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The Last Full Measure PTO (id:#60972)
(Schwerpunkt #16 ID: SP183)   [next]   [previous]
Awacha, Okinawa Shima, Rykuyu Islands 1945-05-07 (6 others)
PP08: No Simple Victory (March Madness 2009 Partisan Pack)
RPT40: Most Barikádníku (Rally Point # 4)
FrF76: Pain In The Neck (Friendly Fire Pack 9)
PP08: No Simple Victory (March Madness 2015 - The Very Best of.. .(Vol. 1))
SP259: Corridor To Extinction (Schwerpunkt #22)
306: Roads to Perdition (ASL 16 - Twilight of the Reich)
Designer: Evan E. Sherry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
American (USMC)Japanese
54.545454545455%

Overview:

Lt. Gen. Fujioka’s 62nd Division was disintegrating as it frantically attempted to slow the American 1st Marine Division in its drive south toward Dakeshi. A deep draw in front of the 1st Battalion, 5th Marines was the centerpiece in Fujioka’s Awacha defense. The 1st Battalion, 5th Marines methodically moved forward 300 yards to the edge of the draw. Heavy Japanese fire from a ridge pinned Headquarters Company in a valley. Recognizing the danger to his unit, PFC Albert Schwab quickly took action and earned the Medal of Honor.
Attacker: American (USMC) (Headquarters Company, 1st Battalion, 5th Marines, 1st Marine Division)
Defender: Japanese (14th Independent Machine Gun Battalion and the 23rd Independent Infantry Battalion, 64th Brigade, 62nd Infantry Division)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:9.0 D:6.0
AFVs: A:0
AFVs: D:0
Guns: A:0
M2 60mm Mortar
D:0
Type 89 Heavy Grenade-Launcher

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO NOT in effect, Grain is in Season. A: 1-4-9 must set up with FT.
Map Board(s):
2a Show/hide map dependencies
PublicationBoard
ASL Action Pack # 6 A Decade of War2a
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-01-01(A) Dan Best vs Kermit Mullins Japanese win2 hrs
2025-01-01(D) Kermit Mullins vs Dan Best Japanese win2 hrsInteresting scenario and pretty fun to play. I used two HIP 2-3-7's to slow the Americans and was able to do just that. Then I moved everyone up on the hill and went with an Alamo defense. Dan's Marines missed their morale checks frequently and this sapped the momentum of the American attack. Dan managed to knock out one bunker with a flamethrower critical hit, which KIA'd a 4-4-8 and set the hex on fire. On the final turn, the Americans surged towards the remaining Japanese trenches, but ran out of gas and couldn't reach a hex containing a 4-4-7 with an LMG. Good game and came down to the very last turn. Japanese win.
2022-11-16(D) Simon Staniforth vs Ian Ainsworth Japanese winYou feel overwhelmed by all those 7-6-8 USMC squad so play to the Japanese strengths revealing the PBs as late as possible. I kept a crew/MMG in the game through skulking and they were able to re-man one of the PBs in my last turn with the 9-1 / 4-4-7 in a Trench above. The USMC were unable to clear these guys despite firing pretty much everything they had left at them so no opportunity to CC the PB crew who remained GO and thus a Japanese win
2021-10-07(D) Jason Wert vs Stan Jackson American (USMC) winASLOK 2021
2021-07-23(D) John Garlic vs John Schneider Japanese win[Imported from ROAR]
2018-02-28(D) X von Marwitz vs Ernst Knauth Japanese winIn this small 5.5 turn PTO action a hard-ass Marine force has to storm a hill and prevent any Japanese with SW being Good Order. The Japanese have some Treches and Pillboxes (with Tunnels) to hole up in, PTO terrain, though, is NOT in effect.
I had the Japanese in our game and think this one is hard to play as for them because it is not easy to decide where to set up their strongpoints. And the Japanese will have trouble to fall back with some of their units that are required to set up a little further towards the Marines.
I was a little lucky that the Marines moved very close to what I had anticipated. Some HIP Japanese ambushed a stack of Marines and killed one 768 stacked with the Hero and his FT. Doh! The FT survived, but of course losing the hero further privileged by SSR for the FT was a blow and this Ambush screwed up US plans for the next turn. The problem for the Japanese remained that if they expose themselves to the evil firepower of the Marines, they will pay dearly. But if they don't, the Marines will gain ground faster than the Japanese like. By the end of Turn 3, the Marines were on level 1 hill hexes of the hill mass in force and my Japanese had had to relocate to avoid their point blank fire in the upcoming turn.
During US Turn 4, the Marines were quite unlucky with Infantry Smoke and when they attempted to move up to some level 2 hill hexes, I managed to break their 9-2, wound their 8-1 and break a 768, 2x 348 and to leave another 768 stuck in open ground. This, of course, caused consternation as it would cost the Marines a turn to recover if things would go well and bring them into time constraints in any case. My opponent decided to concede at that point, as it appeared difficult to turn the game around. So the Japanese remained king of the hill.
2017-08-01(D) Simon Staniforth vs Japanese win
2012-06-21(A) keith Spurlock vs Andy Hershey American (USMC) win[Imported from ROAR]
2011-03-13(D) Ian Willey vs Martin barker American (USMC) winLast game of Heroes 2011 for me and good fun it was too.
2010-12-28(A) Eric Partizan Eric vs Michel Bongiovanni Japanese win
View all or balance report
ActionDate
grumblejones Added a playing2025-01-01 22:49:15
Danno Added a playing2025-01-01 22:21:43
Hutch Modified the gps location2024-09-25 19:20:33
hoxson1 Modified the Defender's Guns2024-09-25 19:04:36
hoxson1 Modified the Attacker's Guns2024-09-25 19:04:36
FileDescriptionUserViews
VASL Scenario Setup (SP-183 The Last Full Measure v667.vsav)VASL SetupTuruk349
(usmc-jap.png)Imagehoxson11049
(MoH schwab.png)Imagehoxson11151
(2a.png)Map Imagehoxson11187
(SP183 The Last Full Measure Scenario Archive.jpg)Map Imagevon Marwitz1025
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Statistics:
Avg Rating: 6.75Votes: 8
Views: 4008
To-Play list count: 1
Estimated Play time: 1.9 hours
Recorded Games: 9
Archive recorded plays:
American (USMC)3
Japanese6
Drawn:0

ROAR Data: (as of today)
The Last Full Measure
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[A] Japanese 15
[D] American 9
All Rights Reserved. (c)2022 Dave Ramsey.