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Leonov's Hill ETO (id:#60956)
(From The Cellar Pack # 5 ID: FT156)   [next]   [previous]
See Also: Leonov's Hill by Monkeys with Typewriters
Cape Krestovyi, Finland 1944-10-11 (14 others)
26: Tanks in the Street (ASL 3 - Yanks)
119: Ancient Feud (ASL 12 - Armies of Oblivion)
RBF-37: The Fangs of Transylvania (Recon by Fire! #3)
RBF-38: No Quarter at Cluj (Recon by Fire! #3)
MM98-F: Transylvanian Imbroglio (March Madness `98 Pack)
FE 56: Covering the Retreat (Balkan Warfare)
MwT-26: Leonov's Hill (Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III)
MwT-38: Death on the Eismeer Strasse (Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III)
MwT-43: Targets Near Tarnet (Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III)
AP117: Second City (ASL Action Pack #12 Oktoberfest XXX)
DB124: Death on the Eismeer Strasse (Dispatches from the Bunker #41)
26: Tanks in the Street (ASL 3a - Yanks (2nd Edition))
119: Ancient Feud (ASL 12 - Armies of Oblivion (2nd Edition))
YASL 22: Where The Reindeer Dare Not Go (Nor'easter Scenario Pack II)
Designer: Norman DeLaura II
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanRussian
25%

Overview:

On the night of October 11th, the Russian naval detachments of the 14th Army had a 3 phased attack. The plan was to take the German strongpoint, attack the German 155mm coastal batteries from inland and knock out the German flak batteries which were positioned on a hill near the cape. Senior Lt. W.N Leonov and his 95 men were given the task of taking out the Flak batteries. With the cover of darkness and the element of surprise, his men were able to cut through the barbed wire and assault the bunkers, killing the German gun crews in hand-to-hand combat. But the night was young. Lt. Leonov's men seized the guns and prepared to defend the hill.
Attacker: German (6.Gebirgsjäger Division)
Defender: Russian (Northern Fleet Reconnaissance Detachment)  
6.5 turns
    Players: 2     OBA: German     Night: Yes
Unit Counts:
Squads: A:15.0 D:7.0
AFVs: A:0
AFVs: D:0
Guns: A:0
5cm leGrW 36
D:2
8.8cm FlaK 18 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Night (E1), No Straying (E1.53). HtH (J2.31)
Map Board(s):
2 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)2
Overlays: NONE
Errata (source)
Precision to SSR3 : the Russians may Set their DC using HIP.LFT website
In SSR6, the German has to designate "prior to play" which forces will enter. Prior to play means "Before Game Turn 1".LFT website
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
Hutch Modified the misc. rules2025-03-10 15:58:27
Hutch Modified the Unit Elements2025-03-10 15:55:34
Hutch Modified the gps location2025-03-10 15:55:20
Hutch Modified the gps location2024-10-03 10:43:00
hoxson1 Linked the scenario to ROAR2020-12-22 23:24:51
FileDescriptionUserViews
(night germ-sov.png)Imagehoxson11021
VASLMap (FT156-VASLMap.png)Map Imagebkemp011180
No Level 3, no cliffs (leonov_hill_map.png)Map Imagehoxson11034
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Statistics:
Avg Rating: n/aVotes: 0
Views: 4227
To-Play list count: 0
Estimated Play time: 6.1 hours
Recorded Games: 0
Archive recorded plays:
German0
Russian0
Drawn:0

ROAR Data: (as of today)
Leonov's Hill [Confirmed]
[A] Russian 1
[D] German 3
All Rights Reserved. (c)2022 Dave Ramsey.