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Through the Dragon's Teeth PTO (id:#62608)
(Winter Offensive Bonus Pack 2016 ID: WO19)   [next]   [previous]
Enogai, New Georgia, Solomon Islands 1943-07-10 (55 others)
53: A High Price to Pay (ASL 7 - Hollow Legions (2nd Edition))
DASL A08: Gruppo Mobile (AH:ASL Annual `91)
J52: Dress Rehearsal (ASL Journal # 3)
KURSK Mini-CG: Broadway to Prokhorovka (ASL Journal # 3)
J94: Kempf at Melikhovo (ASL Journal # 6)
T09: The Niscemi-Biscari Highway (AH:The General # 28.1)
S09: Ambitious Assault (ASL Starter Kit #2)
S11: A Long Way To Go (ASL Starter Kit #2)
HB CG 3: Hell's Bridgehead CG 3 (Critical Hit # 6.4)
CH 18: Raging Furnace (Critical Hit # 2)
HB 1: Psel River Line / Last Line Before Oboyan (Hell's Bridgehead)
HB CG 1: Hell's Bridgehead CG 1 (Hell's Bridgehead)
Buck01: Welcome to the Jungle (Buckeyes!)
: Apenas Nos Hablamos (Lider)
WP 1: First Blood (Winpak #1)
O73.2: Mission Accomplished (On All Fronts # 73)
O104.2: Send More Pigeons (On All Fronts #104)
ON06: Kempf at Melikhovo (On Top Scenarios)
SP12: Piano Lupo (Schwerpunkt # 1)
MT 5: SI1 version 1.0 (ASL Digest # 7.08)
S22: Another Summer's Day (ASL Starter Kit #3)
26: Diabolical Shrapnel (Dezign Pak 3)
S31: Going to New York! (Operations Special Issue #1)
ASSKB2: Hill Sweet Blues (Battles Magazine #2)
Ponyri #12: Little Katy (Kursk - Devil's Domain)
S47: Not So Disposed (ASL Starter Kit Expansion Pack #1 1st Edition)
BFP-97: Renewed Pressure (BFP 4: Crucible of Steel)
HB3 #1: Last Line Before Oboyan (Hell's Bridgehead 3)
VV 76: X-Men (Vae Victis # 101)
Ponyri #12: Little Katy (Devil's Domain : Metalgods of Ponyri)
24: Pressured and Pinned (Devil's Domain Upgrade Kit)
#10: Big Trouble in Little Stalingrad (Major Upham Battle Pack)
CH 18: Raging Furnace (Critical Hit Retro Magazine 2)
WO18: A Quick Strike (Winter Offensive Bonus Pack 2016)
178: The Niscemi-Biscari Highway (ASL 3a - Yanks (2nd Edition))
MM 37: Ninety Night (March Madness 2017 Hollis Partisans Pack)
FT240: Commando Beach 1 (Franc-Tireur #14)
FT241: Commando Beach 2 (Franc-Tireur #14)
FT242: That Bridge Again! (Franc-Tireur #14)
FT243: Send More Pigeons II (Franc-Tireur #14)
ASL GCA 2: Tra Le Spighe Dorate (A25.6 Issue 1)
BR1: Ponte Drillo Taking (Biazza Ridge)
BR2: Gorham Assault (Biazza Ridge)
BR3: Hunting the Wolf (Biazza Ridge)
BR CG: Biazza Ridge (Biazza Ridge)
SF-Rng2c: Special Forces-Ranger Beach (Internet: Steven Swann)
S47: Not So Disposed (ASL Starter Kit Expansion Pack #1 2nd Edition)
53: A High Price to Pay (ASL 7a - Hollow Legions (3rd Edition))
PRK1: 10 July (PROKHOROVKA!)
CH 18: Raging Furnace (Critical Hit #2 2022 reprint)
GD25: Berezovka Storehouse (Großdeutschland Pack 3: High Tide at Kursk)
ecz16/BR11: Fields of Golden Wheat (ECZ Tournament Director's Pack)
53: A High Price To Pay (ASL 7 - Hollow Legions (1st Edition))
S96: Good, Lucky, or Both (ASL Starter Kit Expansion Pack #3)
SaP11: The 11th Hour (HASL 13 - Slaughter at Ponyri)
Designer: Bill Sisler
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
American (USMC)Japanese
45.833333333333%

Overview:

