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Bocage Blockage WTO (id:#60213)
(ASL Action Pack # 4 Normandy 1944 ID: AP34)   [next]   [previous]
Trévières, France 1944-06-17 (7 others)
LN7: Saipan's Tanks (Leatherneck)
O110.1: Night of the Kitchen Sinks (On All Fronts #110)
LMA6: Marciana Marina (Opération Brassard)
LMA7: Monte Costello (Opération Brassard)
Vx20.03: Taking Umbrage (View From the Trenches # 67)
AP127: The First Virtue (ASL Action Pack #13 Oktoberfest XXXII)
DB188: Chaos in the Coconut Grove (Dispatches from the Bunker #58)
Designer: Ian Daglish
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
50%

Overview:

After ten days of heavy fighting in the close country, the Germans still held the Villers-Fossard salient, the tip of which extended to within four miles of Omaha Beach. Time and time again American infantry assaulted the German lines, but somehow those lines held. And now German reinforcements were arriving, including fresh troops of Infanteriedivision 353, whose Regiment 943 had bicycled all the way from Brittany. Some way of breaking through the bocage had to be found before American infantry losses became intolerable.
Attacker: American (115th Infantry Regiment / 29th Infantry Division)
Defender: German ("Kampfgruppe Boehm", Infanteriedivision 353)  
6 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:9.0 D:6.0
AFVs: A:3
M4 x 2
M3 ht

AFVs: D:0
Guns: A:0
M2 60mm Mortar x 2
D:1
8cm GrW 34

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: Variable OB, 2 of 4 choices (poss. 2 Shermans or M3/Infantry or OBA radio)
Map Board(s):
54 55 Show/hide map dependencies
PublicationBoard
ASL Action Pack # 4 Normandy 194454
ASL Action Pack # 4 Normandy 194455
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-10-20(D) Ken Rutkowski vs Bill Thomson German winGood scenario. My German setup allowed for a respectable fall back thus slowing the American advances. The Radios were ineffective for the Americans. The mine placement did the trick when the Americans stumbled onto two 6 factor mines adjacent to each other creating a definite slowdown in the American advance in the 2nd and 3rd turns.
2023-03-02(D) Richard Webb vs Nick Ransom German winFriendly game played at Heroes 2023. Gentleman's agreement not to take the US OBA modules ( as a concession to simplicity
and speed of play) I rolled and got the Germans. US had a lot of FP, but a lot to do. I was able to fall back and delay just enough that the Americans couldn't quite reach the last VP building in the last turn. Good bocage primer.
2020-10-29(A) Indy Lagu vs Rob Oler American winThis was the rematch from the week before. I took the Shermans and the .50 HMG.

Rob spread out his 6 defenders across the board. My attack was right down the middle
(with a platoon on the right wing). One Sherman was recalled by a sniper attack. Rob
held the first bocage line well, but then the superior US firepower took its toll. His
HS with an HMG and leader pinned twice---both a bit crucial. This left them stranded
and once they were dealt with, Rob's defense was in trouble.

I was lucky to capture two German squads...they broke early and could never really get
away from Gang Green.

The Americans won on their last turn. The Germans surrendered. Even though they had
a movement phase left, they simply did not have enough manpower to take back a stone
building.

Another nail biter whose outcome would have been quite different if a couple of key rolls
went Rob's way.

If you haven't played this one, do so.
2020-10-22(D) Indy Lagu vs Rob Oler German winAnother interesting offering from the prolific designer, Ian Daglish.

Rob took the OBA (two! 100mm modules) and the assault engineers. He had lots of
smoke.

I spread my six Germans out, and waited the onslaught.

This was an interesting scenario. Rob (as usual) methodically attacked my positions and
slowly ground the Germans down. He was on the verge of winning when I broke a squad
and a leader. Luckily, I realized I could move to capture both of them. This put Rob over
the VP cap, and the Germans won.

I had recorded my perceived chance of winning after each turn. The percentages were
50, 50, 30, 30, 10, 100.

A crazy scenario with a crazy ending.

Pro: Bocage. Replayability. Americans get to choose 2 of four support groups. Germans
get a 81mm MTR. 6 turns. 3.4 hours to play according to the archive.

Cons: None really.
2019-09-01(D) Steven Cummings vs Roy Connelly German win
View all or balance report
ActionDate
Hutch Modified the location2025-02-24 13:01:05
Hutch Modified the gps location2025-02-24 12:59:34
Hutch Modified the misc. rules2025-02-24 12:57:45
krutkowski Added a playing2025-02-24 02:14:33
Turuk Uploaded a VASL file2024-06-09 14:29:02
FileDescriptionUserViews
VASL Scenario Setup (AP-34 Bocage Blockage v667.vsav)VASL SetupTuruk306
(us-germ.png)Imagehoxson11109
The body of a dead German soldier lies in the main square of Place Du Marche in Trevieres after the town was taken. (trevieres dead germ.png)Imagehoxson11172
(ap34.gif)Map ImageTwirling1526
DescriptionUploaded by
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The body of a dead German soldier lies in the main square of Place Du Marche in Trevieres after the town was taken.
 
Statistics:
Avg Rating: 6.24Votes: 25
Views: 5005
To-Play list count: 7
Estimated Play time: 3.4 hours
Recorded Games: 20
Archive recorded plays:
American10
German10
Drawn:0

ROAR Data: (as of today)
Bocage Blockage
[Log in to Confirm or Edit]
[A] American 46
[D] German 56
All Rights Reserved. (c)2022 Dave Ramsey.