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Armored Cavalry WTO (id:#59273)
(Coastal Fortress ID: PK 4.2)   [next]   [previous]
See Also: Armored Cavalry by Fanatic Enterprises
Keppeln, Germany 1945-02-26 (18 others)
HS29: Obstinate Canadians (HSASL 2 - Operation Veritable)
HS30: The Good Shepherd (HSASL 2 - Operation Veritable)
MLR 3: Mooshof Melee (Maple Leaf Route # 2.1)
UV 2: Agony, Ateball and Angel (Uncommon Valor)
FE 61: Armored Cavalry (Fanatic Enterprises: Internet)
: Compagnie D'Honneur (Journal du Stratège # 37)
MLR 3: Mooshof Melee (Canada at War)
CAW10: Shooting Like Mad (Canada At War 2)
MLR 3: Mooshof Melee (View From the Trenches # 33)
RPT53: Tiger Blood (Rally Point # 6)
MLR03: Mooshof Melee (Elite Canadians)
GJ016: Fireball (Grumble Jones)
GJ047: Ateball (Grumble Jones)
RPT121: Fireball! (Rally Point #13)
CtR-21: The Gates of Hell (Corregidor: The Rock)
SF23: Iwabuchi's Sarcophagus (HASL 11 - Sword & Fire: Manila)
SF24: Dash for the Stairs (HASL 11 - Sword & Fire: Manila)
J256: Mortal Wounding (ASL Journal #15)
Designer: Paul Kenny
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
CanadianGerman
0%

Overview:

As the year 1945 began, the Allied armies in Northwest Europe prepared for the final offensive to end the war. In the north, Field Marshall Montgomery made his plans for the main thrust to clear the west bank of the Rhine River. In early February, the First Canadian Army would attack south from the area of Njimegen, while the US Ninth Army would attack northwards across the Roer River, the two forces converging on Wesel to crush the German forces between them. By the middle of February the Germans realized that the Reichswald could not be held and fell back. To prevent the First Canadian Army from closing too quickly, the Germans left strong forces in outlying villages with orders to hold to the last. Early in the morning, the North Shore Regiment advanced into the hamlet of Keppeln without tank support.
Attacker: Canadian (North Shore Regiment, 3rd Canadian Division and C Squadron, 6th Canadian Armoured Regiment)
Defender: German (First Parachute Army)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:8.5 D:7.0
AFVs: A:5
Sherman IIC(a) x 5

AFVs: D:3
PzKpfw VG
JgdPz IV/70 x 2

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Mud (D8.23) D: FB (B23.9), Board 10 roads are Paved
Map Board(s):
19 10 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)19
ASL 5a - For King and Country10
ASL 3 - Yanks19
ASL 4 - Partisan!10
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
Hutch Modified the unit counts2024-08-30 11:46:36
Hutch Modified the Attacker's AFVs2024-08-30 11:46:36
Hutch Modified the misc. rules2024-08-30 11:43:40
hoxson1 Modified the Theatre2021-03-30 17:53:53
hoxson1 Updated the Victory Conditions2019-12-12 14:31:18
FileDescriptionUserViews
(canad-germ.png)Imagehoxson1989
(sherman canadian mud.png)Imagehoxson1946
(FE61_with_SSRs.png)Map Imagehoxson1930
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Statistics:
Avg Rating: n/aVotes: 0
Views: 5388
To-Play list count: 0
Estimated Play time: 4.7 hours
Recorded Games: 0
Archive recorded plays:
Canadian0
German0
Drawn:0

ROAR Data: (as of today)
Armored Cavalry
[Log in to Confirm or Edit]
[A] Canadian 0
[D] German 1
All Rights Reserved. (c)2022 Dave Ramsey.