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The Amy H ETO (id:#60929)
(Out of the Attic #2 ID: OA29)   [next]   [previous]
See Also: The Amy H by Southern Cross
1 Kilometer North of Arras, France 1940-05-22 (14 others)
RP3-1: The Dragons' Claws (Rout Pak III)
SX 2: The Amy H (Southern Cross Scenario Pack `96)
BB 28.1: Zu Wenig, Zu Spaet (Coastal Fortress)
SP240: Quiet Desperation (Schwerpunkt #20)
JAVA02: French Mustered (ASL For Fun-LCP)
JAVA02a: Quick Off The Mark (ASL For Fun-LCP)
JAVA02b: The Drive For Cambrai (ASL For Fun-LCP)
JAVA02c: Ill-Prepared (ASL For Fun-LCP)
JAVA02d: Mounting a Mockery (ASL For Fun-LCP)
RPT174: Ejected From Éloi (Rally Point #18)
GhD #8: Dragon's Breath (Ghost Division 1: 7th Panzer Division France 1940)
BF#2: French Aggression (Battle for France)
#8: Things That Could Have Been (Critical Hit Annual #6)
S100: Iron Grave (Special Ops #11)
Designer: John Skillman
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBritish
53.125%

Overview:

While refueling and reloading shells expended during the raid on Arras, a tank crew belonging to Lt. Harold McGreggor was brewing tea when they were alerted to the presence of a German column advancing along the road into the rear areas north of Arras. McGreggor quickly organized the Security and Supply Company into fire teams while his crew finished loading the last of the 40mm shells into their racks. As McGreggor mounted his tank, the sounds of approaching motorcycles could be heard. A cloud of dust and roar of engine noise announced their arrival as dozens of motorcycles appeared at the end of the street. McGreggor lowered his head through the hatch and ordered his Matilda into motion.
Attacker: German (8th Panzer Division)
Defender: British (1st Army Tank Brigade)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:8.0 D:6.0
AFVs: A:4
PzKpfw IVD x 2
PzKpfw 38(t) A x 2
Motorcycle w/Sidecar x 8

AFVs: D:3
Matilda II
15-cwt Truck x 2

Guns: A:0
PzB 39 ATR
D:1
Mitr. de 20 CA mle 39 O
Boys ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: Ammo vehicles (E10.3) that can be detonated by inherent driver
Map Board(s):
10 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country10
ASL 4 - Partisan!10
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-02-21(D) Jon Jaramillo vs Gene T British win2 hrs2nd round of WCM 2025. My opponent Gene rolled for and got the Germans. Instead of setting it up for a bug hunt, I hipped my leader, MMC and hmg upstairs on the corner of the big building overlooking the entry area. The Matilda was underneath them, hull down. My opponent made a push even along the board edge with the AFVs concentrated on winding their way through the rowhouses. I waited and sprang the HMG out in prep and broke a few of his units then the Matilda got into the action and killed an AFV. By the time the dust had settled, the Matilda had demolished everything in sight, a lowly HS had gotten a leader and 3 MMC on the board edge for FTR and the German last charge to clear the building came up short. Fun scenario, my opponent and I both agree this would be fun to set up anytime.
2024-11-08(A) Kevin Duval vs Dwayne DuvalA British winGerman AFV quickly eliminated which stalled the assault through the center of town.
2024-11-08(D) Dwayne Duval vs Kevin DuvalA British win
2022-11-04(D) Andy Bagley vs Mike Grogan British winExcellent little scenario, and couldn't have been closer. My ammo trucks might have slowed the Germans a bit but otherwise did little - just broke one squad. My Matilda on the other hand did a fine job, and by turn 5 all four German tanks were either wrecked or immobilised. However, this was offset by mistakes I made with the infantry, mostly by putting them on level 1 in rowhouses, where it was very difficult for them to get out.
As a result, the German infantry swept forward, and by the final German player-turn - aided by some poor British defensive fire - had moved into close combat with all of my few remaining infantry units. But then in the final CC, I got lucky with a lone 7-0 leader who managed to roll an ambush, allowing him to escape downstairs, and then into an adjacent building in my final MPh. Here he survived a hail of German fire (although not at great odds) in the last German DFPh to hang on for victory. Fun scenario, very fortunate win.
2021-09-04(D) Dan Best vs Lee Conner German winSioux City Tournament 2021. Round 1.
2021-05-03(A) Dave Mareske vs Dennis Dowd German winThe Valentine had several shots on my HD tanks, hitting the wall each time! The Germans had time to root our the HIP squad and break everyone else, finally taking out the Valentine in CC on the last turn.
2021-03-10(A) Gerry Proudfoot vs Brian Wiersma German winThe main german attack hit the Northern British flank and drove and early wedge. The Matilda then malfunctioned its gun followed by a disable result on the repair attempt. With thee the Matilda recalled and the Germans firmly in place to break open the the British centre and left Brian conceded. We immediately set up to play this one again.
2021-03-10(A) Gerry Proudfoot vs Brian Wiersma British winSecond game played in the same day. The German attack in the north was slowed somewhat in the early stages by a snipe kill of an 8-0 along with pins and breaks but the southern thrust at bldg Z7 went extremely well. By the end of British turn three the northern attack was ready to clear the square while but two tanks had been lost. The southern attack had effectively cleared Z7 and was ready to push forward.

