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A Lesson for Lehr WTO (id:#60214)
(ASL Action Pack # 4 Normandy 1944 ID: AP35)   [next]   [previous]
Le Desert, St. Jean-de-Daye, France 1944-07-11 (38 others)
104: Hill of Death (ASL 5a - For King and Country)
D16: Clay Pigeons (DASL 2 - Hedgerow Hell)
D17: They're Coming! (DASL 2 - Hedgerow Hell)
G36: Hill of Death (AH:The General # 31.2)
ATP06: Kraut Corner (At the Point # 11-12)
CH 99: Purple Heart Corner (Critical Hit # 5.2)
BTB3: Kraut Corner (Beyond the Beachhead)
BTB7: Blood on Hill 192 (Beyond the Beachhead)
KH 1: Last Gasp (King of the Hill)
KH 9: Kritz and Fritz (King of the Hill)
KE 8: Another Day, Another Field (March Madness `97 Pack)
KE 14: Another Day, Another Field (March Madness `99 Pack)
SP5: The Hornet of Cloville (Schwerpunkt # 1)
SP113: The Tigers Wrecked 'Em (Schwerpunkt #10)
TM: Purple Heart Draw (Battle of the Hedgerows - Purple Heart Draw)
PHD-1: Refuse to Retire (Battle of the Hedgerows - Purple Heart Draw)
PHD-2: Trying the Right Flank (Battle of the Hedgerows - Purple Heart Draw)
PHD-3: Diversionary Attack (Battle of the Hedgerows - Purple Heart Draw)
PHD-4: Counterattack (Battle of the Hedgerows - Purple Heart Draw)
BtB 3: Kraut Corner (Beyond the Beachhead 2)
BtB 7: Blood on Hill 192 (Beyond the Beachhead 2)
BtB 14: Swatting a Hornet (Beyond the Beachhead 2)
StW4.31: Knock Them Down! (Generic Playtesting Log)
GJ068: Over Hill 192 (Grumble Jones)
Hill 192 01: Purple Heart Draw (Hill 192)
Hill 192 02: The Objective (Hill 192)
CHA #17: Hill 192 (Critical Hit Annual #2)
#5: Death's Draw (St. Lo: The Battles for Hill 192)
#6: Heroes' Garden (St. Lo: The Battles for Hill 192)
#9: The Big Hurt (St. Lo: The Battles for Hill 192)
#13: Just Desserts (Critical Hit Annual #5)
D16: Clay Pigeons (Deluxe Advanced Squad Leader)
D17: They're Coming! (Deluxe Advanced Squad Leader)
Mission 10: Summer Blow (White Mammoths)
StW1: Secure the Crossroads (The Steelworks)
StW2: "Hunt The Hun" (The Steelworks)
StW3: Tiger Attack (The Steelworks)
7: Exhausted and Disheartened (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Designer: Ian Daglish
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
31.818181818182%

Overview:

Among German reinforcements torn from the British front to oppose the American bridgehead over the Vire River was the redoubtable Panzer-Lehr Division. While preparing their own attack, the American 9th Division picked up radio signals from Lehr, but dismissed them a ruse to cover a German withdrawal. But Fritz Bayerlein was not bluffing. Pre-empting the Americans, Panzer-Lehr struck at dawn on 11 July, with its two Panzergrenadier regiments leasing a two-pronged assault. But the prongs were too far apart to offer mutual assistance. As American force gathered around Abteilung 1 of Panzergrenadier-Regiment 901, Hauptmann Philipps found his unit slowed, stopped, and then forced to bring forward its heavy guns in an effort to escape encirclement.
Attacker: German (Abteilung I,Panzergrenadier-Regiment 901 / Kompanie 1,Panzer-Aufklärungs-Lehr-Abteilung 130)
Defender: American (39th Infantry Regiment / 703rd Tank Destroyer Battalion / 36th Armored Infantry Regiment / 32nd Armored Regiment)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:14.0
AFVs: A:13
PSW 234/2 x 2
SPW 251/1 x 5
PzKpfw VG x 2
JgdPz IV x 2
sIG 38(t)M x 2

