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Hell for the Holidays WTO (id:#61438)
(Winter Offensive Bonus Pack 2012 ID: WO07)   [next]   [previous]
Marvie, Belgium 1944-12-20 (35 others)
KGP 1: Shadows of Death (HASL 2 - Kampfgruppe Peiper I)
KGP CG 2: The Bridge at Cheneux (HASL 2 - Kampfgruppe Peiper I)
KGP 5: Marechal's Mill (HASL 3 - Kampfgruppe Peiper II)
KGP 6: Probing the Villas (HASL 3 - Kampfgruppe Peiper II)
KGP 9: Carnage in the Night (HASL 3 - Kampfgruppe Peiper II)
KGP CG 4: Prayers in the Dark (ASL Journal # 3)
KGP CG 4: Above the Prayers (ASL News # 28)
NEWS62: Down the Road (ASL News # 30)
EP62: Down the Road (Euro-Pack II - The Bulge)
KGP CG 4: Above the Prayers (Scroungin' ASL News)
BdF 1: Meat Choppers (Baraque de Fraiture)
KE 17: Nightmare (March Madness `99 Pack)
TOT 8: Nightmare (Time on Target # 1)
TOT 9: Beat Feet to Foy (Time on Target # 1)
CDN29: Distinguished Service (The Canadians In Italy 3: D-Day Dodgers)
WAR8: Bastogne Roadblocks (Wacht Am Rhein)
WAR9: Big Bonus (Wacht Am Rhein)
WAR10: Line in the Sand (Wacht Am Rhein)
O56.2: Resupply at Samrée (On All Fronts # 56)
TAC28: Il Etait Une Petite Colonne... (Tactiques # 3)
KGP CG 5: Squeezing Peiper's Bulge (View From the Trenches # 24)
KGP CG 5: Squeezing Peiper's Bulge (Rate of Fire #12)
BdF#1: Meat Choppers (Baraque de Fraiture (2nd Edition))
BP1 #2: Down The Road (Battle of the Bulge I)
GJ048: Marvie Melee (Grumble Jones)
GJ096: A Mickey Mouse Effort (Grumble Jones)
5: Back Through the Fog (Fateful Stand)
6: A High Price to Pay (Fateful Stand)
ESG114: Suffering at Samree (Dezign Pak 10)
CA!13: Toll Bridge (Counterattacks 2)
WaR 8: Bastogne Roadblocks (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 9: Big Bonus (Wacht Am Rhein Second Edition Volume 2)
WaR 10: Line In The Sand (Wacht Am Rhein Second Edition Volume 2)
BISt #5: Along The Ipoly (Steel And Blood)
HFP #9: Ipoly River Stand (Freedom's Price - Hungary 2)
Designer: Pete Shelling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
35.632183908046%

Overview:

The roadblocks along the Wiltz road had not been established in vain. Even the disaster at Wardin bought time for the 101st Airborne to move into position around Bastogne. Just as Lt. Colonel Roy Inman's 2nd Battalion of the 327th Glider Infantry Regiment was relieving some engineers in the village of Marvie, a platoon of German tanks, led by a single Jagdpanzer, began shelling the town and engaging Team O'Hara's light tanks. At 1100, a company of panzergrenadiers in halftracks, came barreling out of the woods right into the town and almost on top of Inman's glider men.
Attacker: German (Panzergrenadier-Lehr-Regiment 901, Panzer-Lehr-Division)
Defender: American (Company E, 327th Glider Regiment; Team O'Hara, CCB, 10th Armored Division)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:7.0 D:6.5
AFVs: A:10
PzKpfw IVJ x 3
JgdPz IV(L)
SPW 251/9
SPW 251/1 x 5

AFVs: D:4
M5A1 x 4

Guns: A:0 D:1
M3A1 37mm AT Gun

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Ground Snow (E3.72); HtH CC (J2.31)
Map Board(s): 64 65
Overlays:
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2022-12-18(D) Don Nordloff vs Don Petros German winAmerican first line held well, but my Stuarts were too aggressive so I lost them all. Germans took the requisite building locations on the final turn.
2021-12-30(A) Richard Jenulis vs Jeff Newell American winTough on the Germans
2020-09-06(A) Jonathan Kapleau vs Duenskie, Ron American win
2020-06-10(A) patrick palma vs John Garlic German win
2020-04-06(D) Stephen dedier vs Johnston, Mike American winMike and I had played this before but we switched sides.
The tone was set early when the Americans took out a PzIV with a Baz shot to the front turret. The Germans tried to move the main force around the right flank with a token PzIV and 2 1/2 squads on the left while the Stump threw smoke from the overwatch position.
I had to move my Stuarts into a cover for the right flank while the infantry concentrated on the middle and holding concealment as much as possible.
One Stuart got a lucky LR shot on a loaded HT for the kill. The Jagd flamed a Stuart with the Armor leader. PzIv got in position on another Stuart but only managed to immobilize. My AT revealed in the German move phase with a side shot on a PzIV from close range and managed to destroy it and spin to take a shot on another with rate. Didn't get that but finished him in the next turn getting rate multiple time.
Mike tried to push the HT into the middle to unload and get the infantry moving. I managed to take out a FS with an MMG and 2 more 1/2 Squads. The AT gun got crazy and took out 2 HT trying to move into position to sleeze infantry.
With 42VP and no buildings yet, the Germans conceded. Para's just took out too much armor and were in a strong position to keep the Germans out of the 7 total building hexes they needed and even if they got them it was unlikely Germans could kill enough units to get to the 1/2 CVP total. Good game luck was on my side this time.
View all or balance report
ActionDate
cinnabar Added a playing2022-12-18 04:07:23
cinnabar Rated the scenario2022-12-18 04:03:06
Bongiovanni Added a playing2022-10-07 10:56:33
RJenulis Added a playing2021-12-31 04:37:10
hoxson1 Modified the overview2021-03-15 21:43:21
FileDescriptionUserViews
(!germ-usa.png)Imagehoxson1674
Glider infantry in Marvie (marvie glider inf.png)Imagehoxson1787
(WO7 Hell for the Holidays.png)Map Imagehipsu942
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Glider infantry in Marvie
 
Statistics:
Avg Rating: 5.74Votes: 19
Views: 3690
To-Play list count: 6
Estimated Play time: 5.3 hours
Recorded Games: 16
Archive recorded plays:
German5
American11
Drawn:0

ROAR Data: (as of November 2021)
Hell for the Holidays [Confirmed]
[A] German 26
[D] American 45
All Rights Reserved. (c)2022 Dave Ramsey.