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Rush Hour WTO (id:#61541)
(Dos Equis Scenarios Especial ID: TX-5)   [next]   [previous]
See Also: Evening Rush Hour by Critical Hit
Martincourt, France 1944-09-02 (7 others)
FrF7: To Have and To Hold (Friendly Fire Pack 1)
SP201: Doppleganger (Schwerpunkt #17)
BoF10: To Have and To Hold (Best of Friends)
#2: Battle's Red Glare (Major Upham Battle Pack)
Round 3: To Have and To Hold (ANZACon 2005)
#26: Hell On Wheels (Critical Hit Annual #6)
DB187: Sabres, Boots & Saddles (Dispatches from the Bunker #58)
Designer: Mike Seningen
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
68.75%

Overview:

On 1 September, 1944, the 80th Infantry Division moved east from Chalons towards the Meuse River. No enemy defensive line was established, but organized resistance in the form of delaying actions by strong motorized patrols reinforced with some self-propelled artillery was encountered. Bridgeheads across the Meuse River were quickly established and the 80th raced towards the Moselle River, quickly on the heels of retreating German forces. Cavalry patrols of the 80th Recon Troop and Second Cavalry Squadron secured Mettancourt, Lahayecourt, and Mamey. On 2 September they entered Martincourt.
Attacker: American (80th Recon Troop and 2nd Cavalry Squadron, 80th Infantry Division)
Defender: German (Kampfgruppe Himler)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:4.5 D:6.0
AFVs: A:13
M5A1 x 2
M24 x 2
M18 GMC
M8 x 2
M3 ht x 4
M3(MMG)
M20

AFVs: D:14
PSW 234/2 x 3
SPW 251/9
SPW 251/sMG
SPW 251/10
SPW 251/22 x 2
SPW 251/1 x 6

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s):
21 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (1st Edition) 21
ASL 1 - Beyond Valor (2nd Edition) 21
ASL 1 - Beyond Valor (3rd Edition)21
Overlays: NONE
Errata (source)
MISSION: Total number of intersections is 27 instead of 26. [1st & 2nd Editions]. / Change “Infantry pay Advance Fire Penalties” to “Personnel pay Advancing Fire Penalties”.Texas ASL
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2022-07-09(A) Kermit Mullins vs Dave Mareske American winA fun, competitive game with lots of action in the beginning that by Turn 4 had us both tied at 93 points, each. The fighting quickly settled down as both sides traded shots at the center of the board. Both of us were too afraid to advance into the LOS of the other guy. So the infantry fought it out alone for a bit. In the end the Americans had the better luck and would win the game with 109 points to 104 for the Germans.
2022-07-09(D) Dave Mareske vs Scott Mullins American win
2018-06-20(A) Michael Rodgers vs Bruno L'Archeveque American winI give lots of kudos to the designer. This is a unique design with a very simultaneous turn one. Be sure both players understand how turn one will unfold. Between equal skill players, I recommend giving the Germans the balance.
2014-05-23(A) nathan wegener vs Jackson K German winA fiery first turn. Lost too many vehicles by being too aggressive.
2012-10-03(D) keith Spurlock vs Bob Callen American win[Imported from ROAR]
View all or balance report
ActionDate
dmareske Added a playing2022-07-10 19:24:25
grumblejones Added a playing2022-07-10 00:37:46
Hutch Modified the Unit Elements2022-03-12 22:28:04
hoxson1 Modified the overlays2021-06-22 19:15:59
hoxson1 Modified the Theatre2021-03-01 21:24:42
FileDescriptionUserViews
(!usa-germ.png)Imagehoxson11040
(rush hour batisse map.jpg)Imagehoxson11092
VASLMap (TX5-VASLMap.png)Map Imagebkemp011104
DescriptionUploaded by
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Statistics:
Avg Rating: 7.67Votes: 6
Views: 4940
To-Play list count: 1
Estimated Play time: 7.9 hours
Recorded Games: 5
Archive recorded plays:
American4
German1
Drawn:0

ROAR Data: (as of today)
Rush Hour
[Log in to Confirm or Edit]
[A] American 18
[D] German 9
All Rights Reserved. (c)2022 Dave Ramsey.