AFVs: D:12
M10 GMC x 2
M20 x 2
M4 x 5
M4 Tankdozer
M3 ht x 2

Guns: A:0 D:1
M1 57mm AT Gun

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bocage. A: assault engineers w D:
Map Board(s):
54 55 Show/hide map dependencies
PublicationBoard
ASL Action Pack # 4 Normandy 194454
ASL Action Pack # 4 Normandy 194455
Overlays:
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-07-28(A) Vic Lauterbach vs JM German winThis one heavily favors the GIs, and I got the Germans, so Jim gave me the balance. The US reinforcements can just sit on the exit roads to secure a win, so getting units with LOS to the south edge road hexes is critical. The wild stuff began in GT3 and lasted the whole game! The 57L went on ROF tear and hit a HD Panther six times finally getting a CH that killed it, and I got two kills on AFPh shots at HD AFVs! My sniper started off by killing the US 8-1 in 54R1 (546 failed its LLMC) and kept hitting all game. All the low odds shots went my way. Led by 838s, my infantry won the fight for the 54R3 intersection. Aggressive use of SPWs against Jim's MMC, a Sherman bogging, two BAZ X11's and lots of luck with special ammo shots sealed a VERY close win. Jim: In Turns 3 and 4 Vic's Panzers slaughtered my setup AFVs and helped his infantry drive the 546s out of the buildings around 54R3. The 57L crew dying in CC, and a BAZ X11 in 55R6 were costly. My crossroads defense collapsed, and Vic got infantry and Pumas around my right flank. I used my infantry reinforcements to block the east edge road around 54Y9 but was spread too thin covering the middle and west edge roads. Two Shermans broke their MA at bad times, and the German Sniper was a major pain the whole game, including a 1 on a 666 w/BAZ about to hit a Panther in the side. (My sniper only stunned Panthers!) A bucket full of low odds hits doomed my defense: including an A4 (Puma) kill and an H6 (Grille) immobilization! All the ASL craziness was fun but the chances of a US player winning like Vic did are VERY low. SSR 4 makes this one too tough on the Germans.
2022-09-25(A) Rich Weiley vs Neil MacPherson German win
2015-04-14(A) Paolo Cariolato vs Fabio Mazza German win
2013-12-13(A) Daniel Takai vs von Marwitz American winA dog.
2013-12-11(D) X von Marwitz vs Daniel Takai American winROAR rates this strongly pro US. And I think this is right. So we added the German balance of one extra Pz V. I expected the German attack through the P8/P9 buildings and the field enclosing 54N3/N4. I set up in 55p8/P9 to delay and rather strongly in the 54P4 and 54P6 fields as well. Bazookas were placed as to threaten the roads to scare off some half-track audacity. In the German movement phase of turn 3, I managed to despatch two of the Pz Vs - one was pointing the rear adacent to a bazooka, the other one turned the side target facing to my 57L. With a lucky shot I managed to stop 9-2 King Kong + 8-3-8 in the 54N3 field. So at the end of German T3, the US would have been pushed out the 55P8/P9 buildings at teh price of one sacrificial 5-4-6 with the rest retreated GO to the 55R9 field and the German advance through the 54N4 field stopped. At that point, the German conceded.
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ActionDate
dieneuner25 Uploaded an Image2024-08-06 23:28:45
dieneuner25 Added a playing2024-08-06 23:25:56
Pte Parts Linked the scenario to ROAR2024-07-08 04:24:52
Turuk Uploaded a VASL file2024-06-09 14:29:18
Hutch Modified the Defender's AFVs2024-05-10 18:25:52
FileDescriptionUserViews
VASL Scenario Setup (AP-35 A Lesson for Lehr v667.vsav)VASL SetupTuruk315
(AP035 A Lesson for Lehr Scen Archive.jpg)Imagevon Marwitz1323
(germ-usa.png)Imagehoxson11076
Saint-Jean-de-Daye, July, M10 tank destroyer belonging to the Tank Destroyer Battalion (st jean-d-daye M10.png)Imagehoxson11089
End with 9 buildings and 2 open roads (AP35 end of CCPh German GT8.JPG)Imagedieneuner25209
(ap35.gif)Map ImageTwirling1399
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End with 9 buildings and 2 open roads
Saint-Jean-de-Daye, July, M10 tank destroyer belonging to the Tank Destroyer Battalion
 
Statistics:
Avg Rating: 6.46Votes: 13
Views: 4648
To-Play list count: 2
Estimated Play time: 12.2 hours
Recorded Games: 14
Archive recorded plays:
German6
American8
Drawn:0

ROAR Data: (as of today)
A Lesson for Lehr [Confirmed]
[A] German 15
[D] American 37
All Rights Reserved. (c)2022 Dave Ramsey.