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Going to New York! MTO (id:#60251)
(Operations Special Issue #1 ID: S31)   [next]   [previous]
Station San Oliva, Sicily 1943-07-10 (55 others)
53: A High Price to Pay (ASL 7 - Hollow Legions (2nd Edition))
DASL A08: Gruppo Mobile (AH:ASL Annual `91)
J52: Dress Rehearsal (ASL Journal # 3)
KURSK Mini-CG: Broadway to Prokhorovka (ASL Journal # 3)
J94: Kempf at Melikhovo (ASL Journal # 6)
T09: The Niscemi-Biscari Highway (AH:The General # 28.1)
S09: Ambitious Assault (ASL Starter Kit #2)
S11: A Long Way To Go (ASL Starter Kit #2)
HB CG 3: Hell's Bridgehead CG 3 (Critical Hit # 6.4)
CH 18: Raging Furnace (Critical Hit # 2)
HB 1: Psel River Line / Last Line Before Oboyan (Hell's Bridgehead)
HB CG 1: Hell's Bridgehead CG 1 (Hell's Bridgehead)
Buck01: Welcome to the Jungle (Buckeyes!)
: Apenas Nos Hablamos (Lider)
WP 1: First Blood (Winpak #1)
O73.2: Mission Accomplished (On All Fronts # 73)
O104.2: Send More Pigeons (On All Fronts #104)
ON06: Kempf at Melikhovo (On Top Scenarios)
SP12: Piano Lupo (Schwerpunkt # 1)
MT 5: SI1 version 1.0 (ASL Digest # 7.08)
S22: Another Summer's Day (ASL Starter Kit #3)
26: Diabolical Shrapnel (Dezign Pak 3)
ASSKB2: Hill Sweet Blues (Battles Magazine #2)
Ponyri #12: Little Katy (Kursk - Devil's Domain)
S47: Not So Disposed (ASL Starter Kit Expansion Pack #1 1st Edition)
BFP-97: Renewed Pressure (BFP 4: Crucible of Steel)
HB3 #1: Last Line Before Oboyan (Hell's Bridgehead 3)
VV 76: X-Men (Vae Victis # 101)
Ponyri #12: Little Katy (Devil's Domain : Metalgods of Ponyri)
24: Pressured and Pinned (Devil's Domain Upgrade Kit)
#10: Big Trouble in Little Stalingrad (Major Upham Battle Pack)
CH 18: Raging Furnace (Critical Hit Retro Magazine 2)
WO18: A Quick Strike (Winter Offensive Bonus Pack 2016)
WO19: Through the Dragon's Teeth (Winter Offensive Bonus Pack 2016)
178: The Niscemi-Biscari Highway (ASL 3a - Yanks (2nd Edition))
MM 37: Ninety Night (March Madness 2017 Hollis Partisans Pack)
FT240: Commando Beach 1 (Franc-Tireur #14)
FT241: Commando Beach 2 (Franc-Tireur #14)
FT242: That Bridge Again! (Franc-Tireur #14)
FT243: Send More Pigeons II (Franc-Tireur #14)
ASL GCA 2: Tra Le Spighe Dorate (A25.6 Issue 1)
BR1: Ponte Drillo Taking (Biazza Ridge)
BR2: Gorham Assault (Biazza Ridge)
BR3: Hunting the Wolf (Biazza Ridge)
BR CG: Biazza Ridge (Biazza Ridge)
SF-Rng2c: Special Forces-Ranger Beach (Internet: Steven Swann)
S47: Not So Disposed (ASL Starter Kit Expansion Pack #1 2nd Edition)
53: A High Price to Pay (ASL 7a - Hollow Legions (3rd Edition))
PRK1: 10 July (PROKHOROVKA!)
CH 18: Raging Furnace (Critical Hit #2 2022 reprint)
GD25: Berezovka Storehouse (Großdeutschland Pack 3: High Tide at Kursk)
BR11: Fields of Golden Wheat (ECZ Tournament Director's Pack)
53: A High Price To Pay (ASL 7 - Hollow Legions (1st Edition))
S96: Good, Lucky, or Both (ASL Starter Kit Expansion Pack #3)
SaP11: The 11th Hour (HASL 13 - Slaughter at Ponyri)
Designer: Ken Dunn
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
ItalianAmerican
43.243243243243%

