French Toast and Bacon WTO (id:#60682)
Ouren, Luxembourg
1944-12-17 (46 others)
S12: Over Open Sights (ASL Starter Kit #2)
NEWS10: Leapfrog (ASL News # 5)
NEWS52: Time for Lunch (ASL News # 28)
BS001: I Ain't Running No Bleeping Zoo! (Internet)
CH 87: Rolling Down Rollbahn D (Special Edition )
EP10: Leapfrog (Euro-Pack II - The Bulge)
EP52: Time For Lunch (Euro-Pack II - The Bulge)
HP 5: Rudder's Keystone (Hero PAX 1: Hurtgen Hell to Bulge Nightmare)
HP 6: Kraut Cookout (Hero PAX 1: Hurtgen Hell to Bulge Nightmare)
HP 8: Ligneuville Halt (Hero PAX 1: Hurtgen Hell to Bulge Nightmare)
KE 11: Lt Elmo's Fire (March Madness `97 Pack)
WAR3: Fat Sparrows Atop Skyline Drive (Wacht Am Rhein)
WAR4: A Promising Start (Wacht Am Rhein)
WAR5: Here We Stand (Wacht Am Rhein)
WAR6: Private Venture (Wacht Am Rhein)
O84.1: Leapfrog (On All Fronts # 84)
SP3: Duel at Reuler (Schwerpunkt # 1)
SP13: Stopped Cold (Schwerpunkt # 2)
95-3: Stopped Cold (Schwerpunkt 1995 Tournament Scenarios)
95-4: Duel at Reuler (Schwerpunkt 1995 Tournament Scenarios)
TAC10: Debout les Bambins! (Tactiques # 1)
RetroPak#10: Ostwind (Retro Pak II)
BB 14.1: The Unfriendly Welcome (Coastal Fortress)
RPT61: Duel at Reuler (Rally Point # 7)
DB106: Defending the Twin Villages (Dispatches from the Bunker #36)
BP1 #4: Leapfrog (Battle of the Bulge I)
GJ053: Roll Jordan Roll (Grumble Jones)
GJ069: Dewey's Scratch Force (Grumble Jones)
ESG108: Frosty the Dead Man (Dezign Pak 9)
GenCon2: Surrender at Honsfeld (Ogre GenCon 1997)
WaR 3: Fat Sparrows Atop Skyline Drive (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 4: A Promising Start (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 5: Here We Stand (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 6: Private Venture (Wacht Am Rhein 2nd Edition, Volume 1)
T-TERROR #26: Along Rollbahn D (Teutonic Terror 4)
OTT 1: Elsenborn Ridge (Austin Tournament Pack)
KR#6: Night Melee (Krinkelt-Rocherath)
KR#4: "Two Four One" (Krinkelt-Rocherath)
MM 80: Roll Jordan Roll (March Madness 2022 Grumble Jones Pack)
DB169: Sternebeck's Sortie (Dispatches from the Bunker #53)
CH 87: Rolling Down Rollbahn D (Critical Hit SE 97 2022 Reprint)
J242: Courage of Cowan (ASL Journal #14)
ASLN10: Leapfrog (Critical Hit #8.1)
ASLN52: Time For Lunch (Critical Hit #8.2)
AP195: Break In On Rollbahn A (ASL Action Pack #18 Oktoberfest XXXVII)
Q31: The Outskirts Of Consthum (Quick 6 Scenario Pack VI)
NEWS10: Leapfrog (ASL News # 5)
NEWS52: Time for Lunch (ASL News # 28)
BS001: I Ain't Running No Bleeping Zoo! (Internet)
CH 87: Rolling Down Rollbahn D (Special Edition )
EP10: Leapfrog (Euro-Pack II - The Bulge)
EP52: Time For Lunch (Euro-Pack II - The Bulge)
HP 5: Rudder's Keystone (Hero PAX 1: Hurtgen Hell to Bulge Nightmare)
HP 6: Kraut Cookout (Hero PAX 1: Hurtgen Hell to Bulge Nightmare)
HP 8: Ligneuville Halt (Hero PAX 1: Hurtgen Hell to Bulge Nightmare)
KE 11: Lt Elmo's Fire (March Madness `97 Pack)
WAR3: Fat Sparrows Atop Skyline Drive (Wacht Am Rhein)
WAR4: A Promising Start (Wacht Am Rhein)
WAR5: Here We Stand (Wacht Am Rhein)
WAR6: Private Venture (Wacht Am Rhein)
O84.1: Leapfrog (On All Fronts # 84)
SP3: Duel at Reuler (Schwerpunkt # 1)
SP13: Stopped Cold (Schwerpunkt # 2)
95-3: Stopped Cold (Schwerpunkt 1995 Tournament Scenarios)
95-4: Duel at Reuler (Schwerpunkt 1995 Tournament Scenarios)
TAC10: Debout les Bambins! (Tactiques # 1)
RetroPak#10: Ostwind (Retro Pak II)
BB 14.1: The Unfriendly Welcome (Coastal Fortress)
RPT61: Duel at Reuler (Rally Point # 7)
DB106: Defending the Twin Villages (Dispatches from the Bunker #36)
BP1 #4: Leapfrog (Battle of the Bulge I)
GJ053: Roll Jordan Roll (Grumble Jones)
GJ069: Dewey's Scratch Force (Grumble Jones)
ESG108: Frosty the Dead Man (Dezign Pak 9)
GenCon2: Surrender at Honsfeld (Ogre GenCon 1997)
WaR 3: Fat Sparrows Atop Skyline Drive (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 4: A Promising Start (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 5: Here We Stand (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 6: Private Venture (Wacht Am Rhein 2nd Edition, Volume 1)
