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Going to New York! MTO (id:#60251)
(Operations Special Issue #1 ID: S31)   [next]   [previous]
Station San Oliva, Sicily 1943-07-10 (52 others)
53: A High Price to Pay (ASL 7 - Hollow Legions (2nd Edition))
DASL A08: Gruppo Mobile (AH:ASL Annual `91)
J52: Dress Rehearsal (ASL Journal # 3)
KURSK Mini-CG: Broadway to Prokhorovka (ASL Journal # 3)
J94: Kempf at Melikhovo (ASL Journal # 6)
T09: The Niscemi-Biscari Highway (AH:The General # 28.1)
S09: Ambitious Assault (ASL Starter Kit #2)
S11: A Long Way To Go (ASL Starter Kit #2)
HB CG 3: Hell's Bridgehead CG 3 (Critical Hit # 6.4)
CH 18: Raging Furnace (Critical Hit # 2)
HB 1: Psel River Line / Last Line Before Oboyan (Hell's Bridgehead)
HB CG 1: Hell's Bridgehead CG 1 (Hell's Bridgehead)
Buck01: Welcome to the Jungle (Buckeyes!)
: Apenas Nos Hablamos (Lider)
WP 1: First Blood (Winpak #1)
O73.2: Mission Accomplished (On All Fronts # 73)
O104.2: Send More Pigeons (On All Fronts #104)
ON06: Kempf at Melikhovo (On Top Scenarios)
SP12: Piano Lupo (Schwerpunkt # 1)
MT 5: SI1 version 1.0 (ASL Digest # 7.08)
S22: Another Summer's Day (ASL Starter Kit #3)
26: Diabolical Shrapnel (Dezign Pak 3)
ASSKB2: Hill Sweet Blues (Battles Magazine #2)
Ponyri #12: Little Katy (Kursk - Devil's Domain)
S47: Not So Disposed (ASL Starter Kit Expansion Pack #1 1st Edition)
BFP-97: Renewed Pressure (BFP 4: Crucible of Steel)
HB3 #1: Last Line Before Oboyan (Hell's Bridgehead 3)
VV 76: X-Men (Vae Victis # 101)
Ponyri #12: Little Katy (Devil's Domain : Metalgods of Ponyri)
24: Pressured and Pinned (Devil's Domain Upgrade Kit)
#10: Big Trouble in Little Stalingrad (Major Upham Battle Pack)
CH 18: Raging Furnace (Critical Hit Retro Magazine 2)
WO18: A Quick Strike (Winter Offensive Bonus Pack 2016)
WO19: Through the Dragon's Teeth (Winter Offensive Bonus Pack 2016)
178: The Niscemi-Biscari Highway (ASL 3a - Yanks (2nd Edition))
MM 37: Ninety Night (March Madness 2017 Hollis Partisans Pack)
FT240: Commando Beach 1 (Franc-Tireur#14)
FT241: Commando Beach 2 (Franc-Tireur#14)
FT242: That Bridge Again! (Franc-Tireur#14)
FT243: Send More Pigeons II (Franc-Tireur#14)
ASL GCA 2: Tra Le Spighe Dorate (A25.6 Issue 1)
BR1: Ponte Drillo Taking (Biazza Ridge)
BR2: Gorham Assault (Biazza Ridge)
BR3: Hunting the Wolf (Biazza Ridge)
BR CG: Biazza Ridge (Biazza Ridge)
S47: Not So Disposed (ASL Starter Kit Expansion Pack #1 2nd Edition)
53: A High Price to Pay (ASL 7a - Hollow Legions (3rd Edition))
PRK1: 10 July (PROKHOROVKA!)
CH 18: Raging Furnace (Critical Hit #2 2022 reprint)
GD25: Berezovka Storehouse (Großdeutschland Pack 3: High Tide at Kursk)
BR11: Fields of Golden Wheat (ECZ Tournament Director's Pack)
53: A High Price To Pay (ASL 7 - Hollow Legions (1st Edition))
Designer: Ken Dunn
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
ItalianAmerican
42.857142857143%

Overview:

The Americans on the left flank of the Sicily landings, codenamed Joss, were scheduled to land early in the morning near Licata. The Italian units manning the defenses, generally static Coastal Divisions, fully dominated the beach exits with machine guns and ample firepower. The 7th Infantry Regiment motored towards the maelstrom in the LCIs with the 1st Battalion designated as the assault wave. Unfortunately, the 2nd Battalion, designated to immediately move inland, passed the assault wave and became the first unit to land at Red Beach. Despite mounting casualties and the fact that the beach was not cleared yet, the 2nd Battalion proceeded with their mission. One company veered off to the right and established a roadblock at Station San Olivia a few miles inland. As this point the Italian High Command began to piece together the nature of the landings if not how well they had progressed and ordered local units to counterattack.
Attacker: Italian (538th Batt., 207th Coastal Defense Division)
Defender: American (2nd Batt., 7th Inf. Regiment, 3rd Inf. Division)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:6.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: SK1 Rules. Treat road Y10-DD6-GG6 as Embankment Railroad - 1/2 lvl obstacle
Map Board(s): x
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2022-08-06(A) Vilis Pavulans vs Stephen Mackintosh Italian winA light American defense in the north east composed of 9-1 leader, squad and MMG made that the best approach. The western woods were too heavily defended. Used two Italian squads as a distraction from the west but stormed en masse in the north east. Lost 4 squads but managed to bypass the American who also malfed the MMG. Pressed on quickly and the Americans couldn´t retreat fat enough to actually defend the victory location which meant a sudden death win by turn 2. Probably a more tense scenario if the Americans would have had a more spread out and deep defense.
2022-07-10(D) Jim Liang vs Steve Gibson Italian win
2022-07-10(D) Jack Wilson vs David Wolff American winHunman Wave 2022 round 3. This is a very small scenario featuring 13 Italian MMCs.,, who by SSR are all considered inexperienced, vs. 6 American first line squads with one MMG.
This scenario has a lot of interesting facets. First, the Italians are on the attack v. the Americans. Practically the whole battlefield is one huge grain field which means hindrances to shots are common. And then there is the fact that the Italian conscript squads have the same unbroken ML as the American first line squads. This not the forum to delve into my opinions on the ahistorical nature of the American ML. Suffice it to say, it makes for interesting play. Lastly, the Italians can win by simply bringing 12 FP to bear on a SSR defined railroad embankment. (Barring a mental lapse on the part of the American player, the VC building is not really in play).
David advanced aggressively and gave me a number of FFNAM shots. Unfortunately for me, he was passing almost every MC. He had a force threatening both my flanks and so I had to scamper back and forth putting out fires. At one point he pinned one of my 6-6-6s (in a stone building no less) with one of his 3-4-6s, then advanced into CC. He won the Ambush roll, and then went on to eliminate my squad!.

But eventually, I began to wear him down. Still, on the last turn he had nearly 20 FP factors in position. With two more of my squads tied up in melee, I had very little left to withstand his final rush for the railroad. But the dice were very kind and I managed to break and pin enough of his squads so that on the final count, he was only able to bring 11 of the needed 12 factors to bear. About as closely played as one can imagine. If a couple of DRs had gone in David's favor, and I would have lost.

Note to American player: don't let the Italians to set up in the one hex woods in front of the stone building on the American right. That hex is four hexes aways from the RR, and thus 3 squads and a MMG would qualify to meet the VCs. Also, I did not try to DM broken squads as much as I could have. I trusted in them failing their rally DR. However, David kept rolling low and they would CX right back into the battle.
2022-04-20(D) davide galloni vs Marco Bria American win
2021-11-10(D) Tom Abromaitis vs DrawItalian win. Solo. Fun swirling game. More depth in this scenario than I originally gave it credit.
View all or balance report
ActionDate
DrDryg Added a playing2022-08-06 10:28:05
BravoCo Added a playing2022-07-10 21:51:17
Jwil2020 Added a playing2022-07-10 21:38:34
mcgallons Added a playing2022-04-20 22:17:38
KDz Added a playing2022-01-08 12:51:48
FileDescriptionUserViews
(!ital-usa.png)Imagehoxson1719
Italian soldiers (S31_Italian soldiers.jpg)Imagelt_steiner587
(S31_Going_to_New_York Final.vlog)VASL Game LogBravoCo304
VASL Log file (ASL_S31_210514.vlog)VASL Game LogStolIB295
VASL Log file (S31_210518_AntonSulin.vlog)VASL Game LogLastViking303
VASL Log file (ASL_S31_210525.vlog)VASL Game LogStolIB291
(S31-VASLMap.png)Map Imagebkemp01847
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Italian soldiers
 
Statistics:
Avg Rating: 6.31Votes: 42
Views: 4951
To-Play list count: 4
Estimated Play time: 2.4 hours
Recorded Games: 28
Archive recorded plays:
Italian12
American15
Drawn:1

ROAR Data: (as of November 2021)
Going to New York! [Confirmed]
[A] Italian 12
[D] American 17
All Rights Reserved. (c)2022 Dave Ramsey.