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The Amy H ETO (id:#58849)
Southern Cross (Southern Cross Scenario Pack `96 ID: SX 2)   [next]   [previous]
See Also: The Amy H by Multi-Man Publishing
1 kilometer North of Arras, France 1940-05-22 (14 others)
RP3-1: The Dragons' Claws (Rout Pak III)
OA29: The Amy H (Out of the Attic #2)
BB 28.1: Zu Wenig, Zu Spaet (Coastal Fortress)
SP240: Quiet Desperation (Schwerpunkt #20)
JAVA02: French Mustered (ASL For Fun-LCP)
JAVA02a: Quick Off The Mark (ASL For Fun-LCP)
JAVA02b: The Drive For Cambrai (ASL For Fun-LCP)
JAVA02c: Ill-Prepared (ASL For Fun-LCP)
JAVA02d: Mounting a Mockery (ASL For Fun-LCP)
RPT174: Ejected From Éloi (Rally Point #18)
GhD #8: Dragon's Breath (Ghost Division 1: 7th Panzer Division France 1940)
BF#2: French Aggression (Battle for France)
#8: Things That Could Have Been (Critical Hit Annual #6)
S100: Iron Grave (Special Ops #11)
Designer: John Skillman
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBritish
42.857142857143%

Overview:

While refueling and reloading shells expended during the raid on Arras, a tank crew belonging to Lt. Harold McGreggor was brewing tea when they were alerted to the presence of a German column advancing along the road into the rear areas north of Arras. McGreggor quickly organized the Security and Supply Company into fire teams while his crew finished loading the last of the 40mm shells into their racks. As McGreggor mounted his tank, the sounds of approaching motorcycles could be heard. A cloud of dust and roar of engine noise announced their arrival as dozens of motorcycles appeared at the end of the street. McGreggor lowered his head through the hatch and ordered his Matilda into motion.
Attacker: German (Elements of the 8th Panzer Division)
Defender: British (Support Elements of the British 1st Army Tank Brigade)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:8.0 D:5.0
AFVs: A:4
PzKpfw 38(t) A x 2
PzKpfw IVD x 2
Motorcycle w/Sidecar x 8

AFVs: D:1
Matilda II
15-cwt Truck x 2

Guns: A:0 D:1
Mitr. de 20 CA mle 39 O
Boys ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: Ammo vehicles (E10.3) that can be detonated by inherent driver
Map Board(s):
10 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country10
ASL 4 - Partisan!10
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-02-07(A) Jobbo Fett vs JobboFett German winI didn't play with some of the crazier options (just keeping a unit HIP until the end of the game, or allowing the Trucks to move on their own). It's an interesting scenario, allowing for some trickery as the trucks don't HAVE to be ammo vehicles - and why I think they shouldn't be movable on their own - so you can play with your opponent's tactics that way. The Germans were methodical in their advance, but the low unit count and having to take on Stone buildings proved tough. The motorcycles were abandoned instantly. Three German tanks managed to advance on and surround the Matilda II, only for it to maintain Rate of Fire 3 times and blow them all up. The last tank didn't last much longer either. Ultimately, this turned into a German win only because they managed to break enough units and isolate the rest in Melee. There's a serious consideration to be had to have the Armor Leader abandon the tank just to have that extra Infantry Unit to avoid the game loss.

Not terrible, but not something I'd want to play several times.
2021-03-02(A) S. Slunt vs Paul Chamberland British winEvery one knows that against a Half competent British player that this Scenario is at least 75% pro British right? Indestructible tank with a 9-2 Armor Leader, No Cower, Hip MMC, Two mobile 36 Goliath like Trucks. Stone buildings to sit in, 8 ? counters and to top it off Bore siting and a SAN of 5.
Germans come from off board have to be on sidecars (they could move further with out them off road) - 8 squads vs 5 1/2 and 2 Crews to man 1 Gun so in essence 6 1/2 squad equivalents. The Germans have to remove all Good order British Infantry from 3 hexes of the middle of the Board- Roar has them closer but Roar does not tell you who is playing whom. This scenario should never see the light of day at another tournament. That is my two cents worth.
2020-02-12(D) Will Fleming vs Takashi Muraoka British win[Imported from ROAR]
2015-11-06(A) Michael Rodgers vs Bill Slunt British winI split the German force and regretted it. I also had trouble deploying, which slowed down my clearing of potential HIP locations.
2014-08-13(D) Will Willow vs J. Cribbs German winVASL
View all or balance report
ActionDate
Jobbo_Fett Added a playing2026-02-09 00:29:18
Hutch Modified the gps location2025-05-22 11:35:32
hoxson1 Linked the scenario to ROAR2024-08-07 22:19:38
hoxson1 Uploaded an Image2024-08-07 22:19:07
hoxson1 Uploaded the Board image2024-08-07 22:18:28
FileDescriptionUserViews
(sx2 cycles.png)Imagehoxson11499
(!germ-brit.png)Imagehoxson1677
(OA29_The_Amy_H.png)Map Imagehoxson1642
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Statistics:
Avg Rating: 5.59Votes: 17
Views: 7404
To-Play list count: 0
Estimated Play time: 2.8 hours
Recorded Games: 14
Archive recorded plays:
German5
British8
Drawn:1

ROAR Data: (as of today)
The Amy H [Confirmed]
[A] German 7
[D] British 8
All Rights Reserved. (c)2022 Dave Ramsey.