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An Unfriendly Welcome WTO (id:#61006)
(High Ground 2 ID: HG-13)   [next]   [previous]
Berdorf, Luxembourg 1944-12-16 (37 others)
I: Buchholz Station (Classic ASL)
U08: Weissenhof Crossroads (G.I.'s Dozen)
I: Buchholz Station (AH:The General # 24.4)
S04: Welcome Back (ASL Starter Kit #1)
S15: Hammer to the Teeth (ASL Starter Kit #2)
PN 2.0: Recon Awry (Internet)
Y45a: Wacht am Rhein (Internet)
TOT 1: Take Ten! (Time on Target # 1)
TOT 2: First Attack (Time on Target # 1)
TOT 3: The Pride of Lions (Time on Target # 1)
TOT tA: Sweep Along Skyline Drive (Time on Target # 1)
WAR1: The New Boy (Wacht Am Rhein)
WAR2: Rising Tide (Wacht Am Rhein)
O117.1: Not Without a Fight (On All Fronts #117)
O122.3: The I & R Platoon (On All Fronts #122)
DW1: The I & R Platoon (OAF Playtester's Journal # 7)
SP121: Danger Close! (Schwerpunkt #11)
MP6: The Marnach Strongpoint (Melee Pack I)
SP167: Trigger Happy Joes (Schwerpunkt #14)
PN 2.0: Recon Awry (Coastal Fortress)
RPT94: Trigger Happy Joes (Rally Point #10)
191: Buchholz Station (ASL 3a - Yanks (2nd Edition))
DB135: The Krinkelterwald (Dispatches from the Bunker #45)
WaR 1: New Boy (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 2: Rising Tide (Wacht Am Rhein 2nd Edition, Volume 1)
KN#5: The Fall Of Kesternich (Desperate Hours: Battle for Kesternich)
KR#1: Parker's Silver Star (Krinkelt-Rocherath)
KR#8: Battle of the Twin Villages (Krinkelt-Rocherath)
KR#2: Second Wave (Krinkelt-Rocherath)
DCRB 08: Last Stand of a Troop (Red Banner 2019 Q4)
HazMo18: Sophoclean Tragedy (HazMo Scenario Pack 2: The Un-Civil Wars)
#13: Through The Mist (Critical Hit Annual #6)
Q26: Holzthum Hold Out (Quick 6 Scenario Pack V)
DB175: Take and Hold (Dispatches from the Bunker #55)
DB182: Cold Night in Winterspelt (Dispatches from the Bunker #56)
Scripts 1: A Troop's Last Stand (Red Banner 2023 Q4)
Q39: The Ghosts From Dasburg (Quick 6 Scenario Pack VII)
Designer: David Roth
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
36.842105263158%

Overview:

Company F had been cut off in Berdorf by a rapid attack of German Infantry Regiment 423. They set up their .50 caliber machinegun near the Pare Hotel in the eastern part of the village, and fought to keep the Germans at bay. Meanwhile, B Company, riding atop several tanks, advanced on Berdorf in an attempt to relieve the beleaguered GIs of F Company.
Attacker: American (Elements of 12th Infantry Regiment, 4th Infantry Division)
Defender: German (Elements of Battalion I, Infantry Regiment 423, Volksgrendier Division 212)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:15.0 D:17.0
AFVs: A:11
M4A3 x 3
M5A1 x 2
M3 ht x 6

AFVs: D:3
StuG IIIG x 2
SPW 251/1

Guns: A:0 D:1
3.7cm FlaK 36 o. 37

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Stream is Dry. D: may deploy 4 squads at set up
Map Board(s):
11 BFP-J Show/hide map dependencies
PublicationBoard
ASL 6 - The Last Hurrah (2nd Edition)11
ASL 11 - Doomed Battalions (3rd Edition)11
High Ground 2BFP-J
ASL 11a - Doomed Battalions (4th Edition)11
Overlays: NONE
Errata (source)
Setup notes overrule A2.3 for German setup for this scenario allowing Germans units to setup on the row A half hexes.BFP
Clarification: BFP J hexes S1, S2 and S3 are considered base level -1.BFP
Clarification: BFP J hexes S1, S2 and S3 are considered base level -1.BFP
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-07-23(D) Ron Garcia vs Darryl M. German winA rare scenario that both my friend and I thought was fun and balanced. Both sides are forced to attack and defend which makes for a tense and demanding scenario.

I thought I had the game won when I finally finished off the last of the US forces near the bridge and reinforced the church. My friend pointed out that building was too far away from the bridge forcing me to put my men back into the line of fire.

The game ended suddenly on the bottom of turn 7 when I took out the last Sherman with one of my StuG's. My friend said that was game since he didn't have enough forces to fulfill the first part of the VC's. I was so focused on the building part of the VC's that I had forgotten about the 25 VP requirement the Americans needed to meet as well. A sudden and surprising end to a very enjoyable scenario.
2020-04-14(A) Maurizio Mai vs Sgt. Essig American winVery nice scenario. Both players attacking and defending at the same time. In our case it was quite dicey for the AFVs, out of 7 AFVs one American break down for ESB failure at first turn, 3 (one German) had MA half, one was killed with a TH9 and +6DRM. The hidden HS with PSK did not manage to "surprise" the American AFVs, while the American HMG did not kept one single ROF. Ended at Turn 7.
2017-01-17(A) patrick palma vs Chuck Dye German win
2017-01-17(D) Chuck Dye vs patrick palma German win
2013-12-14(A) Richard Jenulis vs David Wolfe American win
View all or balance report
ActionDate
Hutch Modified the unit counts2024-05-10 18:30:58
Hutch Modified the Attacker's AFVs2024-05-10 18:30:58
Hutch Modified the Attacker's AFVs2024-05-10 15:37:12
Hutch Modified the unit counts2024-05-10 15:37:12
hoxson1 Linked the scenario to ROAR2024-01-03 23:26:32
FileDescriptionUserViews
(!USA-GERM.png)Imagehoxson11103
(VASLMap.png)Map ImageChuckD1192
(VASLMap Undfriendly N correct.png)Map Imagehoxson1829
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Statistics:
Avg Rating: 7.20Votes: 10
Views: 4887
To-Play list count: 1
Estimated Play time: 9.9 hours
Recorded Games: 10
Archive recorded plays:
American5
German5
Drawn:0

ROAR Data: (as of today)
An Unfriendly Welcome [Confirmed]
[A] American 9
[D] German 19
All Rights Reserved. (c)2022 Dave Ramsey.