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Under Cover of Darkness ETO (id:#60408)
(Turning the Tide ID: U16)   [next]   [previous]
Prior Publication: SL SE202
Gdynia, Northern Poland 1939-09-12 (5 others)
CH 78: The Outskirts of Lemberg (Critical Hit # 4.1)
BFP-128: The Devil's Armpit (BFP 5: Poland in Flames)
BFP-129: A Bitter Day (BFP 5: Poland in Flames)
#4: Jaeger Farm (Sealed Fate: Poland 1939)
CH 78: The Outskirts Of Lemberg (Critical Hit #4.1 2022 Reprint)
Designer: Adapted by Jim Stahler
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
PolishGerman
75%

Overview:

As the German attack in the northern Corridor made steady progress to capture the Polish ports, resistance finally began to stiffen as Polish naval units were committed to a ground combat role. One by one the surrounding ports of Gdynia began to draw tighter. By September 11, "Corps Kaupish" was pushing in from all three landward sides. Finally on the night of the 12th, the Poles decided to launch an attack of their own in an effort to regain some of the lost ground. Although the Germans were aware of the advantage of troop movements by night, they were not prepared for night combat action.
Attacker: Polish (1st Marine Battalion)
Defender: German (Infanterie-Division 207/Brigade Eberhart)  
9 turns
    Players: 2     OBA: None     Night: Yes
Unit Counts:
Squads: A:16.0 D:16.0
AFVs: A:0
AFVs: D:0
Guns: A:0
46mm Granatnik wz. 36 MTR x 2
D:0
5cm leGrW 36

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Night (E7), Starshells: NA. Entrenching attempts: +2 DRM
Map Board(s):
2 4 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)2
ASL 1 - Beyond Valor (3rd Edition)4
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-04-09(A) Jeff B vs Scott Sherer Polish win7.25 hrsGermans left gaps on the sides for the Poles to run around and make for the rear with two stacks on either side; the rest advanced on and sat tight, not wanting to risk a stray so close to the defenders. The plan was to approach the Board 2 buildings as stealthily as possible and then coordinate one big attack on two of the Board 4 buildings. Plans went to hell on Turn 3 when NVR increased to four, and thus the attack kicked off a turn or two earlier than I would've liked. I lost the MMG battle in the south when his own 9-1 led MMG ripped me up, to the tune of a broken and wounded 9-1 and a dead squad. I managed to kill a HS ousting him from the 4I10 building. The majority of his units were still under No Move. Turn 4 saw me trade a HS for a squad, but I just wasn't mustering the damage I would've liked. I did boot him from 2Z! and swung a unit over to capture the undefended 2F3. Turn 5 was fairly quiet a I regained a lot of concealment and tried to swing around through the northern hills. I did (finally) evict him from 4CC6. Turn 6 was costly for both of us, with me losing a 8-0 and HS, and him losing two LMGs and 1.5 squads, but no progress in real estate was attained. I caused a few bloody noses around the 2M1 woods on Turn 7, but he still had a fair amount of bodies, and I was starting to feel like this battle of attrition I was waging would need a big shot in the arm to accomplish the objective. Thankfully that came on Turn 8 when I knocked out another 1.5 squads and a 8-0, to only a lost HS for myself. More importantly, I was able to apply strong pressure from multiple positions around the last remaining Board 2 buildings, and actually made it into the 4O6 building. Things were looking up. On Turn 9 I was able to capture the last two buildings in the north, though I would have to keep hold of everything when his force in 4O6 managed to ambush withdraw upstairs. When his last-ditch efforts to take back 2M1 failed I held on to the victory. Started out interesting enough with the stealthy approach, but the end seemed to degenerate to one of those mad dash scrambles at the end which neither Scott nor I enjoy too much.
2018-10-01(A) Shane Pask vs Polish winEntertaining. Concentrated on Division 207 and completely overran them by turn 5. Had a bit more trouble with the Eberhart Battalion but still captured 7/8 targets. One unit and leader ran the long way around through the hills to grab a target on the last turn still cloaked (then was shot at and broken). Their erstwhile comrade followed them into the hills then jitter fired for the last two turns with no one around.
2009-07-29(A) Jeff Waldon vs David Perham German winVASL
2009-06-14(D) Tuomo Lukkari vs Lauri Mattila Polish win[Imported from ROAR]
View all or balance report
ActionDate
Hutch Modified the misc. rules2025-04-09 14:12:39
buser333 Added a playing2025-04-09 11:59:27
hoxson1 Modified the Attacker's Guns2020-03-16 19:23:14
hoxson1 Modified the unit counts2020-03-16 19:23:14
Pte Parts Rated the scenario2019-09-04 00:54:10
FileDescriptionUserViews
The Granatnik wz.36 was a Polish grenade launcher designed in originally in 1927 as "wz. 30" and later modified in 1936 to become the standard grenade launcher of the Polish Army; it was still in use during the German Invasion of Poland in 1939. (granatnik wz 36.png)Imagehoxson11078
(night pole-germ.png)Imagehoxson11014
(U16.png)Map Imagehipsu1337
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The Granatnik wz.36 was a Polish grenade launcher designed in originally in 1927 as "wz. 30" and later modified in 1936 to become the standard grenade launcher of the Polish Army; it was still in use during the German Invasion of Poland in 1939.
 
Statistics:
Avg Rating: 6.00Votes: 4
Views: 4470
To-Play list count: 2
Estimated Play time: 10 hours
Recorded Games: 4
Archive recorded plays:
Polish3
German1
Drawn:0

ROAR Data: (as of today)
Under Cover of Darkness
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[A] German 5
[D] Polish 8
All Rights Reserved. (c)2022 Dave Ramsey.