The generally favourable dice turned at this point and while turn 4 saw the square cleared the British got away with only the loss of the MMG crew (228). The southern attack crossed the road to W8 and prepared to move to support the main attack. The turn 5 attack across the square was a disaster for the Germans. 2, 4 FP attacks with low (or no) DRMs and 6+2 from the Matilda's CMG pretty much broke every German moving forward. This left the final attempt on turn six short of infantry and the remaining British infantry in building W3 (2 squads, a 228 and 7-00 held off the attack. In the south a brief British dash into building F7 was dealt with by the remaining German forces in the area that could not add much to the attack up north.

A hard won but clear British win.
2021-03-06(D) Raoul Duke vs Andrew Young German winAlberta Assault 2021
2021-03-06(D) Colin Jeschke vs Nathan Stapf British win
2019-02-21(A) Larry Rohlfing vs Stance Nixon British win
2018-10-09(D) X von Marwitz vs David Wallace German winI was playing the defending British. What to do with those Ammo Trucks I found quite difficult to determine. So I intended to use them as blocks to the German advance hoping to deter the enemy to get too close to them. This is not easily done, as they can endanger friendly troops close by if the blow up. Sure enough, one was attacked and destroyed (but did not blow up). After delving into the rules, we determined that an attempt to blow up the wreck is N/A. The other Ammo Truck was parked in a way that the Germans had a very difficult time to gain LOS to it without prior entry into its "detonation radius". Nice plan, but I forgot that an unarmed vehicle is automatically captured in CC. Due to CC vs. vehicles being sequential, there was no chance of "attacking back" by blowing the thing up. Doh! Besides this, the Germans avoided my Mathilda like the plague. Thus there were no tank losses on either side when the game ended. With the powerful German tanks being around, there was not much opportunity for the British to move about. Nevertheless, I managed to corner 1.5 broken German squads with an audacious thrust forward which were subsequently eliminated for Failure to Rout. The lone German leader awaiting to rally them, was then despached in CC. On the other hand, the Germans managed to flank the "big" building which was held by no less than 3.5 squads, the MMG and further supported by the 228+ATR. One of the squads was broken during enemy Prep Fire. All the rest were unable to score *any* effect on Germans moving ADJACENT despite 10 attacks, only one of which at +2, two at +1 and the rest at 0 DRM. This was the turning point of the game as it spelled doom on the big building. Sure enough, the Germans were able to retaliate in the AFPh and then in CC, rolling Snakes to eliminate my 447+MMG and generating an 8-1 leader to add insult to the injury. With this, the key building and close to half the British force was reduced within one turn. I managed to extract some brokies, but they would be unlikely to come back quickly as they could be kept under DM. Thus looking at my chances, I conceded after the Rally Phase of German Turn 4. Somewhat unusual scenario. Probably more rewarding to play as the Germans.
