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Heroic Defense of Wake PTO (id:#59970)
(Dispatches from the Bunker #25 ID: DB062)   [next]   [previous]
Wake Island Atoll 1941-12-23 (15 others)
CH141: Another Alamo (Critical Hit # 6.3)
WI 1.1: U.S. Counterattack on Wilkes (Wake Island Scenarios)
WI 1.2: A Fierce and Desperate Battle (Wake Island Scenarios)
WI 1.3 (SDC1?): Issue in Doubt (Wake Island Scenarios)
FT184: Chapel Hill (Franc-Tireur #13)
DB128: Unnoticed Victory (Dispatches from the Bunker #42)
Point Blank 3: Resistance is Futile (Point Blank # 2.1 )
#3: First Landing (Wake - Pacific Alamo)
#4: Takano's Unit (Wake - Pacific Alamo)
#5: Enemy Apparently Landing (Wake - Pacific Alamo)
#6: Situation Bleak (Wake - Pacific Alamo)
#7: "This Is As Far As We Go" (Wake - Pacific Alamo)
#8: Counterattack on Wilkes (Wake - Pacific Alamo)
#9: Pacific Alamo (Wake - Pacific Alamo)
FT269: End of the Rope... (From The Cellar Pack # 9)
Designer: Tom Morin
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseAmerican (USMC)
100%

Overview:

To ensure success for the second Wake invasion, the Japanese high command strengthened the invasion force with additional Rikusentai (Special Naval Landing Force) troops, four 8” gun cruisers and the carriers Soryu and Hiryu. Daily bomber attacks from Japanese bases in the Marshall Islands pummeled the atoll. Even with the addition of the personnel of Marine Fighter Squadron VMF-211 who reported as infantry after their Wildcat fighters were destroyed, the defiant Marine garrison on Wake Island was still badly understrength, and no relief would be coming. In the early morning of December 23rd, lookouts spotted lights offshore. The second invasion of Wake had begun.
Attacker: Japanese (Elements of the 2nd Maizuru Special Naval Landing Force and 6th Base Force Special Landing Force plus Elements of Itaya Company)
Defender: American (USMC) (Elements of the 1st Marine Defense Battalion, Fighter Squadron VMF-211 and ad hoc Naval and Civilian personnel and elements of Battery "D")  
7.5 turns
    Players: 2     OBA: None     Night: Yes
Unit Counts:
Squads: A:32.0 D:17.0
AFVs: A:2
Daihatsu x 2
LCI(S) x 2

AFVs: D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher x 5
D:2
M3 76L 3-inch AA x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Night rules Turns 1-3. Coral Soils. A: Air Sup; Bombproof Pillboxes, Seaborne Assault
Map Board(s):
19 38 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)19
ASL 13 - Rising Sun38
ASL 13 - Rising Sun (2021)38
ASL 3 - Yanks19
ASL 9 - Gung Ho!38
Overlays: Be5 Be6 Oc1 Oc2 Hi1 O1 O2 O3 O4 O5 OW1
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2017-12-22(A) Jason Wert vs Cliff Welsh Japanese winReally tough on the USMC. Lack of Starshells and such allows free roaming IJA at night. If the IJA is aggressive, then not much in way of options for Marines but to shoot and shoot
2017-06-01(A) Andy Hershey vs Keith Spurlock Japanese win[Imported from ROAR]
2017-06-01(D) keith Spurlock vs Andy Hershey Japanese win[Imported from ROAR]
2007-07-12(D) Eric Partizan Eric vs Michel Bongiovanni Japanese win
View all or balance report
ActionDate
Bongiovanni Added a playing2022-12-12 14:25:08
pybarrondo Linked the scenario to ROAR2021-09-28 17:29:05
mtrodgers99 Modified the misc. rules2020-05-31 00:36:41
hoxson1 Modified the Defender's Guns2020-03-17 18:48:44
hoxson1 Modified the unit counts2020-03-17 18:48:44
FileDescriptionUserViews
(wake painting.png)Imagehoxson11029
(wake_jap-usmc night to day.png)Imagehoxson1859
(hero wake def map.png)Map Imagehoxson1927
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Statistics:
Avg Rating: 4.50Votes: 2
Views: 4149
To-Play list count: 0
Estimated Play time: 14.2 hours
Recorded Games: 4
Archive recorded plays:
Japanese4
American (USMC)0
Drawn:0

ROAR Data: (as of today)
Heroic Defense of Wake [Confirmed]
[A] Japanese 5
[D] American 0
All Rights Reserved. (c)2022 Dave Ramsey.