homepage
  • Your recently viewed scenarios
    • Currie's Favor
      jwert02 played the scenario
      Hell for the Holidays
      Heloanjin played the scenario
      Cooperation Reigns
      Heloanjin played the scenario
      Maximum Aggression
      usmcwo1 played the scenario
      Down by the River
      von Marwitz played the scenario
      It's Not Over
      Bongiovanni played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
A Midnight Clear WTO (id:#60923)
(Out of the Attic #2 ID: OA23)   [next]   [previous]
Trois Ponts, Belgium 1944-12-24 (22 others)
KGP08: Les Montis (HASL 3 - Kampfgruppe Peiper II)
OA14: Across the Aisne and into Freineux (Out of the Attic)
PBP 20: Hard to Kill (Critical Hit # 4.2)
SC19: Medal of Honor (Devils in the Woods)
SC20: The Last to Die (Devils in the Woods)
BdF 9: Across the Aisne and Into Freineux (Baraque de Fraiture)
RBF17: Third Hotspot (Recon by Fire! #2)
WAR12: Just Short (Wacht Am Rhein)
WAR13: Aus der Traum (Wacht Am Rhein)
WAR14: To Cut the Hotton-Marche Road (Wacht Am Rhein)
O77.1: The Sledgehammer (On All Fronts # 77)
VV32: A Contre Pied (Vae Victis # 48)
CN 5: Executive Decision (CanCon 1997)
BdF#9: Across the Aisne and into Freineux (Baraque de Fraiture (2nd Edition))
FT106: Counterattack Along the Danube (From The Cellar Pack # 3)
Aussie Bonus #1: Hardest to Kill (Afrikakorps - Bonus Stuff)
DD # 19: Medal Of Honor (Darkest December)
DD # 20: The Last To Die (Darkest December)
SP235: Blue Ridger Blues (Schwerpunkt #20)
WaR 12: Just Short (Wacht Am Rhein Second Edition Volume 2)
WaR 13: Aus Der Traum (Wacht Am Rhein Second Edition Volume 2)
WaR 14: To Cut The Hotton-Marche Road (Wacht Am Rhein Second Edition Volume 2)
Designer: Pete Shelling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)American
60%

Overview:

Leaving their heavy equipment and vehicles behind, members of Kampfgruppe Peiper knew it was time to get back to their own lines in the waning hours of Christmas Eve. Peiper's 800 men timed their movement with the expected withdrawal of the 505th Parachute Infantry Regiment, and this went off without much activity, as the 505th PIR was trying to avoid the delay a firefight would cause. Unfortunately for the men of the 1st SS, Lt. Col. Shanley's 508th PIR was much more willing to stay and fight, and around midnight some hammering by Germans attempting to repair the bridge across the Salm alerted them to the attack.
Attacker: German (SS) (Kampfgruppe Peiper, SS Panzer-Division 1)
Defender: American (508th PIR, 82nd Airborne Division)  
6.5 turns
    Players: 2     OBA: None     Night: Yes
Unit Counts:
Squads: A:9.0 D:9.5
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Pine Woods. All marsh is Brush. Night rules. A: Ammo Shortage
Map Board(s):
36 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun36
ASL 13 - Rising Sun (2021)36
ASL 8 - Code of Bushido36
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2021-12-20(D) Simon Staniforth vs German (SS) winUS exited 3VP it would have been more but the German sniper took out the US 9-1 leader and an accompanying key squad with MMG failed it’s LLMC and never came back. Repositioned to have the Germans bottled up in the NE corner of the in the endgame but they managed a last turn run around the pond surviving 9 Def Fire shots to exit the 9-2, a squad and 2 crews for a winning 9VP. Close game, some of the terrain is hard to move through with Straying and advancing to become CX featuring
2021-03-07(D) Kevin Duval vs Dwayne Duval American winUsed German balance. Americans created a Hero & then Battle Hardened the 9-1 Leader who then also became Heroic, the end result was an impressive 'kill stack' with both MGs in it that the Germans could not get past.
2021-03-06(A) Dwayne Duval vs Kevin Duval American winThe Americans dominated immediately, moving into a great defense opposite the bridge.
2019-04-11(A) Jeff B vs Roy Connelly Draw3.25 hrsThis seemed like an interesting concept. Two sides entering the board, both cloaked and having to make it across to exit. Being the Germans and moving first, I thought I had a brilliant plan to funnel his moves through the forested hills east of the stream. That plan was shot to shit however when my units immediately got lost in the dark. My plan was to run the low-FP/high-VP crews off the board ASAP, while the rest of my force provided a defensive screen. By Turn 3 it really looked like this was going to be a dud, as my units raced across the board unhindered and figured to exit the next turn. We ended up with opposing lines running NE-SW that looked like a Civil War face-off. Who would break through first? I got off as many units as I could before he shut the door, and it was up to me to prevent any of his from doing the same. But he had gained control of the woods, blocking me from being able to do much. There were very few shots, and the first casualties (two German HS) weren't taken until the end of Turn 6. The Americans only ended up losing one HS a turn later. My last turn's movement was a non-factor as he had blocked my way with bodies, and we actually ended up with an ASL rarity - a tie. This scenario looked much more interesting on paper than it played. It ended up being quite boring and not the good introduction to night that I thought it would be.
2017-08-04(A) Martí Cabré vs Solo DrawAmericans used the stream to advance but when closing in with the Germans a strike of bad morale checks left everybody broken.
View all or balance report
ActionDate
Bongiovanni Added a playing2023-02-08 11:23:28
Simonstan Added a playing2021-12-23 15:23:05
hoxson1 Modified the Theatre2021-03-17 21:48:42
7-0 duval Added a playing2021-03-07 22:05:30
Kydder Added a playing2021-03-07 15:59:21
FileDescriptionUserViews
(nightish us inf march.png)Imagehoxson1875
(night ss-usa new.png)Imagehoxson1846
VASL Map (OA23-VASLMap.png)Map Imagebkemp011209
Corrected map (OA23 A Midnight Clear.png)Map Imagehipsu1142
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

 
Statistics:
Avg Rating: 5.00Votes: 8
Views: 5081
To-Play list count: 4
Estimated Play time: 4.2 hours
Recorded Games: 7
Archive recorded plays:
German (SS)3
American2
Drawn:2

ROAR Data: (as of today)
A Midnight Clear
[Log in to Confirm or Edit]
[A] German 8
[D] American 11
All Rights Reserved. (c)2022 Dave Ramsey.