T-TERROR #26: Along Rollbahn D (Teutonic Terror 4)
OTT 1: Elsenborn Ridge (Austin Tournament Pack)
KR#6: Night Melee (Krinkelt-Rocherath)
KR#4: "Two Four One" (Krinkelt-Rocherath)
MM 80: Roll Jordan Roll (March Madness 2022 Grumble Jones Pack)
DB169: Sternebeck's Sortie (Dispatches from the Bunker #53)
CH 87: Rolling Down Rollbahn D (Critical Hit SE 97 2022 Reprint)
J242: Courage of Cowan (ASL Journal #14)
ASLN10: Leapfrog (Critical Hit #8.1)
ASLN52: Time For Lunch (Critical Hit #8.2)
AP195: Break In On Rollbahn A (ASL Action Pack #18 Oktoberfest XXXVII)
Q31: The Outskirts Of Consthum (Quick 6 Scenario Pack VI)
Designer: Ken Dunn and Brian Youse
Starter kit scenario?: Deluxe scenario?:
Balance:
GermanAmerican
Overview:
The second day of the battle of the Bulge was underway with the Germans anxious to seize bridges across the Our River. The town of Ouren had two such bridges, defended by a mélange of tank destroyer units, infantry, and artillery. Late in the morning sun, the men of the 112th had finished eating the French toast and bacon the cooks had left behind when a column of panzers and halftrack support drove down the road towards Ouren, intent on crossing the Our.Attacker: German (Panzer-Division 116)
Defender: American (811th Tank Destroyer Battalion and 112th Infantry Regiment)
5.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:4.0 D:4.0 |
AFVs: A:6 PzKpfw VG x 3 PzKpfw IVH x 3 |
AFVs: D:1 M18 GMC |
Guns: A:0 D:3 M5 3-in AT Gun x 2 M2A1 105mm Howitzer |
Misc Rules: | GS (E3.73) |
Map Board(s): |
Publication | Board |
---|---|
ASL 11 - Doomed Battalions (2nd Edition) | 44 |
ASL 11 - Doomed Battalions (3rd Edition) | 44 |
Winter Offensive Bonus Pack 2010 | 59 |
ASL 11a - Doomed Battalions (4th Edition) | 44 |
Overlays: | OG5 | ST1 |
Errata (source)
In SSR 1, after "Water Obstacle" add "[EXC: it is not frozen (B21.6)]". | J12 |
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2025-10-05 | (D) Neil Andrews | vs | Tony Gibson | American win | First time playing Tony and hopefully not the last I ended up with US on this one, and I have to admit a big fat old gulp and tightening of the sphincter at the thought of holding up 6 bits of rolling metal including three Panthers. This was made worse with the fact that of my 3 main AT assets being 76L ATG and an M18 Hellcat, The Hellcat was likely to recall at any moment removing 33% of the stuff to stop them. That it assuming it survives long enough to recall in the first. The rest of the US side is a couple of leaders and 8x 346 HS with a MMG and 3x Baz who have the advantage of setting up HIP (well it is VASL so dont have to write it down) and a few foxholes to hide in My M18 went in CC6, 1 ATG in FF4 facing due east which I had hopped would be a) unexpected b) get flank shots. and the second ATG was in the rear to cover the bum rush for the bridge in S8. The infantry mainly sat in the central woods, 2xHS with the 8-0 and 3xHS with the 8-1 (I had a plan), with two outlyers. A single HS with a Baz in 59U7 with one for the FH in front of it (again a plan). The odd man out was a HS again with Baz actually in a FH in the brush, 44EE8. The only unit entirely on Bd44. Tony went for the GG5/6 Entry and overwhelmed the HS on Bd44 by the end of the first turn with the entire German army coming at them. But Tony offered me a flank shot with a Panther vs my M18. I had to take it knowing my TD would not be here for long. And the result was a burning Panther. The MkVIs hid behind some woods and the Panthers were busy killing a HS (as prev mentioned). Th cunning part of my plan was that I combined 4 of the HS into squads during the RPh with the leaders. Two extra hexes of range I think will be very useful. My turn 1 was dominated by the M18 going Bye Bye at the earliest opportunity (of course!). And hiding as much as possible, which I successfully managed to do. My back line HS left its building and went and hid in its FH (so I can fire a Baz without backblast for a kick off). Oh, and the rest of the FH were setup around the woods so that units can rout away if I get the chance. G T2 was a MK rush with the German infantry