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Breaking the Panzers ETO (id:#61268)
(Special Ops # 1 ID: S37)   [next]   [previous]
Rauray, France 1944-07-01 (13 others)
E: Hill 621 (Classic ASL)
E: Hill 621 (AH:The General # 23.2)
StB 20: DF 109 (Scotland the Brave II)
: Campagne 1944 (Journal du Stratège # 70)
RPT14: Keitel and Cox (Rally Point # 2)
HBEF9: Chaos in Haste (Bandenkrieg: Hell Behind the Eastern Front)
StB # 20: DF 109 (Shout For PIATS)
OST 11: Stiffest Resistance (Ost Front Pack 2: Liberation of Minsk)
ESG120: Doom Platoons (Dezign Pak 10)
1: Chasse au Tigre (Graal Magazine #7)
2: Sus aux Mortiers (Graal Magazine #7)
3: On L’Appelait Blietzkriegov (Graal Magazine #7)
LN#4: Chaos In Haste (Operation Lens Nord)
Designer: Chas Argent
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)British
80%

Overview:

By 30 June, the British Operation EPSOM reached its conclusion as something of a draw. The British attack created a salient which pushed into German-held territory as far south as Gavrus and Hill 112. In preparation for the inevitable German counterattack, the British pulled in their perimeter, including the western shoulder of the salient near the village of Rauray. The 1st Tyneside Scottish Battalion, mauled after two weeks of continuous contact with the Germans, dug in at this point in the line and wearily awaited any attack aimed at cutting off the salient. Just after midnight on 1 July, the British began to hear the sounds of armor moving near Bretteville. By 0700, a defensive screen (comprised of B Company and the Anti-Tank Platoon) was engaged by tanks and infantry from Kampfgruppe Weidinger intent on breaking through to reach Rauray.
Attacker: German (SS) (Kampfgruppe Weidinger, SS Panzer-Division 2 "Das Reich")
Defender: British (B Company and Anti-Tank Platoon, 1st Tyneside Scottish Battalion, 70th Brigade, 49th (West Riding) Infantry Division)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:8.0 D:9.5
AFVs: A:9
PzKpfw VG
PzKpfw IVF2 x 4
PzKpfw IVJ x 3
PzKpfw IIIG

AFVs: D:0
Guns: A:0 D:2
OQF 6-Pounder 7-cwt x 2
OML 2-in. Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: Morale levels and depletion numbers +1. D: Elite and 1st Line do not Cower
Map Board(s):
v t Show/hide map dependencies
PublicationBoard
ASL Starter Kit #3t
ASL Starter Kit #3v
ASL Journal # 7v
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2021-05-29(D) Javier Rodrigo Ballesteros vs Carles British win
2020-08-28(A) Kermit Mullins vs Scott Waites German (SS) winBritish took down a single MKIV and immobilized the Stug, but my 9-1 KIA'd one of the gun crews with a snake eyes and the other gun was too far away to stop the rest of my panzers from exiting. By the end of Turn 3 it was over.
2019-09-08(A) David Wiesenhahn vs German (SS) win
2018-03-04(A) O Ramaille vs German (SS) winThe Scottish defended high and hid on of their AT guns on a hill and another in the grain. The panzers discovered soon enough the 2 AT guns. One wrecked three Panzer IV and another only one. The first AT gun was silenced by the remaining Panzer IV while the Panther dealed with the other. The squad with the PIAT could not reach any panzer without exposing himself to infantry fire. The turning of the battle occurred when the Panther KIA'd two squads in CC with its sN weapon. With five panzers exited and the two AT guns definately eliminated by infantry, the battle was won by the Germans.
2012-07-14(D) Martí Cabré vs Eloi Soler German (SS) winIn the first turn my Brits destroyed two PzIV. Another PzIV damaged the gun and an MG. My 51 MTR cr'd a squad. It all went well but then... on the second turn one of my guns damaged, the other broke its crew, the MTR also damaged and the damaged Pz repaired gun and MG. Then the Germans got the momentum and they just rushed forward, away from the PIAT. The squads could do nothing against tanks rushing them. The PIAT squad survived the defensive fires to get to a new position and blast another German tank, to no avail as the Germans exited the needed tanks on Turn 4, with the Brits still wondering what had happened.
View all or balance report
ActionDate
Hutch Modified the misc. rules2024-10-10 13:49:39
trailrunner Added a playing2021-08-15 19:55:54
JavierRB Added a playing2021-06-06 11:19:05
hoxson1 Modified the misc. rules2021-03-06 01:00:14
hoxson1 Modified the overlays2021-03-06 00:58:54
FileDescriptionUserViews
(DSC01068.JPG)After Action Reporty.nakano1079
(DSC01066.JPG)After Action Reporty.nakano1004
57L AT-gun (S37_57L-ATgun.jpg)Imagelt_steiner999
PIAT (S37_PIAT.jpg)Imagelt_steiner1024
Panther at Bretteville (Panther at Bretteville.jpg)Imagelt_steiner1053
(!ss-brit new.png)Imagehoxson1786
(Map_ASL_S37_Breaking_the_panzers.png)Map Imagehoxson1776
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Images

57L AT-gun
PIAT
Panther at Bretteville
 
Statistics:
Avg Rating: 5.78Votes: 9
Views: 5845
To-Play list count: 3
Estimated Play time: 4.4 hours
Recorded Games: 5
Archive recorded plays:
German (SS)4
British1
Drawn:0

ROAR Data: (as of today)
BAR's Against Panzers
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[A] German 1
[D] American 0
All Rights Reserved. (c)2022 Dave Ramsey.