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The Sangshak Redemption CBI (id:#61654)
(ASL Journal #10 ID: J150)   [next]   [previous]
Sangshak, India 1944-03-26 (5 others)
A 23: Contest in the Clouds (AH:ASL Annual `90)
A 53: Smith & Weston (AH:ASL Annual `93a)
155: Smith & Weston (ASL 13 - Rising Sun)
CC2012-1st: Sangshak (CanCon 2012)
155: Smith & Weston (ASL 13 - Rising Sun (2021))
Designer: Andrew Rogers
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseGurkhas
51.127819548872%

Overview:

The 153rd Parachute Battalion, 50th Parachute Brigade, was the only Gurkha airborne unit formed during the war. Their initial combat experience occurred as part of a delaying action against the northern pincer of the Japanese envelopment of Imphal, india. Along with its sister airborne battalions, the Gurkhas were deployed to the vicinity of Sangshak village where it faced the experience Japanese 58th Infantry Regiment as it sought to transit this location. The Indians from 152nd Battalion were the initial airborne unit deployed to Sangshak to meet the Japanese threat. After a seven day battle the Indians were pushed back. The Gurkhas from the 153rd were ordered to retake the village.
Attacker: Japanese (58th Infantry Regiment, 31st Division)
Defender: Gurkhas (Support Company, 152nd Indian Parachute Battalion, 50th Indian Parachute Brigade and Company A, 153rd Gurkha Parachute Battalion, 50th Indian Parachute Brigade)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.0 D:14.5
AFVs: A:0
AFVs: D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher x 2
D:2
OML 3-in. Mortar
OQF 6-Pounder 7-cwt
OML 2-in. Mortar Airborne x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO (G.1), LJ (G2.1) (Exc: All buildings are huts except 42oI3)
Map Board(s):
42 50 Show/hide map dependencies
PublicationBoard
ASL 10a - Croix de Guerre42
ASL 12 - Armies of Oblivion50
ASL 12 - Armies of Oblivion (2nd Edition)50
ASL Action Pack # 3 Few Returned42
ASL Action Pack # 142
Overlays: O1 X29 X22
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-04-28(A) Eric Partizan Eric vs Toni Carbonie Gurkhas winMADASL X 2025 Madrid
2024-07-15(D) Douglas Leslie vs Marc Hanna Gurkhas winHad a blast playing this scenario. The Gurkha heavy weapons were unscathed during the initial Japanese attack but didn't contribute much in the battle that followed. In the end, it came down to an assault on one victory building which only one 648 survived long enough to enter CC against one and a half Japanese squads, both of which were pinned. It all came down to the final CC DR. The Gurkhas needed to kill the Japanese defenders in hand to hand combat at 1 to 1 odds and then survive a 1-4 attack in return. On this occasion, the dice gods were with me and I pulled of the win...just. Great scenario and it is easy to see why it has achieved "classic" status
2024-03-15(A) Dave Mareske vs Richard Burton Japanese winMarch Madness Round 2
2024-03-15(D) Kermit Mullins vs James Treu Japanese winMarch Madness 2024 Round 2.
2024-03-10(D) Vic Lauterbach vs JM Japanese winI got the Indian/Gurkha airborne in this one and set up to face an attack through the kunai around 42O2. I never found a good position for the MMOR but the ATG pounded 42oI3 and J1. Jim's first banzai went well for me as 2 mutual eliminations out of 3 melees allowed me to reoccupy 42J3 and 42oI3. Two costly Casualty MCs weakened my first counterattack to retake 50G10 and 42oG1 on Jim's right flank. It failed and left me with one GO 458 in 42F3. My last counterattack sparked a desperate HtH Melee in 42J1 that left Jim controlling the empty building. Overall, this one deserves its reputation as a classic. We both attacked and defended and were convinced our losses made our force too weak to win! Jim: Rough start for my "Furious" soldiers who took two CR results from 447 FF getting into position to Banzai, but that charge took the church. The heavy cost (2 MMC and my 8-1 in exchange for Vic's 8-0 and a 447) left me weak. Vic quickly knocked my 237 out of the church, so I hunkered down to hold 42G1 and J1. It came down to HtH CC mutual elimination in J1. What more could I ask? When the Japanese get to move around, they're fun to play! This very good scenario slightly favors the British; give the Japanese player the balance.
View all or balance report
ActionDate
Hutch Modified the misc. rules2025-04-28 11:34:06
Bongiovanni Added a playing2025-04-28 08:52:50
Hutch Modified the location2024-11-12 15:03:00
Hutch Modified the gps location2024-11-12 15:02:21
Dougban Added a playing2024-07-15 15:27:26
FileDescriptionUserViews
(J150 The Sangshak Redemption v661 no VC no SSR no Pic.vsav)VASL Setupvon Marwitz1082
(J150.png)Imagezcrater1515
(jap-britgurk.png)Imagevon Marwitz1208
(sangshak pic.png)Imagehoxson11066
Situation at game end (J150 end of CCPh Japanese GT5.JPG)Imagedieneuner25339
(J150 The Sangshak Redeption v661 Scenario Archive.jpg)Map Imagevon Marwitz939
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Statistics:
Avg Rating: 7.30Votes: 43
Views: 7047
To-Play list count: 6
Estimated Play time: 3.1 hours
Recorded Games: 38
Archive recorded plays:
Japanese18
Gurkhas19
Drawn:1

ROAR Data: (as of today)
The Sangshak Redemption [Confirmed]
[A] Japanese 50
[D] British 46
All Rights Reserved. (c)2022 Dave Ramsey.