2018-08-11(A) Jeff B vs Elmo Menon German winI sent about half my forces north and half south (including half the tanks). My thought with them was to drive them through the one-hex woods in Z10 and swing around back to create rout issues. He of course swung his Matilda to cover the road there but that was all right as it was stuck there pulling guard duty. It did unfortunately still have good LOS to the stone building and my infantry had to be careful. In the north my infantry had the same onus trying to stay at distance from what could only be both ammo trucks. Between them, the AA gun, the Matilda, a lot of upper levels, and HIP units the Germans' really do have a tough nut to crack in this one. By Turn 3 though both fronts were pretty well in hand, so next on the agenda were the Matilda and gun. There was also of course a blazing wreck (thankfully only one) that hopefully would not spread too quickly and take away the nice cover of the stone building. Turn 4 saw a valiant HS and leader step into CC with the Matilda and immobilize it. Alas they were eliminated in the process (That 9-2 AL is nasty). That allowed my tank, which had been holding tight there, free reign to roam the backyard. The crew was finally busted as well so all that was left was crossing the streets and storming the last British strongholds that were the two rowhouses. Thankfully I had protected my tanks well and had them all at my disposal (two of them having great smoke potential). It was still a bit of work as his remaining crew passed about 6 or 7 1MCs before breaking! Ultimately though I had too much smoke, too many vehicles, and too many troops for him to successfully hold me off. In the end he had one remaining good order squad whom I tied up in CC, thus gaining a German victory.
2017-06-07(D) Richard Carter vs Jason Burnette German winI didn't have much luck in the opening and he ended up surrounding me with the tanks. I was able to dispatch a few tanks, but he did a good job of whittling down my force to nothing. I lost in turn 4 or so.
2014-09-02(D) James Rimmer vs Douglas Rimmer British win[Imported from ROAR]
2014-03-28(D) Rich Weiley vs Dave Longworth German win
2014-01-11(D) Ian Morris vs Malcolm British win
2013-12-15(D) Simon Staniforth vs British win
2012-11-12(D) Simon Staniforth vs British win
2012-11-06(A) Simon Staniforth vs German win
2012-10-01(D) Andy Beaton vs Richard King German winASLOK 2012 ftf
2012-01-01(D) Ian Willey vs James Short German winI had to many high rolls and James took good advantage of them. I still managed to take out three Tanks but failed to do the same to the infantry. James took prisoners every oppertunity.
Should have been raited higher but I did not enjoy due to dice LOL
2011-06-19(D) Tuomo Lukkari vs Veikko Hyyrynen German win[Imported from ROAR]
2010-10-03(D) Peter Palmer vs Robert Holmstrom German win[Imported from ROAR]
2010-09-08(A) Eric Partizan Eric vs British win
View all or balance report
ActionDate
Hutch Modified the gps location2025-05-22 11:36:25
tatumjonj Added a playing2025-02-24 03:01:17
7-0 duval Added a playing2025-01-25 19:04:55
Kydder Added a playing2024-11-10 00:25:27
Kydder Rated the scenario2024-11-10 00:23:52
FileDescriptionUserViews
(!germ-brit.png)Imagehoxson11169
(sx2 cycles.png)Imagehoxson11172
(amy h Batisse.jpg)Imagehoxson11104
VASL Map (OA29-VASLMap.png)Map Imagebkemp011297
OA29 The Amy H (OA29 The Amy H.png)Map ImageFre207411334
(OA29 The Amy H Scenario Archive.jpg)Map Imagevon Marwitz1092
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Statistics:
Avg Rating: 6.38Votes: 24
Views: 5883
To-Play list count: 4
Estimated Play time: 3.4 hours
Recorded Games: 24
Archive recorded plays:
German13
British11
Drawn:0

ROAR Data: (as of today)
The Amy H [Confirmed]
[A] German 38
[D] British 34
All Rights Reserved. (c)2022 Dave Ramsey.