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Twilight at Baerendorf ETO (id:#60587)
(Operations Special Issue #2 ID: S34)   [next]   [previous]
Baerendorf, France 1944-11-23 (3 others)
CH 72: Across the Würm (Special Edition '96 - Tanks)
CH 72: Across the Würm (Critical Hit SE 96 2022 Reprint)
RPT203: Ozarks' Tanksgiving (Rally Point #21)
Designer: Chris Olden
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
50%

Overview:

The thrust towards the Rhine River by the U.S. XV Corps was threatening to split the German First and Nineteenth Armies, which could lead to the outflanking of the Saar Basin and the destruction of the German forces west of the Rhine. German Field Marshal von Rundstedt needed armored reinforcements for a strong counterattack to prevent an Allied breakthrough. On the 21st of November, the Panzer Lehr Division was handed over to von Rundstedt and sent to Alsace for the counterattack against the advancing American forces.
Attacker: German (Panzer Lehr Division)
Defender: American (106th Cavalry Group)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:10.0
AFVs: A:8
PzKpfw IVJ x 3
PzKpfw IVH x 2
PzKpfw IIIG
StuG IIIG (L) x 2

AFVs: D:2
M5A1 x 2

Guns: A:0 D:2
M1 57mm AT Gun x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Starter Kit 3 Rules. D: 4 secret Bazooka possessions
Map Board(s):
x y Show/hide map dependencies
PublicationBoard
ASL Starter Kit #1y
ASL Starter Kit #2x
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-08-30(D) Justin DiSabatino vs American winThe Americans spread across the board to cover all avenues of approach, with a strong showing in the middle that could pivot/cover either side of the map. The Germans focused on the open fields, not wanting to risk the village with hidden bazookas, but sent a token force to pressure the Americans there to delay them changing positions.

The plan went well for the Germans as they managed to hold the Americans at bay in the middle while crushing the force in front of them. The American guns managed only a couple shots before one male’s and then both had their crews broken. One crew recovered to break their gun completely and the other was eliminated. The German AFVs moved with impunity to pressure the oncoming American AFVs, but then it all shifted. The Americans made numerous incredible long range infantry and AFV shots, wiping out a chunk of German infantry and two German AFVs. This tipped the points balance enough by turn 6 that the Germans could not win.
2019-01-18(D) Stephen dedier vs boles, kevin German winI didn't care for this one at all. First time playing starter kit in years. Without concealment, the Americans are sitting ducks for the 7 German AFV that also have significant smoke capability. There is too broad an area to defend with 8 turns the Germans can push right up to find them quickly since it is pretty easy to deduce which units have the Baz. Or, just sit and pound on a narrow front. It didn't help that Kevin got 3 KIA rolls on hit with his armor but I would not recommend this scenario.
2018-02-01(A) O Ramaille vs German winThe German elements of Panzer Lehr decided to swarm through Baerendorf instead of moving in the open where they feared that AT guns might be lurking. The American defense was shaken by precise and sometimes critical hits from the Germans. The arrival of M5 tanks equilibrated a bit the odds. But the number of Panzer still moving was too important and soon the M5 tanks were smoked. It all depended now on the AT guns. The first tried a direct hit but suffered a critical hit as a response. The last one was too far away to prevent the Germans to exit their forces and win the game with 46 out of 40 VP needed.
2013-05-30(A) Martí Cabré vs Solo DrawA complex scenario. The Germans must cross a big wide space covered by only a handful of American infantry units but with two AT. I grouped my units in a fist to attack hard, but the two AT were well located and blasted two tanks and imm'd a third. In response a CH against an AT eliminated it and the other then malf'd. The GIs moved to cover the space with MGs and the landsers were somewhat in danger. The panzers fired some smoke rounds to cover their approach and tried to blast the remaining AT, but it was repaired and blasted another tank. Meanwhile both infantries had been firing at each other, causing many casualties with the good leadership. When the German infantry finally crossed the open ground to the central woods, the light American tanks managed to kill another panzer making the German win impossible. The Americans lost a gun, 4.5 squads and two leaders for 2.4 squads and a German leader, plus five tanks.
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ActionDate
Turuk Added a playing2025-08-30 19:23:10
Bugbear501 Uploaded a VASL file2025-08-08 19:12:11
Turuk Linked the scenario to ROAR2025-05-13 19:51:41
Bugbear501 Uploaded a VASL file2025-05-13 15:38:52
Bugbear501 Uploaded an Image2025-05-13 11:03:28
FileDescriptionUserViews
S34- VASL Setup-v670 (ASL Scenario S34 - Twilight at Baerendorf.vsav)VASL SetupBugbear501126
S34- VASL Setup-v671beta5 (ASL Scenario S34 - Twilight at Baerendorf - v671beta5.vsav)VASL SetupBugbear50132
(!germ-usa.png)Imagehoxson11154
PzKpfw IVJ (pz IVJ color.jpg)Imagehoxson11208
PzKpfw IV (Twilight at Baerendorf.png)ImageBugbear50185
(S34-VASLMap.png)Map Imagebkemp011339
VASL TemplateVASL TemplateGrenzer152
DescriptionUploaded by
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Statistics:
Avg Rating: 5.60Votes: 5
Views: 7119
To-Play list count: 3
Estimated Play time: 7.8 hours
Recorded Games: 3
Archive recorded plays:
German2
American1
Drawn:0

ROAR Data: (as of today)
Twilight at Baerendorf [Confirmed]
[A] German 3
[D] American 4
All Rights Reserved. (c)2022 Dave Ramsey.