Operation TOENAILS called for “Liversedge Force” to capture Enogai and Bairoke Harbor in order to isolate the Japanese troops defending Munda, while the main effort against Munda itself would be made by the 43rd Infantry Division, attacking from the east. The plan looked good on paper, and movement was primarily by trail. Knee-deep rivers became swollen, and swampy areas were impassable. After days of moving through this terrain – known as the “Dragon’s Peninsula” – the 1st Marine Raider Battalion arrived just south of the objective, Enogai. The attack began at 0700 on 10 July.
Attacker: American (USMC) (Company B, 1st Marine Raider Battalion)
Defender: Japanese (6th Kure SNLF)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.5 D:6.0
AFVs: A:0
AFVs: D:0
Guns: A:0
M2 60mm Mortar x 3
Boys ATR
D:4
Type 93 Twin-Mount High-Angle Machine Gun x 2
Year-3 Type 14cm Naval Seacoast Gun x 2
Type 89 Heavy Grenade-Launcher

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s):
38 62 74 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun38
ASL 13 - Rising Sun (2021)38
ASL Action Pack # 762
Winter Offensive Bonus Pack 201674
ASL 9 - Gung Ho!38
Overlays: 1 Be1 Be2 Be3 OC1 OC2 OC3 Wd4
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-12-31(D) Kermit Mullins vs Dan Best Japanese win2.5 hrsTough game for the Americans. The AA Guns were just devastating at point blank range. Hand to Hand combats were bloody with everyone dying. Snipers took out the 9-2 and a Japanese 9-1. Japanese managed to hang on for the win.
2025-12-31(A) Dan Best vs Kermit Mullins Japanese win2.5 hrs
2025-10-07(D) Craig Renier vs Dave Mareske American (USMC) win
2025-10-07(A) Dave Mareske vs Craig Renier American (USMC) winThe USMC made slow progress through the middle board, but caught enough of the defenders on that board to leave the village lightly defended. The attack made an effort to take out one of the coastal defense guns but two KIAs and failed CC later forced them to abandon that objective. A Japanese leader went berserk taking the squad with him which left the defense of the village down a squad and a leader. A close game that came down to the last Advancing Fire Phase.
2021-05-03(D) Jeff B vs Scott Sherer Japanese win6 hrsI'm surprised this one hasn't seen more play. Perhaps people see the three boards and think it's too big; or perhaps they see the beach and think it's a landing. Neither is true. This one plays extremely fast. The Japanese don't have much, but they do have four awesome guns and some nice terrain to defend. Dense Jungle sure makes a big difference. They also have good leaders, 8 ML, and time on their side. The Americans were able to close fast on Turn 1, ignoring my dummy picket fences. By the next Turn they made it to the edge of the village, but here they were slowed down just enough that it probably cost them in the end. I definitely could see this scenario being dicey, as the Japanese are so thin that one bad set of rolls could clear a wide opening for the Americans. This happened to me on Turn 4, but thankfully it was in the east - the furthest from the VC area - and these Americans eventually all faced their maker when they ran into my guns. I wouldn't even consider taking out those guns if I was the American. Anything that gets in their sights should be absolutely shredded. I would think a gun that big would have no IF, restrictions on HIP, or limited range (Scott came up with that one), but none of these are the case. In fact they even have fast turrets, as they are remnant WW1 battleship guns. Turn 4 also saw me bring onboard both HIP HS to further shore up my thinning line around the 38/62 chokepoint. It was getting to the point where I had just enough of a force left to block the way with bodies, and my break and fall back strategy worked wonderfully to buy time. Scott also came under heavy fire from both of my flanking AA guns, and lost a nail-in-the coffin 3.5 squads and a 9-1 on Turn 6. Figuring if he could still eliminate a gun he had a mathematical chance, Scott valiantly pushed on. But when this effort failed it was game over. Fun scenario; definitely challenging for the Americans, but I would be happy to give it a go.
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ActionDate
Danno Added a playing2026-01-01 01:22:41
grumblejones Added a playing2025-12-31 21:16:31
Hutch Modified the gps location2025-10-08 14:44:01
dmareske Added a playing2025-10-08 14:12:28
Heloanjin Added a playing2025-10-07 21:00:18
FileDescriptionUserViews
(usmc-jap.png)Imagehoxson11394
From Rice Anchorage the 1st Raider Battalion was to advance overland to seize Dragons Peninsula and the enemy's barge bases at Enogai and Bairoko. (dragon map.png)Imagehoxson11550
Type 93 Twin-Mounted Machine Gun (type 93 twin MG.png)Imagehoxson11644
(wo19.jpg)Map ImageJFFortin1462
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Type 93 Twin-Mounted Machine Gun
From Rice Anchorage the 1st Raider Battalion was to advance overland to seize Dragons Peninsula and the enemy's barge bases at Enogai and Bairoko.
 
Statistics:
Avg Rating: 6.22Votes: 9
Views: 6636
To-Play list count: 1
Estimated Play time: 3.4 hours
Recorded Games: 10
Archive recorded plays:
American (USMC)2
Japanese8
Drawn:0

ROAR Data: (as of today)
Through the Dragon's Teeth [Confirmed]
[A] Japanese 9
[D] American 5
All Rights Reserved. (c)2022 Dave Ramsey.