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Glåmarous ETO (id:#60620)
(Ostfold: Monkeys with Typewriters Vol.II ID: MwT17)   [next]   [previous]
Fossum, Norway 1940-04-12 (2 others)
MwT23: No Moon River (Ostfold: Monkeys with Typewriters Vol.II)
MwTII x: Playing Fossom (Ostfold: Monkeys with Typewriters Vol.II)
Designer: Gray Ulery
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanNorwegian
0%

Overview:

Lead elements of the central German column moving toward Askim were ambushed when they dismounted to clear a roadblock at the Glåma Bridge. They took positions on the mountainside overlooking the western shore and searched for options to cross the river. The day was spent in an almost continuous firefight while the Germans made probing attacks at the railroad bridge at Langenes as well.
Attacker: German (Elements of 2nd Battalion, 362nd Regiment)
Defender: Norwegian (Improvised Infantry units from Artillery Regiment 1)  
7 turns
    Players: 2     OBA: Both     Night: No
Unit Counts:
Squads: A:18.0 D:10.0
AFVs: A:0
AFVs: D:0
Guns: A:0
5cm leGrW 36 x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS, river is Frigid
Map Board(s):
2 7 39 40 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)2
ASL 3a - Yanks (2nd Edition)40
ASL 5a - For King and Country7
ASL 13 - Rising Sun39
ASL 13 - Rising Sun (2021)39
ASL 9 - Gung Ho!39
ASL 10 - Croix de Guerre40
Overlays: RR1 RR2
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-03-03(D) Jobbo Fett vs Rob W. Norwegian winA dismal start for the Germans saw artillery draw double red, making no use of the artillery that, in the end, would've proven decisive - if only for the potential damage and/or the smoke that would make crossing the bridges a little easier. Some deadly back and forth between machine guns and both sides took their toll, but ultimately it was the Germans who, running out of time and good order troops, couldn't hope to take control of either the necessary building(s) or prevent the Norwegians from applying firepower to the bridges. Worth a second playthrough, but perhaps with the caveat that the Germans get an automatic black chit draw to start things off...
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ActionDate
Jobbo_Fett Added a playing2025-03-09 19:28:11
hoxson1 Linked the scenario to ROAR2020-12-22 23:52:48
hoxson1 Uploaded the Board image2018-03-16 17:40:39
hoxson1 Uploaded the Board image2017-09-26 20:35:07
hoxson1 Modified the misc. rules2017-09-26 20:07:28
FileDescriptionUserViews
(germnorway.png)Imagehoxson1932
(MwT17_winter_map.png)Map Imagehoxson1993
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Statistics:
Avg Rating: 6.00Votes: 1
Views: 2902
To-Play list count: 1
Estimated Play time: 5.5 hours
Recorded Games: 1
Archive recorded plays:
German0
Norwegian1
Drawn:0

ROAR Data: (as of today)
Glåmarous [Confirmed]
[A] German 0
[D] Norwegian 0
All Rights Reserved. (c)2022 Dave Ramsey.