for the central woods, while the Panthers not having to worry bout the M18 went along the west flank. This sportingly put them in the LoS of the ATG in FF4. His infantry and the 4's were too much for my guys in the woods over the next two turns. In fact my DF ended up BH one of the G Squads and creating a Hero. Gee I though this would be a deathknell for the US. My Off board gun then helped by killing (by wound then a 6) the only German leader and the squad with him. I waited till my prep to let rip with the ATG and it took out one Panther. No RoF/IF on the other left it standing and it got its revenge by MG'ing the now exposed crew and breaking it. I wasn't all that confident any more. 1/2 the German infantry was still standing along with all the 4s and 1 Panther. and were over the 1/2 way point, And a RPh roll created a new German 8-0 to replace the other Gulp ! T 4 would see the Panther swing right around the top of the play area and pull up where.... Well in front of the other still HIP ATG and threatened my HS in its little FH. He did a very god job of keeping its lid despite the Panthers best efforts. I waited for my turn to let rip with ATG and again no RoF but did enough to burn the last Panther. My off board gun again helped out by getting one of the 4’s finally after about 4 goes. Good news for me was Rallying the crew. WooHoo! Turn 5 had the Germans with a 8-0, hero and 468 in one of my FH near the woods in the middle, a HS with LMG in the orchards 59W5 and an MkIV near there and the other immobilised (from the off board gun) in EE4. The Germans came out of the FH to rush the bridge and got hit from the off board gun which was about the only thing I could do to stop them. A K result picked the leader who was wounded. But worse for Tomy was a 12 for the Squad, the hero wounded as well. His last squad moved into a building overlooking the bridge. My HS with the Baz in the back stop FH (cx at the time) took a hail Mary and fired the Baz at it during DFPh. 2 4’s left it broken. With only a functional MkIV left and a few wounded SMC left, Tony conceded. I was damned lucky in the end. A few good DR on the last turn, coupled with a few bad ones for MC on the German MMC gave me the win. But it was a close run thing. | ||
2025-08-15 | (D) Eric Partizan Eric | vs | Mark MGT Thompson | German win (VASL Log) | |||
2025-08-15 | (D) Paul Legg | vs | Martin Vicca | German win | Friday Night Fight Read and reread the VC. I stupidly waited to fire my HIP ATG for when he was lined up on the vc hexes, however that was an instant win. Doh. | ||
2025-03-07 | (A) Jim Thompson | vs | Jay Dragonetti | American win | |||
2024-11-27 | (A) Jennifer Wright | vs | Scott Romanowski | American win |
View all or balance report
Action | Date |
---|---|
Andruz61 Added a playing | 2025-10-05 13:32:35 |
Paul Legg Added a playing | 2025-08-22 22:49:13 |
Andruz61 Added a playing | 2025-08-15 22:47:21 |
Andruz61 Added a playing | 2025-08-15 22:37:49 |
Bongiovanni Added a playing | 2025-08-15 19:44:21 |
File | Description | User | Views |
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(!germ-usa.png) | Image | hoxson1 | 1308 |
Can't a man finish his breakfast? (us inf eating snow.png) | Image | hoxson1 | 1288 |
VASL Log file (WO1 Log1.vlog) | VASL Game Log | Bongiovanni | 128 |
End of game, German win (WO1-End.jpg) | Misc. | Agoldin | 1175 |
(WO1-VASLMap.png) | Map Image | bkemp01 | 1589 |
Description | Uploaded by |
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2017 NWASL Championships at Game ON! | asevenson |
Title | Author | Date |
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Description | Uploaded by |
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Location
Images
Can't a man finish his breakfast?
Statistics: | ||
Avg Rating: 6.59 | Votes: 54 | Views: | 6893 |
To-Play list count: | 7 | |
Estimated Play time: | 2.8 hours | |
Recorded Games: | 43 |
Archive recorded plays: | ||
German | 18 | |
American | 25 | |
Drawn: | 0 |
ROAR Data: (as of today) French Toast and Bacon [Log in to Confirm or Edit] |
[A] American | 55 |
[D] German | 53 |