Overview:

The Americans on the left flank of the Sicily landings, codenamed Joss, were scheduled to land early in the morning near Licata. The Italian units manning the defenses, generally static Coastal Divisions, fully dominated the beach exits with machine guns and ample firepower. The 7th Infantry Regiment motored towards the maelstrom in the LCIs with the 1st Battalion designated as the assault wave. Unfortunately, the 2nd Battalion, designated to immediately move inland, passed the assault wave and became the first unit to land at Red Beach. Despite mounting casualties and the fact that the beach was not cleared yet, the 2nd Battalion proceeded with their mission. One company veered off to the right and established a roadblock at Station San Olivia a few miles inland. As this point the Italian High Command began to piece together the nature of the landings if not how well they had progressed and ordered local units to counterattack.
Attacker: Italian (538th Batt., 207th Coastal Defense Division)
Defender: American (2nd Batt., 7th Inf. Regiment, 3rd Inf. Division)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:6.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: SK1 Rules. Treat road Y10-DD6-GG6 as Embankment Railroad - 1/2 lvl obstacle
Map Board(s):
x Show/hide map dependencies
PublicationBoard
ASL Starter Kit #2x
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-04-30(A) Herve Duval vs In progress
2025-04-06(A) Enrico Croce vs Enrico Croce Italian win3 hrsItalian troops are obviously poorer than americans, but using a pincer move (hazardous due to their poor FP and range) and having the yankees a very bad luck, they managed to narrowly accomplish one of the two alternative victory conditions.
2025-02-14(A) Justin DiSabatino vs A Italian winThird time was the charm; no extremes and it went to the top of the last turn. The Italians sent a handful of squads from the north to ensure the Americans had keep back a part of their force to block the path to EE7. Most of the Italian squads put pressure on the column x tree line, methodically moving forward and pressuring the Americans. After a number of breaks and rallies, it came down to an unexpected Italian conscript rally that dashed for the embankment along the east edge to obtain the necessary FP.
2025-02-05(D) Justin DiSabatino vs A American winThis was a massacre by the Americans. As the Italians swarmed on the board, spread out between the north and west to keep the Americans split, every American IFT was at least an NMC and almost every MC by the Italians was a failure. By the bottom of turn 2, the Italians had 1 GO leader, 3 GO units, and no chance of achieving the VC.
2025-02-01(A) Justin DiSabatino vs A Italian winThe Italians sent in most of their force from the west, with a handful of units approaching from the northeast to put pressure on the American MMG in the stone building, as well as keep them from moving west. The Italians had great success with their MCs, usually suffering no more than a Pin and quickly putting heavy pressure on the American forces in the wood line. One conscript unit made a run along the southern edge, over the embankment and darted for the VC building. The Americans miscalculated MFs and the Italians were able to seize the building and the win by Turn 3. Definitely worth a replay.
View all or balance report
ActionDate
Bugbear501 Uploaded a VASL file2025-05-08 23:34:55
strategos Added a playing2025-04-30 21:34:39
Hutch Modified the gps location2025-04-07 13:09:08
Amerigus Crux Added a playing2025-04-06 16:09:24
Turuk Added a playing2025-02-05 16:10:37
FileDescriptionUserViews
S1- VASL Setup-v670 (ASL Scenario S31 - Going to New York.vsav)VASL SetupBugbear5016
(!ital-usa.png)Imagehoxson11245
Italian soldiers (S31_Italian soldiers.jpg)Imagelt_steiner1182
(S31_Going_to_New_York Final.vlog)VASL Game LogBravoCo1043
VASL Log file (ASL_S31_210514.vlog)VASL Game LogStolIB1071
VASL Log file (S31_210518_AntonSulin.vlog)VASL Game LogLastViking1064
VASL Log file (ASL_S31_210525.vlog)VASL Game LogStolIB1039
(S31-VASLMap.png)Map Imagebkemp011440
DescriptionUploaded by
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Italian soldiers
 
Statistics:
Avg Rating: 6.44Votes: 50
Views: 7775
To-Play list count: 4
Estimated Play time: 2.4 hours
Recorded Games: 39
Archive recorded plays:
Italian16
American21
Drawn:1

ROAR Data: (as of today)
Going to New York!
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[A] Italian 13
[D] American 18
All Rights Reserved. (c)2022 Dave Ramsey.