL 1 - Solitaire ASL (2nd Edition))
Mission 08: Patrol (SASL 1 - Solitaire ASL (2nd Edition))
Mission 09: Enemy Offensive (SASL 1 - Solitaire ASL (2nd Edition))
Mission 10: Hold the Line (SASL 1 - Solitaire ASL (2nd Edition))
Mission 11: Tank Attack! (SASL 1 - Solitaire ASL (2nd Edition))
Mission 12: Besieged (SASL 1 - Solitaire ASL (2nd Edition))
Mission 13: The Bridge (SASL 1 - Solitaire ASL (2nd Edition))
P7: Movie Popcorn 3: Driving Miss Daisy ()
: Get Me That Bridge (Hell on Wheels Battle Pack)
BG 1: Once More, Into the Breach (Internet)
JS 2: The Primosole Bridge (Internet)
Mission I1: Secrets (Critical Hit # 3)
Mission I2: Destiny Riders (Critical Hit # 3)
CH108: Assault on a Partisan Home Base (Critical Hit # 6.1)
*RBMC*: CON `91 Red Barricades Mini-Campaign (Alea #24)
O90.2b: On the Road to Kanev Part II (On All Fronts # 90)
Mission X1: Guarding the Railway Line (ASL Digest # 7.04)
Mission X2: Probed (ASL Digest # 7.04)
JH 3: Wasp's Nest (Renegade Scenarios)
Z28: Soldiers of Construction (Rate of Fire # 8)
: Ban Kho Lai (March Madness 2001)
: Hill 647 (March Madness 2001)
A: Search and Destroy (GSASL Custom Missions)
B: Meeting Engagement (GSASL Custom Missions)
C: Convoy Escort (GSASL Custom Missions)
D: Rescue! (GSASL Custom Missions)
DH 1: Kelly's Heroes (Coastal Fortress)
JA 06: The Other Side of the Rhine (Internet: Jeffery T. Allen)
JA 07: Gruesome Twosome (Internet: Jeffery T. Allen)
JA 16: No Sen Ninbaris (Internet: Jeffery T. Allen)
Designer: John Slotwinski
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

Good way to practice your AFV skills too. No infantry, no SAN, no CS, no ELR, no kidding. Board: Chose a relatively open rural board. I think that board 4 works pretty well since it seems to have the right mix of open ground, woods, walls, and buildings. Decide whether or not you want grain to be in season. If it is DON'T use board 33! VCs: You win when all of your opponent's AFVs are wrecks! Turns: You'll know when it's over. German OB: One Panther (Pz VG). US OB: Any Five Shermans of your choice. . . . . . The German Panzer-kampf-wagen V (Panther) tank was superior to the American M4 Sherman in almost every respect, but it could not guarantee victory at every encounter. ... Its 75mm high-velocity weapon, while not as powerful as a Tiger's 88mm, could easily penetrate a Sherman's hull or turret at all battlefield distances.
Attacker: American (No more details)
Defender: German (German)  
0 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:0.0 D:0.0
AFVs: A:5
M4
M4A1
M4A2
M4A3
M4A3(75)W

AFVs: D:1
PzKpfw VG

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Enter on short sides of board and have at it
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hoxson1 Uploaded the Board image2020-01-09 17:24:53
hoxson1 Modified the overview2020-01-09 17:20:49
hoxson1 Modified the misc. rules2020-01-09 17:19:23
hoxson1 Modified the maps2020-01-09 17:18:51
hoxson1 Modified the overview2020-01-09 17:18:32
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(usa-germ2.png)Imagehoxson1944
(sherm v panther choices.png)Map Imagehoxson1858
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Avg Rating: n/aVotes: 0
Views: 5407
To-Play list count: 1
Estimated Play time: 1.2 hours
Recorded Games: 0
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