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Clearing the LZ WTO (id:#61559)
(From The Cellar Pack # 7 ID: FT172)   [next]   [previous]
Groesbeek Heights, Nijmegen, Holland 1944-09-18 (49 others)
107: Tettau's Attack (ASL 5a - For King and Country)
108: Guards Attack (ASL 5a - For King and Country)
ABtF02: Graebner's Folly (HASL 6 - A Bridge Too Far)
ABtF03: Late for Mass (HASL 6 - A Bridge Too Far)
A 33: Tettau's Attack (AH:ASL Annual `91)
A 35: Guards Attack (AH:ASL Annual `91)
J58: No. 8 Platoon Overrun (ASL Journal # 3)
OA10: Monty's Mess (Out of the Attic)
HoW GSTK 8: Premature Evaluation (Hell on Wheels Battle Pack)
TB 2: Guts, No Glory (Arnhem: The Third Bridge (1st Ed.))
TB 3: With Breakfast You Get Germans (Arnhem: The Third Bridge (1st Ed.))
TB 4: The Stand (Arnhem: The Third Bridge (1st Ed.))
TB 9: Shout at the Devil (Arnhem: The Third Bridge (1st Ed.))
TB9: Shout at the Devil (Critical Hit # 6.4)
LN2-6: Second Day in Hell (Leatherneck 2)
IC 11: Monty's Mess (In Contact)
CDN24: Not in Vain (The Canadians In Italy 3: D-Day Dodgers)
O65.2: Gavin's Northern Assault (On All Fronts # 65)
Pegasus 2: Bad Stomach (Unknown)
#10: Ostwind (To Battle By Air 2)
#6: Flames On The Borders (To Battle By Air 1)
VB22: Bricks in Flames-an AR3 remake (Volfoni Brothers Scenarios)
WP13: Bridge Number 10 (Winpak #2)
ATB2: Gräbner's Charge (Arnhem: The Third Bridge (4th Ed.))
ATB3: With Breakfast You Get Germans (Arnhem: The Third Bridge (4th Ed.))
ATB4: The Stand (Arnhem: The Third Bridge (4th Ed.))
ATB9: Shout at the Devil (Arnhem: The Third Bridge (4th Ed.))
BB 19.1: Hope for Relief (Coastal Fortress)
OO7: The Benefizio Ford (Operation Olive - Gothic Line 1944)
OO8: Montelupo (Operation Olive - Gothic Line 1944)
OO9: Push Back (Operation Olive - Gothic Line 1944)
OO10: Thapa's V.C. (Operation Olive - Gothic Line 1944)
JAVA11: Driver Advance! (ASL For Fun-LCP)
JAVA12: Take That Bridge! (ASL For Fun-LCP)
FT217: Cavalry Delaying Action (From The Cellar Pack # 8)
FT218: Taking Luneville (From The Cellar Pack # 8)
MM 58: Passing in the Night (March Madness 2019 Close Combat Pack)
#3: Flak Landsers (Battle at Best)
#4: No Parade (Battle at Best)
#5: Enmeshed (Battle at Best)
#6: Cole's End (Battle at Best)
#7: The Whites of Their ... Fire! (Battle at Best)
#9: Battle At Best (Battle at Best)
RM02: The Party Ends at Neunen (Internet: Rudy Marmaro)
MM 66: Brazil's Here (March Madness 2020 Full Rulebook ASL Pack)
FT311: Five-Oh-Sink (From The Cellar Pack #11)
DB172: Not Diggin' Potatoes (Dispatches from the Bunker #54)
AR2: Sheep in Wolf's Clothing ( ASL Arnhem 2024)
AR3: Bricks in Flames ( ASL Arnhem 2024)
Designer: Lionel Colin
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
71.428571428571%

Overview:

After landing on Nijmegen Heights and its subsequent failed attack on the town, the overextended 82nd Airborne was subjected to counterattacks from the German 406th Infantry Division coming from the Reichwald to the east. With most of its elements attacking Nijmegen, the 82nd left the LZ nearly undefended, with at first only elements of D Company, 508 PIR in the path of the attacking Germans.
Attacker: German (KG Furstenburg | Infanterie Division 406)
Defender: American (508th Parachute Infantry Regiment)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:15.0
AFVs: A:1
SPW 250/9
SdKfz 11
Opel Blitz

AFVs: D:0
Guns: A:2
2cm FlaK 38 x 2
D:0
M19 60mm Mortar x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: Americans may Bore Sight
Map Board(s):
44 63 Show/hide map dependencies
PublicationBoard
ASL 11 - Doomed Battalions (2nd Edition)44
ASL 11 - Doomed Battalions (3rd Edition)44
Winter Offensive Bonus Pack 201163
ASL 11a - Doomed Battalions (4th Edition)44
Overlays: NONE
Errata (source)
Add a US 1/2 turn to scenario lengthhttp://www.lefranctireur.org/spip.php?rubrique2
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2013-06-27(A) Fred Ingram vs Chuck Dye German winI totally underestimated the importance of keeping the church (to prevent my sniper from being reduced, and to also release some reinforcements from the west early). I should have simply "alamoed" in the church and hoped for the best. That also would have given great LOS to the areas where the transport would probably had to bring in the towed guns and set them up. The ace in the hole for the Germans is the AA halftrack which can stay out of the action till the last turn then move into the vcstory area (the Americans have just one half turn then to try & destroy it)
2013-06-27(A) Chuck Dye vs Fred Ingram German win
2013-04-13(A) Andy Hershey vs Paul Washington German win[Imported from ROAR]
2013-03-03(D) Will Willow vs C. Hamilton German winNE
2012-12-11(A) Rich Weiley vs Dave Longworth German win
View all or balance report
ActionDate
hoxson1 Modified the Theatre2021-03-03 19:50:15
wwillow Added a playing2020-07-06 18:56:33
Rich Weiley Added a playing2020-06-07 06:45:52
RJenulis Added a playing2019-11-25 20:04:11
hoxson1 Modified the overview2019-08-29 21:22:39
FileDescriptionUserViews
(!germ-usa.png)Imagehoxson11120
Red Devils storm past knocked out FlaK 38 (para landing nijmegen.jpg)Imagehoxson11124
FT172 Clearing the LZ (FT172 Clearing the LZ.jpg)Map ImageFre207411296
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Red Devils storm past knocked out FlaK 38
 
Statistics:
Avg Rating: 5.67Votes: 9
Views: 4547
To-Play list count: 0
Estimated Play time: 5.6 hours
Recorded Games: 7
Archive recorded plays:
German5
American2
Drawn:0

ROAR Data: (as of today)
Clearing the LZ
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[A] American 8
[D] German 16
All Rights Reserved. (c)2022 Dave Ramsey.